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Thunder Blade v1.01 GUI

Submitted by Squiggy
This bundle is marked as approved. It works and satisfies the submission rules.
Wheeee.. I was bored and remembered some spell..
http://www.youtube.com/watch?v=TcgwP1l4dfo
It goes off at 0:42, if you care.

So I decided to take this spell to wc3 and polish it a bit.. here's the outcome:

-The spell is completely made by myself without any help/imports/bugabuse/etc..
-If you want to use it in your map, please credit me - if you don't, you fail at life.
-The spell is MUI/GUI/epic without indexing/hashtables and multiboards :eek:
-Jass-Version will follow for sure as soon at I got my jasshelper back to work -.-

[​IMG] Thunder Blade

Conjures an electrified lance out of the sky to stab the targeted unit.
On impact, all units in the area of effect are temporarily paralyzed and damaged as well.


Changelog GUI
v1.01:
-Fixed the hotkey

v1.1:
-Did what TRD said


Keywords:
epic, spell, lightning, tales of the abyss, squiggy, lulz, mui, gui, thunder blade, electric, paralyze
Contents

Thunder Blade v1.0 (Map)

Reviews
Moderator
21:53, 4th Dec 2009 The_Reborn_Devil: The triggering looks very nice and there are no leaks as far as I can see :D And the things I mentioned have been fixed too. It's a pretty neat spell, but maybe a bit too many effects? :D Nah, just kidding...
  1. 21:53, 4th Dec 2009
    The_Reborn_Devil:

    The triggering looks very nice and there are no leaks as far as I can see :D
    And the things I mentioned have been fixed too.
    It's a pretty neat spell, but maybe a bit too many effects? :D
    Nah, just kidding ^^ and there are many who actually like it :p

    Status: Approved
    Rating: Recommended
     
  2. Anachron

    Anachron

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    Umm? Even if help, what's so bad about it?
    Calm down, most won't, even if you abuse them.

    Because its instant...

    Sometimes its enough to just have a GUI version.
     
  3. Squiggy

    Squiggy

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    I didn't say it was bad o_O

    But daaad :/

    No

    No, jass > gui
     
  4. Anachron

    Anachron

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    Sounded like it

    I just want to give constructive critism.

    Werm, I thought so. But you need to use any indexing if its not instant.

    No, vJass 2 -> GUI
     
  5. Demongrip

    Demongrip

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    This spell is buggy the paralyze sometimes activates 3-4 seconds after the explosion and the units aren`t even stunned.I haven`t looked in the code but it seems that you have leak somewhere because it started to lag after i made the spell 10-15 times at one position.Didn`t tested if it is MUI.Otherwise good effects just look at the triggers again cuz i`m bored to check them right now
     
  6. Squiggy

    Squiggy

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    The pause activates as soon as the 3rd dummy is created.
    Perhaps your pc-specs are simply too low? o_O
     
  7. Anachron

    Anachron

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    There shouldn't be a requirement for pc speed, else the spell is just awful programmed.
     
  8. Kingz

    Kingz

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    @the spell

    No point in this:
    • Custom script: call DestroyGroup(udg_TB_dummygrp2)


    Having a global group destroyed makes global groups useless imo.
    This is 1 group that shouldn't be destroyed as it is constantly used, destroying and recreating it everytime when you cast a spell and there are no active spell instances currently running, no point in that :p
    Anyway squiggy, possible improvements:
    -reduce the excess of SFX
    -add a SFX modulator, so others users can define if they want so much SFX(example a simple integer variable which controls the effect spawning).
    -make SFX configurable(add string variables with it's paths)
    -a single arrayed group variable would reduce the number of group variables(not important though, personal taste)
    -same for locations
    EDIT:
    TB_x variable isn't needed, you could have used integer A:
    700 + (50*Integer A)

    Also you should decide whether you are going to make a spell fully configurable at start :p

    Pause can bug, use UnitStatus library and just call a proper stun.
    *if you can't find it i can post you it's code here*

    Hope you find this constructive :p
     
  9. Squiggy

    Squiggy

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    I think that's why I turn the trigger off when there are no more instances.
    No

    I think I'll be going with calling some dummy to use thunderclap.
    When it comes to the jass-version, I'll do it with that unitstatus sine thae currwent version is gui and I want to have as much gui as possible in it.
     
  10. xxdingo93xx

    xxdingo93xx

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    This is Epic Win. Reasons?
    1. lolSquiggy
    2. lolLightning
    3. lolAwesomeness
    Haven't checked whether it is MUI or not ... so I will just rate and not "judge" this ;)
     
  11. Kingz

    Kingz

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    I think you meant storm bolt or war stomp, thunderclap doesn't stun ^^

    Oh well guess it is your style, i like my spells smooth and not so visual :p

    Anyway even though the spell is simple in idea way, it is a nice recreation made from that vid, gj.
     
  12. Squiggy

    Squiggy

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    Guess so.. I'm not that familiar with wc3 anymore than I used to be.
    It's gui...
    ZOMGMOARSFX
     
  13. Demongrip

    Demongrip

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    It`s not from my pc it is just buggy
     
  14. Kingz

    Kingz

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    The main problem in not only this spell, mostly in all lightning one based is that the thunder clap effect is awesome BUT it can make a computer lag NOT because of the effect itself, but because of the ubersplat it creates.
    Having a version without an ubersplat would reduce the lag it can create drasticaly (afaik).

    EDIT:

    Making this an angled pierce would make it look cooler :p
    Also the lance is "fat", lances are usualy gracial slim weapons, this is more a cannon.
     
  15. Squiggy

    Squiggy

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    You're right - the sole good-looking lightning effect is the thunderclap.
    About the measurements of the 'lance' - I'll try some things..
     
  16. Kingz

    Kingz

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    pff, no offense Squiggy, it isn't your fault, but there are hundreds of older spells that aren't aproved or even reviewed and we again have a case when moderators favours other users, and review their spells before the others :p

    It is sad to see that to get your spell reviewed you must be a friend with a spell moderator...

    [sorry for saying this in your spell Squiggy, it has nothing to do with you]
     
  17. Squiggy

    Squiggy

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    Well he told me that he wanted to review it - I don't think that such a thing is sad but rather a sign that my work is apprechiated by people ;)
     
  18. Kingz

    Kingz

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    Yeah, you make nice spells, but moderators should review spells in the order they are uploaded, not in the way they want to(or correct me if i am wrong).

    If a guy who uploaded a spell 2 month ago sees your spell reviewed 2 days after uploading while his still isn't even reviewed(not talking about aproving), he will either feel insulted,angry or just understand that it is unjust.

    Do we want to give away the feeling that you should be a friend with the moderators just to get your stuff even looked upon? =\

    Anyway not gonna argue here, it isn't a place nor the time...
    Just felt like saying what i want.
     
  19. real138

    real138

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    you cant deny what king is saying as it is completely true. i have 2 systems uploaded about 2 months ago but they havent been even looked at. i asked triggerhappy if he could take a look he told me --i dont do review requests i do them as i see them. --
    sorry. but i like the spell good special effects. id give it a recommended 4/5.