- Joined
- Jun 2, 2009
- Messages
- 1,276
This trigger was overriding Spell Shield, so i have added these lines by myself.
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Wait 0.10 seconds
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((Target unit of ability being cast) has buff Stunned (Pause)) Equal to True
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Psychic Blast On
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Psychic Blast //
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Actions
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Wait 0.10 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in PB_Group) Equal to 0
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((Target unit of ability being cast) has buff Stunned (Pause)) Equal to True
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Then - Actions
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Trigger - Turn on Psychic Blast Loop <gen>
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Else - Actions
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Set PB_Times = (PB_Times + 1)
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Set PB_HERO[PB_Times] = (Triggering unit)
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Set PB_Targ[PB_Times] = (Target unit of ability being cast)
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-------- ------------------------------------------------------------------------------------ --------
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Set PB_Point[1] = (Position of PB_Targ[PB_Times])
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Set PB_HeroP[1] = (Position of PB_HERO[PB_Times])
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Set PB_Angel[PB_Times] = (Angle from PB_HeroP[1] to PB_Point[1])
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-------- ------------------------------------------------------------------------ --------
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Set PB_Counter[PB_Times] = 0
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Set PB_Speed[PB_Times] = 20.00
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Set PB_Distance[PB_Times] = 400.00
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Set PB_Formula[PB_Times] = (PB_Distance[PB_Times] / PB_Speed[PB_Times])
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-------- -------------------------------------------------------------------------------- --------
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Set PB_Max_Distance[PB_Times] = PB_Distance[PB_Times]
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Set PB_Height[PB_Times] = ((Square root(PB_Distance[PB_Times])) / (PB_Distance[PB_Times] / 15.00))
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Set PB_Height_Formula[PB_Times] = (PB_Distance[PB_Times] x PB_Height[PB_Times])
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-------- --------------------------------------------------------------------- --------
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Unit - Add Storm Crow Form to PB_Targ[PB_Times]
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Unit - Remove Storm Crow Form from PB_Targ[PB_Times]
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Unit Group - Add PB_Targ[PB_Times] to PB_Group
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-------- ----------------------------------------------------------- --------
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Custom script: call RemoveLocation(udg_PB_Point[1])
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Custom script: call RemoveLocation(udg_PB_HeroP[1])
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Psychic Blast Loop
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer PB) from 1 to PB_Times, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(PB_Targ[PB] is in PB_Group) Equal to True
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Then - Actions
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Set PB_Distance[PB] = (PB_Distance[PB] - PB_Speed[PB])
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Set PB_Speed[PB] = (PB_Distance[PB] / PB_Formula[PB])
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Set PB_Speed[PB] = (PB_Speed[PB] + 0.50)
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-------- ---------------------------------------------------------------- --------
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Set PB_Point[1] = (Position of PB_Targ[PB])
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Set PB_Point[2] = (PB_Point[1] offset by PB_Speed[PB] towards PB_Angel[PB] degrees)
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Unit - Move PB_Targ[PB] instantly to PB_Point[2]
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-------- -------------------------------------------------------- --------
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Set PB_Fly[PB] = (PB_Fly[PB] + (180.00 / (PB_Max_Distance[PB] / PB_Speed[PB])))
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Set PB_Fly_Now[PB] = ((Sin(PB_Fly[PB])) x PB_Height_Formula[PB])
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Animation - Change PB_Targ[PB] flying height to PB_Fly_Now[PB] at 1000000000.00
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-------- ---------------------------------------------------- --------
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Set PB_Counter[PB] = (PB_Counter[PB] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PB_Counter[PB] Equal to 8
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Then - Actions
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Set PB_Counter[PB] = 0
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Special Effect - Create a special effect attached to the origin of PB_Targ[PB] using Abilities\Spells\Undead\OrbOfDeath\AnnihilationMissile.mdl
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Special Effect - Create a special effect attached to the origin of PB_Targ[PB] using Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PB_Counter[PB] Equal to 5
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Then - Actions
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Special Effect - Create a special effect attached to the origin of PB_Targ[PB] using Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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-------- ------------------------------------------------------------------------------ --------
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Custom script: call RemoveLocation(udg_PB_Point[1])
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Custom script: call RemoveLocation(udg_PB_Point[2])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PB_Distance[PB] Less than or equal to 0.00
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Then - Actions
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Unit Group - Remove PB_Targ[PB] from PB_Group
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Animation - Change PB_Targ[PB] flying height to (Default flying height of PB_Targ[PB]) at 1000000000.00
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Unit - Cause PB_HERO[PB] to damage PB_Targ[PB], dealing (60.00 x (Real((Level of Psychic Blast // for PB_HERO[(Player number of (Owner of (Triggering unit)))])))) damage of attack type Spells and damage type Magic
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Set PB_Targ[PB] = No unit
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Set PB_HERO[PB] = No unit
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-------- --------------------------------------------------------------- --------
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Set PB_Angel[PB] = 0.00
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Set PB_Counter[PB] = 0
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Set PB_Speed[PB] = 0.00
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Set PB_Distance[PB] = 0.00
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Set PB_Formula[PB] = 0.00
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Set PB_Max_Distance[PB] = 0.00
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Set PB_Height[PB] = 0.00
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Set PB_Height_Formula[PB] = 0.00
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Set PB_Fly[PB] = 0.00
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Set PB_Fly_Now[PB] = 0.00
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-------- ------------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in PB_Group) Equal to 0
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Then - Actions
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Set PB_Times = 0
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Trigger - Turn off Psychic Blast Loop <gen>
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Else - Actions
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Else - Actions
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Else - Actions
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