Third runner

Level 6
Joined
Aug 3, 2021
Messages
106
Hello. It's Pekisa7 again. I was just wonder about the runner again. To enable the third runner do i need to create a whole new trigger or I just copy paste these exsisting triggers? Best regards from Pekisa7.
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
  • InitialTimerExpiresMessage
    • Events
    • Conditions
      • RunnerActive Equal to False
      • GameOver Equal to False
    • Actions
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play Warn_the_king_line <gen> and display Send in the runner..... Modify duration: Add (Length of last transmission) seconds and Wait
      • Trigger - Run CreateLeaderboard <gen> (checking conditions)
      • Trigger - Run CreateTimerWindow <gen> (ignoring conditions)
      • Sound - Setup all volume channels for speech
      • If (RunnerRandomLine Less than or equal to 1.00) then do (Cinematic - Send transmission to Player Group - Player 4 (Purple) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Runner_Must_be_stopped <gen> and display Humans have sent ou.... Modify duration: Add (Length) else do (Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Lord_Humans_sent_Runner_to_Loarderon <gen> and display Lord Arthas, Humans.... Modify duration: Add (Length of l)
      • Sound - Reset all volume channels to 100%
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Player - For Player 15 (Turquoise), turn Shared vision On toward Player 4 (Purple)
      • Trigger - Remove (This trigger) from the trigger queue
 
Last edited by a moderator:
Level 21
Joined
Mar 16, 2008
Messages
955
Can you edit using the trigger button? It's hard to read the triggers this way.

1743450499706.png
 
Level 6
Joined
Aug 3, 2021
Messages
106
Can you edit using the trigger button? It's hard to read the triggers this way.

View attachment 519992
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
 
Level 21
Joined
Mar 16, 2008
Messages
955
  • ReoccuringRunnerTimerExpiresMessage
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner = (Last created unit)
      • Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
I think it would work if you just created some new variables like "runner_2" then copy the trigger and replace the variables. Lmk if that works.
 
Level 6
Joined
Aug 3, 2021
Messages
106
I think it would work if you just created some new variables like "runner_2" then copy the trigger and replace the variables. Lmk if that works.
I was wrong. It dosen't work something went wrong. When i said it works it the trigger sent the tird runner right after the first runner was killed along with the second runner. I changed the variables and now it dosen't work. Can you help?
  • Start Timer 03
    • Events
      • Unit - A unit owned by Player 15 (Turquoise) Dies
    • Conditions
      • (Dying unit) Equal to Runner02
    • Actions
      • Set RunnerActive = True
      • Countdown Timer - Start RunnerTimer03 as a One-shot timer that will expire in 45.00 seconds
  • Third Runner Timer Expires
    • Events
      • Time - RunnerTimer03 expires
    • Conditions
      • (QuestRunner is failed) Equal to False
      • GameOver Equal to False
    • Actions
      • Trigger - Add Runner 03 <gen> to the trigger queue (Checking conditions)
      • Trigger - Turn off Third Runner Timer Expires <gen>
  • Runner 03
    • Events
    • Conditions
      • (QuestRunner is failed) Equal to False
      • RunnerActive Equal to True
      • GameOver Equal to False
    • Actions
      • Countdown Timer - Hide RunnerTimerWindow
      • Leaderboard - Show RunnerLeaderboard
      • Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
      • Sound - Setup all volume channels for speech
      • Sound - Reset all volume channels to 100%
      • Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play Sned_in_the_runner_03 <gen> and display These undead are st.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Loarderon_reaches_03 <gen> and display My King, humans hav.... Modify duration: Add 0.00 seconds and Wait
      • Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
      • Set Runner03 = (Last created unit)
      • Unit - Set Runner03 movement speed to ((Default movement speed of Runner03) - RunnerMovmentSpeed)
      • Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
      • Unit - Order Runner03 to Move To (Center of RunnerMoveTeleport <gen>)
      • Trigger - Turn on RunnerHeartbeat <gen>
      • Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
      • Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
      • Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Remove (This trigger) from the trigger queue
 
Last edited:
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