This system is mate entirely with GUI, and supports 1 hero per player, and 12 players. I think it's then called MUI, right? Well, read below for ALOT of information. This system is extremely simple, and supports near-infinite items stored. Primarily made for Forgotten_Warlord - and Titans of Archia
This systems takes you ALL THE WAY through importing and setting up. - and is somewhat easy to use, even for beginning map makers - although i did a reference to a Unit-array...
Taken from the in-spell information comment:
Hello!
Welcome to my, The_Clam, aka Gamecrafter_DK's Perpetual item storing system!
Well - I've posted notes in the comment area above the triggers - to guide you to a successful 'installment' of this system.
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How to import:
Copy the 'Bag system' Folder, open your map,
Skip this if you already have variablecreation on paste activated, if not, please do, it saves you a lot of trouble.
Find 'preferences' under the 'file' tab, click it, go to the 'general' tab in the new window, and check 'Automatically crate unknown variables while pasting trigger data'
Paste the folder into your maps triggers, and voila! you're done - read the 'notes' to configure your system into working.
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Compatible:
This system stores items. And carries over these values:
Custom values,
Charges,
Owners,
Item type and
Label for easy access.
It doesn't carry damage done to the items over.
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How to use:
To store items with this system, press ESC - this will store the last item in the player's hero's inventory.
Any player can write -id to check what items that player has stored, as well as getting a label for all the items that player has stored.
Any player may write -w X Where X is the label of the item that is desired to be withdrawn.
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Notes:
The 'Hero' variable must be changed to the unit (array?) variable, that you (presumably) use, to keep track of the heroes of the players.
You must change all instances of my 'hero' variable, to suit your map - or it won't work.
In the initialization trigger - I set the hero to be my preset unit - remove that trigger, as you (presumably) want to set your hero variable by yourself.
If your map tends to grant the players alot of items - you might want to enable the wait action in 'Display' - to let the player properly access all items.
- or else only 16 items stored this way will be visible, when writing -id.
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Changelog:
v1.00
Launch
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Credits:
The_Clam / Gamecrafter_DK - Made it from scratch
Forgotten_Warlord for inspiring me to do it.
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Ideas:
Transferring items from one player to another.
Selling through this system.
getting more information on the items in the storage system.
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Keywords:
Bag, easy, system, storing, charges, store, item, items, storage, bank, withdraw, withdrawal, get, gain, label, easily, commands, GUI.