• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Wall

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map has been made thinking of GOT (Game of Thones) and its famous wall in the noth.
This is made for 2 players(ps: only two, not one). The gold mines are quite full but the wilding's one less, this is why they have an "easy" one to get and an harder one in their par of the wall contrary to the crows that only have another one in their part of the wall.
I have put the generic music, the most famous one about GOT.

Credits:
-Dark Soldier By Freddyk
-Ragnar Flamebeard, Beowulf the Brave By Blizzard Entertainment
-SilverhandPaladin By paladinjst
-Armored_VillagerMan_Archer By eubz
-ArmoredWolf, MammothRider, VrykulSpearCarrier, VrykulWarrior, VrykulWolfRider VrykulWorker, By Sellenisko
-Wretched Archer, Wretched Swordsman/Undead Footman, Wretched Worker/Undead Peasant By Ujimasa Hojo
-RunicThane.blp, RunicBuilder.blp,RunicRuneKeeper.blp, RunicDefender.BLP By Daenar7
-Hellscream.blp By Mr.Goblin
-BTNLeon By Kimbo

(PS: yeah i have used a lot of ressources but i don't know how to make any^^)

Keywords:
GOT, wall, North
Contents

The Wall (Map)

Reviews
00:05, 16th Nov 2014 StoPCampinGn00b: See my comment.
Level 32
Joined
Apr 2, 2013
Messages
3,956
I myself doesn't watch GoT. But the map itself can't be acceptable because of the following reasons.

- No quests log
- No screenshots
- Quality

The custom human race is not well made. Perhaps cost wise and balance wise it is, but you kept a few things like upgrades for default units, spell breaker, etc still present. The terrain is better than your icy draenor map, but it still isn't classified as good. It's very flat and there is little contrast except in the human base. I would appreciate you adding more doodads besides spammed trees. In the human base, traveling a third of the map to get lumber is just a bad choice. Since you used non-buildable tile, players are forced into your way of buildings and that's not what altered melees should have.


I feel these cannot be fixed, unless you re do the whole map. There are a few tutorials out there for custom races and terrain, you should check those out. Map rejected.
 
Top