Hi! loved your campaign,and had a bunch of fun with it,but i do have some notes
Mainly,i think the campaign gives you TOO many items and too many of them are artifacts. About three missions in it became less about funny units and more "i a move my hero into the enemy and go make some tea" because,well,i had around +60 base damage,spell immunity and a 600 damage nuke in my items
it is fun murdering Mal'ganis as Samuro in 2 crits but less fun when you have to actively nerf yourself to not accidentally win the mission. I felt like it was hard to test new units and have fun with them because i either had to park my nigh unkilable heroes in the back or they would just murder the enemy army in seconds. Maybe i got mad lucky but with the amount of items you are getting i'm pretty sure you are bound to have a broken hero by the end of the campaign. Again,it was fun but it felt less like a randomiser and more just a power trip with my hero. I would love for the campaign to be harder because the idea is very cool. Maybe if you do some TFT campaigns the issue will solve itself but i dunno