• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

This was still on my pc -,-

Status
Not open for further replies.
Level 27
Joined
Sep 24, 2006
Messages
4,981
This was still on my pc, some screenies of my project i shouldnt have announced. It always seems when i announce projects and try to make sites for it and all i start to find it boring :p but anyways i havent deleted the map so maybe i will finish at least the terrain some day lol. But for now just say what you think of it this terrain is made strictly with War3-models only and no imports so maybe that's would be why some could be pressumed to be 'Average'.
 

Attachments

  • SBCScreen01.jpg
    SBCScreen01.jpg
    70.7 KB · Views: 276
  • SBCScreen02.jpg
    SBCScreen02.jpg
    66.6 KB · Views: 241
  • SBCScreen03.jpg
    SBCScreen03.jpg
    72.8 KB · Views: 257
  • SBCScreen04.jpg
    SBCScreen04.jpg
    44.2 KB · Views: 223
  • SBCScreen05.jpg
    SBCScreen05.jpg
    68.9 KB · Views: 228
Last edited:
Level 25
Joined
Mar 25, 2004
Messages
4,880
I like the second one a lot. Good environment and background. The major flaws of your terrains are how random your doodad placement looks, the lack of a good fog, and tile variation could be better in some of them, especially the fourth one.
~Craka_J
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
You have an import!!! That grass model, the weed looking thing.

Not bad terrain, could use some work though. Trees growing on rocks isn't that big of a deal, because they can sometimes. The roots can go into the cracks and down to soil. I've seen it.
 
Level 28
Joined
Nov 12, 2007
Messages
2,340
That is not an import. It is a hidden doodad in the mpq of WC3. There's a thread at Wc3Campaigns.net which has all paths to the hidden files, but the site is down so...
~Craka_J

There is a thread is the Hive Workshop that has the paths too. But in that thread there isn't the path to the moving skyes of the campaigns initial scene.

Do you know the paths? or someone else?
 
Level 27
Joined
Sep 24, 2006
Messages
4,981
The main problem of the map is that it should be playable and i believe it already counts 3700/8000 doodads and i've only done about a little over/below the half of the map. Oh yeah and the tile variation isn't that good at the beach because im limited to some tiles because there are like 12 different tiles already in it i believe.. anyways thanks for feedback.
 
Level 28
Joined
Nov 12, 2007
Messages
2,340
Status
Not open for further replies.
Top