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Thunder clap doesnt slow movement enough

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Level 2
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Jul 25, 2010
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21
Hi im trying to make a AOE spells based on thunder clap... the problem is that when i set the data - Movement Speed Reduction w/e value i input its not slow enough... i want a slow effect that would make the target Movement speed to 1... so they barely can move


Same with Attack Speed Factor:confused:

Is there any kind of Trigger to make it happen???
 
Level 21
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Jul 2, 2009
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War Stomp is way more powerful than the Thunder Clap, but yeah like the above poster said.

Just increase the damage it does.
 
Level 22
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Jan 10, 2005
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3,426
You probably need to reduce the Movement - Unit Speed - Minimum value in Gameplay Constants. It defaults to 150, so you'll need to decrease it to 1 if you want any spell to be able to slow a unit's movement speed that low.

Not necessary. Because you're not actually reducing their movement speed, you're only slowing them down. The base movement speed is still the same.
 
Level 30
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Jan 31, 2010
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Be careful with one thing:
Thunder Clap(s) posses a high terrain deformation upon casting. When you try to set TC's Area of Effect to a very high value, Warcraft can crash because of enormous terrain deformations. If you want to avoid terrain deformations, use a triggered ability with ,,Human - Sorceress - Slow". Special effects are at your disposal, values too, and if you need trigger or you don't know how to do one, just tell me and I will help you. Also, remember to clear the leaks!
 
Level 8
Joined
Jun 26, 2010
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530
Meh, just use War Stomp and edit art :p
If you need the terrain deformation you can even trigger it. Or the inverse, trigger the Thunder Clap damage.
 
Level 2
Joined
Jul 25, 2010
Messages
21
Well for the crash.. my thunder clap does have a custom model for the effect.
I also tried 0.99 and they were still moving pretty fast for a 99% slowed. ill try to change the game constant

EDIT: Well ill just use war stomp... its pretty much the same.. >.>
 
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