Hello. It's Pekisa7 again. I was just wonder about the runner again. To enable the third runner do i need to create a whole new trigger or I just copy paste these exsisting triggers? Best regards from Pekisa7.
-
ReoccuringRunnerTimerExpiresMessage
-
Events
-
Conditions
-
(QuestRunner is failed) Equal to False
-
RunnerActive Equal to True
-
GameOver Equal to False
-
-
Actions
-
Countdown Timer - Hide RunnerTimerWindow
-
Leaderboard - Show RunnerLeaderboard
-
Set RunnerRandomLine = (Random real number between 0.00 and 2.00)
-
Sound - Setup all volume channels for speech
-
Sound - Reset all volume channels to 100%
-
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play King_must_be_warned_line <gen> and display Send in another run.... Modify duration: Add (Length of last transmission) seconds and Wait
-
Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Humans_sent_out_another_runner_it_must_be_stopped_line <gen> and display Humans have sent ou.... Modify duration: Add (Length of last transmission) seconds and Wait
-
Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
-
Set Runner = (Last created unit)
-
Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
-
Trigger - Run RandomizePath For Runner <gen> (ignoring conditions)
-
Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
-
Trigger - Turn on RunnerHeartbeat <gen>
-
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
-
Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
-
Countdown Timer - Start TimerRunnerFailsafe as a One-shot timer that will expire in 300.00 seconds
-
Trigger - Remove (This trigger) from the trigger queue
-
-
-
InitialTimerExpiresMessage
-
Events
-
Conditions
-
RunnerActive Equal to False
-
GameOver Equal to False
-
-
Actions
-
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) Footman named Footman at (Player 4 (Purple) start location): Play Warn_the_king_line <gen> and display Send in the runner..... Modify duration: Add (Length of last transmission) seconds and Wait
-
Trigger - Run CreateLeaderboard <gen> (checking conditions)
-
Trigger - Run CreateTimerWindow <gen> (ignoring conditions)
-
Sound - Setup all volume channels for speech
-
If (RunnerRandomLine Less than or equal to 1.00) then do (Cinematic - Send transmission to Player Group - Player 4 (Purple) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Runner_Must_be_stopped <gen> and display Humans have sent ou.... Modify duration: Add (Length) else do (Cinematic - Send transmission to (All players) from a Player 4 (Purple) Necromancer named Necromancer at (Player 4 (Purple) start location): Play Lord_Humans_sent_Runner_to_Loarderon <gen> and display Lord Arthas, Humans.... Modify duration: Add (Length of l)
-
Sound - Reset all volume channels to 100%
-
Unit - Create 1 Runner for Player 15 (Turquoise) at (Center of RunnerStart <gen>) facing 270.00 degrees
-
Set Runner = (Last created unit)
-
Unit - Set Runner movement speed to ((Default movement speed of Runner) - RunnerMovmentSpeed)
-
Unit - Order Runner to Move To (Center of RunnerMoveTeleport <gen>)
-
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RunnerStart <gen>) for 2.00 seconds
-
Camera - Set a spacebar-point for Player 4 (Purple) at (Center of RunnerStart <gen>)
-
Player - For Player 15 (Turquoise), turn Shared vision On toward Player 4 (Purple)
-
Trigger - Remove (This trigger) from the trigger queue
-
-
Last edited by a moderator: