• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Third runner

Level 12
Joined
Aug 3, 2021
Messages
434
Hello. It's Pekisa7 again. I was just wonder about the runner again. To enable the third runner do i need to create a whole new trigger or I just copy paste these exsisting triggers? Best regards from Pekisa7.
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
  • InitialTimerExpiresMessage
    • Events
    • Conditions
      • RunnerActive Equal to False
      • GameOver Equal to False
    • Actions
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play Warn_the_king_line <gen> and display Send in the runner..... Modify duration: Add (Length of last transmission) seconds and Wait
      • Trigger - Run CreateLeaderboard <gen> (checking conditions)
      • Trigger - Run CreateTimerWindow <gen> (ignoring conditions)
      • Sound - Setup all volume channels for speech
      • If (RunnerRandomLine Less than or equal to 1.00) then do (Cinematic - Send transmission to Player Group - Player 4 (Purple) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Runner_Must_be_stopped <gen> and display Humans have sent ou.... Modify duration: Add (Length) else do (Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Lord_Humans_sent_Runner_to_Loarderon <gen> and display Lord Arthas, Humans.... Modify duration: Add (Length of l)
      • Sound - Reset all volume channels to 100%
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Player - For Player 15 (Turquoise), turn Shared vision On toward Player 4 (Purple)
      • Trigger - Remove (This trigger) from the trigger queue
 
Last edited by a moderator:
Can you edit using the trigger button? It's hard to read the triggers this way.

1743450499706.png
 
Can you edit using the trigger button? It's hard to read the triggers this way.

View attachment 519992
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
 
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
I think it would work if you just created some new variables like "runner_2" then copy the trigger and replace the variables. Lmk if that works.
 
I think it would work if you just created some new variables like "runner_2" then copy the trigger and replace the variables. Lmk if that works.
I was wrong. It dosen't work something went wrong. When i said it works it the trigger sent the tird runner right after the first runner was killed along with the second runner. I changed the variables and now it dosen't work. Can you help?
  • Start Timer 03
    • Events
      • Unit - A unit owned by Player 15 (Turquoise) Dies
    • Conditions
      • (Dying unit) Equal to Runner02
    • Actions
      • Set RunnerActive = True
      • Countdown Timer - Start RunnerTimer03 as a One-shot timer that will expire in 45.00 seconds
  • Third Runner Timer Expires
    • Events
      • Time - RunnerTimer03 expires
    • Conditions
      • (QuestRunner is failed) Equal to False
      • GameOver Equal to False
    • Actions
      • Trigger - Add Runner 03 <gen> to the trigger queue (Checking conditions)
      • Trigger - Turn off Third Runner Timer Expires <gen>
  • Runner 03
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play Sned_in_the_runner_03 <gen> and display These undead are st.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Loarderon_reaches_03 <gen> and display My King, humans hav.... Modify duration: Add 0.00 seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner03 = (Last created unit)
      • Unit - Set Runner03 movement speed to ((Default movement speed of Runner03) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner03 to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
 
Last edited:
Back
Top