Thorn aura for ranged units, trigger upon kill
These are my trigger:

Another skill i need help

These are my trigger:
-
Turn HL on
-
Events
-
Unit - A unit Learns a skill
-
-
Conditions
-
(Learned Hero Skill) Equal to Holy Lighting Holy Knight
-
-
Actions
-
Set lvl_HL_HK = (Level of Holy Lighting Holy Knight for (Triggering unit))
-
Trigger - Turn on Holy Lighting <gen>
-
Trigger - Turn off (This trigger)
-
-
-
Holy Lighting
-
Events
-
Unit - A unit Is attacked
-
-
Conditions
-
((Attacked unit) is A Hero) Equal to True
-
(Unit-type of (Attacked unit)) Equal to Garithos the Holy Knight
-
-
Actions
-
Unit - Cause (Attacked unit) to damage (Attacking unit), dealing (20.00 x (Real(lvl_HL_HK))) damage of attack type Chaos and damage type Normal
-
-

Another skill i need help

-
Turn Yeo on
-
Events
-
Unit - A unit Learns a skill
-
-
Conditions
-
(Learned Hero Skill) Equal to Experience
-
-
Actions
-
Trigger - Turn on Yeo <gen>
-
Trigger - Turn off (This trigger)
-
-
-
Yeo
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
((Killing unit) is A Hero) Equal to True
-
(Unit-type of (Killing unit)) Equal to Yeo
-
-
Actions
-
Set count_kill = (count_kill + (Real(((4 / 100) x (Level of Experience for (Killing unit))))))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
count_kill Greater than or equal to 1.00
-
-
Then - Actions
-
Hero - Modify Agility of (Killing unit): Add 1
-
Set count_kill = (count_kill - 1.00)
-
-
Else - Actions
-
-
-
Last edited: