I don't think healing an enemy player/unit is quite the best idea made, as well as giving a storm bolt only without any given proper statistics to endure the game.
The game play is very monotone, its not a good way to execute a gaming performance and to provide the players a cake in the end, whether it be real or a lie, what matters most in the game is how to enjoy it, play it. Not wait a reward in the end.
The terrain looks very tacky and seem to be a quick dash of stack of bits and bobs from sides and center of the overall design. For now its a nice quick getup but for public use it might not go well.