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- Feb 5, 2023
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The download link worked for me.sorry i can't download when i go to the link she is dont opened :/
I've added it as an attachment so you can download it directly from the forum in case the mega link doesn't work for you.sorry i can't download when i go to the link she is dont opened :/
Thank you very much for the comment, I hope we can move forward little by little.It's fantastic! It's a demo and short, I hope you release some new maps in the close future. Keep it up!
The balance is provisional, we still don't know if it will be like this in the final version, we are still testing.interesting campaign, but very strange balance it has. So some units and researches cost much more wood then gold and reverse.
We're looking for a different balance of resources, but as Wind Rose said, we're still testing. We may also end up changing the wood harvest values of humans.interesting campaign, but very strange balance it has. So some units and researches cost much more wood then gold and reverse.
That will be nice! Anyway this is something new=)We're looking for a different balance of resources, but as Wind Rose said, we're still testing. We may also end up changing the wood harvest values of humans.
Regards.
Thank you very much for commenting, it helps us to improveThere is some nice potential here. The story got me interested from the start. It's nice to see full fledge paladins as regular units, tho I feel they will make certain missions pretty trivial once you get all their abilities. Having the campaigned voiced was a nice addition, you got a pretty good voice for Lionel.
But there are somethings that pop off while playing.
Helena's Q and W feel very weak, her R ability feels very powerful.
The name of the elven building is Barrack, the same as the human one, not a big deal but might become a little confusing.
Maybe it's just my soviet tactics of playing RTS games but it really feels like the orcs are a little tougher than they should be.
I'll be keeping an eye on this project.
We wanted to give magic units more power, magic damage on original units is very limited. What if we are going to lower is the damage of the healers and we will be balancing.casters doing lots of damge only 2 food and they got great abilities maybe nerf them a little the first chapter was short but maybe that's me the skins are a marvel gives a unique world feeling looks very promising if you can develop more maps and the story this could be amazing looking forward to more keep the good work thumbs up
that waterfall doesnt look natural i mean where is the water coming from? maybe its not done yet but other than this it looks pretty nice
It is not finished, the map is very large and when I finish it I will have to touch up the small details.that waterfall doesnt look natural i mean where is the water coming from? maybe its not done yet but other than this it looks pretty nice
It is possible that I can upload it for the month of April.Waiting for beta, me and my friends![]()
That's sad to hear! I think that sometimes you need to refresh yourself, to lift away the pressure of idea-factoring...My partner has let herself get carried away with frustration, the project will take longer and there will not be much progress in the short term, but we are not going to abandon it.
Regards.
We will continue working, the truth is, I didn't think it would be so difficult and take so much time. It's the first time I've run a campaign and I reached a point where it seemed like everything was failing... Hence my discouragement.That's sad to hear! I think that sometimes you need to refresh yourself, to lift away the pressure of idea-factoring...
Looking forward to share some walkthrough of your project on my humble channel, and sharing my humble opinion about it!![]()
Just don't give up. And you shall overcome any problems you stumble on.We will continue working, the truth is, I didn't think it would be so difficult and take so much time. It's the first time I've run a campaign and I reached a point where it seemed like everything was failing... Hence my discouragement.
Just don't give up. And you shall overcome any problems you stumble on.
I find myself stuck in some projects, but instantly get another idea and work over a new one as refreshment and continue working on frustration after lifting unease.
As far as I played, I liked it and I can say that those riddles in the cavern were a bit fast to acknowledge. But in general it was smooth experience, I liked it!
Yes, I took a lot of things from the ROC human campaign and mixed them with a lot of other things from the 40K novels to create this story.Played it, an opinion I didn't change. Looking for more campaign content, for now, I feel some similarity to Arthas & Uther's storyline...