• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Campaign] The Yellow King (World of Azkarath) - In Development

Level 12
Joined
Feb 5, 2023
Messages
108
1400x115.png

1400x150y1.png


The Yellow King is the continuation of the Red Dawn campaign, this video shows a demo of the first act of this second part.

- Graphic development of the main map of the campaign, November 24, 2024
WC3ScrnShot_080424_194644_01.png

WC3ScrnShot_080924_184948_01.png

WC3ScrnShot_080924_185901_02.png

WC3ScrnShot_081124_204634_01.png

WC3ScrnShot_081224_200959_01.png

WC3ScrnShot_091424_063216_01.png

WC3ScrnShot_091824_115344_01.png

WC3ScrnShot_092624_175603_01.png

WC3ScrnShot_092624_201245_01.png

WC3ScrnShot_092624_201300_02.png

WC3ScrnShot_092624_201311_03.png

WC3ScrnShot_092624_224341_01.png

WC3ScrnShot_092824_145147_03.png

WC3ScrnShot_092824_155444_01.png

WC3ScrnShot_092824_155534_02.png

WC3ScrnShot_092824_162452_03.png

WC3ScrnShot_092824_162510_04.png

WC3ScrnShot_092824_162652_05.png

WC3ScrnShot_111824_165615_01.png

WC3ScrnShot_111824_165642_02.png

WC3ScrnShot_111924_081608_01.png

WC3ScrnShot_111924_221144_01.png

WC3ScrnShot_112024_164601_01.png

WC3ScrnShot_112124_210249_01.png

WC3ScrnShot_112324_205634_01.png

WC3ScrnShot_112424_195416_01.png

WC3ScrnShot_112424_195535_01.png

WC3ScrnShot_112424_195550_02.png

WC3ScrnShot_112424_195603_03.png

WC3ScrnShot_112424_195614_04.png
 

Attachments

  • 1073x115y1.png
    1073x115y1.png
    231 KB · Views: 6
  • Death.png
    Death.png
    29.9 KB · Views: 6
  • Mikokoro.png
    Mikokoro.png
    28 KB · Views: 4
  • Sobere.png
    Sobere.png
    31.6 KB · Views: 7
Last edited:
Level 26
Joined
Dec 24, 2019
Messages
496
interesting campaign, but very strange balance it has. So some units and researches cost much more wood then gold and reverse.
We're looking for a different balance of resources, but as Wind Rose said, we're still testing. We may also end up changing the wood harvest values of humans.

Regards.
 
Level 5
Joined
Sep 13, 2016
Messages
110
There is some nice potential here. The story got me interested from the start. It's nice to see full fledge paladins as regular units, tho I feel they will make certain missions pretty trivial once you get all their abilities. Having the campaigned voiced was a nice addition, you got a pretty good voice for Lionel.

But there are somethings that pop off while playing.

Helena's Q and W feel very weak, her R ability feels very powerful.

The name of the elven building is Barrack, the same as the human one, not a big deal but might become a little confusing.

Maybe it's just my soviet tactics of playing RTS games but it really feels like the orcs are a little tougher than they should be.

I'll be keeping an eye on this project.
 
Level 12
Joined
Feb 5, 2023
Messages
108
There is some nice potential here. The story got me interested from the start. It's nice to see full fledge paladins as regular units, tho I feel they will make certain missions pretty trivial once you get all their abilities. Having the campaigned voiced was a nice addition, you got a pretty good voice for Lionel.

But there are somethings that pop off while playing.

Helena's Q and W feel very weak, her R ability feels very powerful.

The name of the elven building is Barrack, the same as the human one, not a big deal but might become a little confusing.

Maybe it's just my soviet tactics of playing RTS games but it really feels like the orcs are a little tougher than they should be.

I'll be keeping an eye on this project.
Thank you very much for commenting, it helps us to improve :peasant-grin:

And indeed, the orcs are a little stronger than they originally are and also, they still lack a lot, units, balance, models, names (like the barracks). The human faction is more advanced but the orcs still have a long way to go, so for that part, it will improve a lot.

We've also thought about paladins being really strong, but we'll find a way to balance them out so they don't break the game.

We'll try to show some more of the campaign as soon as we can.
 
Level 8
Joined
Mar 11, 2020
Messages
114
casters doing lots of damge only 2 food and they got great abilities maybe nerf them a little the first chapter was short but maybe that's me the skins are a marvel gives a unique world feeling looks very promising if you can develop more maps and the story this could be amazing looking forward to more keep the good work thumbs up
 
Level 12
Joined
Feb 5, 2023
Messages
108
casters doing lots of damge only 2 food and they got great abilities maybe nerf them a little the first chapter was short but maybe that's me the skins are a marvel gives a unique world feeling looks very promising if you can develop more maps and the story this could be amazing looking forward to more keep the good work thumbs up
We wanted to give magic units more power, magic damage on original units is very limited. What if we are going to lower is the damage of the healers and we will be balancing.

Thanks for commenting, I really appreciate it :peasant-grin:
 
Level 9
Joined
Oct 22, 2004
Messages
99
wanted to add, it worked smoothe as butter! the custom tech tree , hero spells etc were a great eye candy and a challenge. the AI voice over was decent too. keep it up, no bugs to report either. i look foward to what ever you plan next ;)
 
Level 12
Joined
Feb 5, 2023
Messages
108
This weekend, between April 13 and 14, I will upload a new playable demo that will include the first act (each act includes what were initially two chapters). We have made many changes to the structure of the campaign, seeking a gameplay that is most enjoyable and pleasant as possible that is compatible with the story I want to tell. This has lengthened development but I think it will be worth it in the end.
 
Level 30
Joined
Jun 11, 2017
Messages
996
My partner has let herself get carried away with frustration, the project will take longer and there will not be much progress in the short term, but we are not going to abandon it.

Regards.
That's sad to hear! I think that sometimes you need to refresh yourself, to lift away the pressure of idea-factoring...
Looking forward to share some walkthrough of your project on my humble channel, and sharing my humble opinion about it! :p
 
Level 12
Joined
Feb 5, 2023
Messages
108
That's sad to hear! I think that sometimes you need to refresh yourself, to lift away the pressure of idea-factoring...
Looking forward to share some walkthrough of your project on my humble channel, and sharing my humble opinion about it! :p
We will continue working, the truth is, I didn't think it would be so difficult and take so much time. It's the first time I've run a campaign and I reached a point where it seemed like everything was failing... Hence my discouragement.
 
Level 30
Joined
Jun 11, 2017
Messages
996
We will continue working, the truth is, I didn't think it would be so difficult and take so much time. It's the first time I've run a campaign and I reached a point where it seemed like everything was failing... Hence my discouragement.
Just don't give up. And you shall overcome any problems you stumble on.
I find myself stuck in some projects, but instantly get another idea and work over a new one as refreshment and continue working on frustration after lifting unease.
As far as I played, I liked it and I can say that those riddles in the cavern were a bit fast to acknowledge. But in general it was smooth experience, I liked it!
 
Level 30
Joined
Jun 11, 2017
Messages
996
Just don't give up. And you shall overcome any problems you stumble on.
I find myself stuck in some projects, but instantly get another idea and work over a new one as refreshment and continue working on frustration after lifting unease.
As far as I played, I liked it and I can say that those riddles in the cavern were a bit fast to acknowledge. But in general it was smooth experience, I liked it!
Played it, an opinion I didn't change. Looking for more campaign content, for now, I feel some similarity to Arthas & Uther's storyline...
 
Top