• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Third released map- Bringing Back the Light

Status
Not open for further replies.
Level 22
Joined
May 11, 2004
Messages
2,863
This map was my first attempt at RPG triggering, including quests and quest items. This was also the first map where I played around with cinimatics. So basically this was another “learning” map for me. I also wanted to take a shot at making an RPG.

I, for one, didn’t like how RoC ended for the humans. Uther was one of my fav characters and it was too bad that he got killed, so the theme of my RPG was to bring him back to life. This was made before TFT was released, so I had no idea that Sylvannes was going to return as an undead. In the undead campaign she became just an expendable 1-time use banshee, so I figured it was safe to bring her back. I used at least one of every type of unit in the game, because I just liked the idea of a variety of different enemies to fight. I know it would probably been better if I had stuck to a particular theme instead, especially since many of the enemies don’t fit the felwood theme, but oh well.

The story takes place after RoC, but before TFT, where Jaina and the resurrected Sylvannes are in felwood trying to find the last remaining Sunwell in Kalimdor in hoped of reviving Uther the Lightbringer so that he may rally the humans and lead them to victory against the undead, all the while being guided by Medihv.

Overall I think the map turned out okay, but its not one of my best.

You can get BBTL here:
http://www.wc3sear.ch/index.php?p=Maps&ID=517&sid=1af5280d69fefd75607623a446bc464d
 
Status
Not open for further replies.
Top