Hello. Its Pekisa7 again. Ive did everything you told me for the runner trigger. But i found a few bugs that bug me. So i tried fixing them. Ive fixed one bug where two runners spawn now only one only spawns. Fixed the timer bug now it acually shows the countdown wen another runner is about to start. But the problem is he dosen't spawn. How do i fix this? Can somone help? Best regards from Pekisa7.
Start Timer 02
Events
Unit - A unit owned by Player 15 (Turquoise) Dies
Conditions
Runner Equal to (Dying unit)
Actions
Countdown Timer - Start TimerRunner as a One-shot timer that will expire in 45.00 seconds
ReoccuringRunnerTimerExpires
Events
Time - TimerRunner expires
Conditions
RunnerActive Equal to True
ExitCinematicRunning Equal to False
Actions
Trigger - Add ReoccuringRunnerTimerExpiresMessage <gen> to the trigger queue (Checking conditions)
ReoccuringRunnerTimerExpiresMessage
Events
Time - TimerRunner expires
Conditions
RunnerActive Equal to True
ExitCinematicRunning Equal to False
GameOver Equal to False
Actions
Countdown Timer - Hide RunnerTimerWindow
Leaderboard - Show RunnerLeaderboard
Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
Sound - Setup all volume channels for speech
Sound - Reset all volume channels to 100%
Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play No sound and display Humans have sent ou.... Modify duration: Add 0.00 seconds and Wait
Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
Set Runner = (Last created unit)
Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
Trigger - Run RandomizePath Copy <gen> (ignoring conditions)
Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
Trigger - Turn on RunnerHeartbeat <gen>
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
Trigger - Remove (This trigger) from the trigger queue
Start Timer 02
Events
Unit - A unit owned by Player 15 (Turquoise) Dies
Conditions
Runner Equal to (Dying unit)
Actions
Countdown Timer - Start TimerRunner as a One-shot timer that will expire in 45.00 seconds
ReoccuringRunnerTimerExpires
Events
Time - TimerRunner expires
Conditions
RunnerActive Equal to True
ExitCinematicRunning Equal to False
Actions
Trigger - Add ReoccuringRunnerTimerExpiresMessage <gen> to the trigger queue (Checking conditions)
ReoccuringRunnerTimerExpiresMessage
Events
Time - TimerRunner expires
Conditions
RunnerActive Equal to True
ExitCinematicRunning Equal to False
GameOver Equal to False
Actions
Countdown Timer - Hide RunnerTimerWindow
Leaderboard - Show RunnerLeaderboard
Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
Sound - Setup all volume channels for speech
Sound - Reset all volume channels to 100%
Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play No sound and display Humans have sent ou.... Modify duration: Add 0.00 seconds and Wait
Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
Set Runner = (Last created unit)
Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
Trigger - Run RandomizePath Copy <gen> (ignoring conditions)
Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
Trigger - Turn on RunnerHeartbeat <gen>
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
Trigger - Remove (This trigger) from the trigger queue