• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Wailing Dungeon Beta 1.95

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Wailing Dungeon

Description
Explore the Demonic Dungeon named The Wailing Dungeon because of the demmonic screams that come from within. The map sets the players in a Dungeon and establishes a random generated route. In every room the player has to fight waves of random monsters with unique abilities. The monsters get stronger the higher the hero level and the final wave will always spawn Champion Monsters, with different abilities.
Features[r]-9 Different Environments
-Entirely Random Path
-Random Monsters encountered in every room!
-Currently has 110 Monsters to encounter!
-9 Unique Hero Classes
-30 different items to equip your heroes with!
-4 Bosses encounters with 12 Unique Bosses!
-Call in battle 11 different mercenaries to help you!

Screenshots[r]
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Content



Living amongst wildlife, the Shapeshifter developed taming skills, being able to command even the fiercest beast . Summoned beasts will not only fight your enemies, but also increase the Shapeshifter's strength.
  • Quill Burst - Strikes the nearby enemies with quills. If he has the Taming ability, he will summon a Quillbeast that enchances his attackspeed and movement speed.
  • Roar - Gives bonus damage and armor to the Shapeshifter. If he has the Taming ability, he will summon a boar to double his armor boost.
  • Taming - The Shapeshifter's spells summon a beast whenever they are cast.
  • Shape of Phoenix - Transforms into a mighty Phoenix. The phoenix is invulnerable, but every 10 seconds turns into an egg.

The Summoner exceeds at laying waste over large areas. Her damage spells cover huge areas and deal a lot of damage. She can invoke a lot of demons that can also increase the damage of her AoE spells.
  • Explosions - Creates molten magma balls randomly in the target AoE that explode after 5 seconds.
  • Phase Shifter - Summons a Phase Shifter at the target location. The Phase Shifter is immune to damage, but each attack has a chance to rend it's presence, banishing it and causing it to explode violently.
  • Tongue of Flame - Creates a line of explosions towards the target point.
  • Portal of Damnation - Opens a portal that constantly summons Spawns of Doom. Spawns of Doom are invulnerable but die once the portal is closed.

The Conduit relies on her bow to deal most of the damage. She will be constantly switching forms in battle, from Darkness to Light. Switching to her darkness form grants her a big speed boosts, but she cannot retain it to long because she degenerates health every second.
  • Light/Darkness Form - The Conduit will switch to Darkness Form after 45 seconds, degenerating life but gaining faster attack speed, movement speed, and stronger abilities.
  • Will-O-Wisp - Creates a Wisp that detonates at the target area, healing all allied units it touches. If in Dark From, it deals more damage but it doesn't heal
  • Life Gift - The Conduit infuses herself and the target ally with healing energies. Her and the target ally get healed and invigorated.
  • Life Steal - Damages the target unit. If the unit has less health than the tresspass damage, the unit gets killed, granting the conduit bonus movement speed and attack speed.
  • Alternate - The Conduit changes to Darkness Form, gaining faster attack speed, movement speed, and stronger abilities. However, instead of using mana, her abilities use health and she gains mana for every kill.
  • Healing Aura - The Conduit heals nearby units with it' attacks.Costs 50% of the current Mana.
  • Death Pact - The Conduit sacrifices 50% of her current health to gain a 100% lifesteal boost for a 10 Seconds.
The Gremlin does not do much of the fighting himself, but rather hides behind advanced technology and heavy machineries. He can use choose to call an army of robots to fight for him, while commanding them out of his enormous robot.
  • Robo-Gremlin - Transforms the Gremlin into a Robo-Gremlin a powerful armored form that can attack but degenerates mana. The Gremlin can't attack while in his organic form.
  • Landmines - Creates landmines at the target area.
  • Pocket Robot - Spawns a Pocket Robot at the target location. The Robot has unlimited lifespan but there may only be 4 robots on the map at any time.
  • Upgrade - The Gremlin upgrades his gear, increasing the health and damage of his Robots, reduces their cooldown, increasing the amount of mines he can lay and gaining the Missle Barrage Ability during his Robo-Gremlin form.


The Soul Gambler would risk his soul even for the slight chance to kill his enemy. Literary. Most of his abilities rely on random chance. There's a chance they might instantly kill your enemy but there's a equal chance they'll do the exact opposite.
  • Infused Shot - The Gambler infuses his attacks with Mana.
  • Soul Bet - The Gambler bets his soul on the target, sacrificing 25% of his current mana. If the target unit is killed by the Gambler, he gets 50% of his missing mana back.
  • Flip a Coin - The Gambler tosses a coin at the target enemy. If it's Head, it damages the enemy and heals the Gambler. However, if it's tails, the enemy takes half the damage.
  • Dragon's Roulette - Creates a Roulette that spins at a random angle. Once it stops, the roulete shoots a cone of fire over the area.

The Dream Weaver exceeds at puting enemies asleep... And feeding of their nightmares. The Dream weaver deals most damage by waking up sleeping enemies or by exploiting their mind. He enters their mind and damages their sanity, making them pass out or even go crazy.
  • Sleep Paralysis - Puts a target enemy unit to sleep. If it's attacks wake up the sleeping unit, it takes extra damage.
  • The Sandman - Summons an invulnerable Sandman that dies when it's master dies. The Sandman cannot be controled but, by casting this ability, Hypnos commands the Sandman to protect an allied unit, attacking the same targets it does, or to banish the target enemy.
  • Hypnos' Dream World - Attacks the enemy through his mind. If it is asleep, it will take double damage and fall back asleep later.
  • Animate Nightmare - Exploits the fear of the target sleeping enemy. It's nightmare materializes them into a powerful demon that attacks nearby enemy units. The Demon cannot be controlled or attacked and if the Sleeper awakes.


There is no dwarf that is not a warrior, that's for sure. However, the Alemaster not only exceeds at fighting the enemies, he can quicly brew ales in battle and drink them for himself. They also make foes dizzy instant, which makes them more useful.
  • Drench - Drenches an unit in alcohol, applying the effects of the ingredients he mixed.
  • Dragon Fruit - After being drunk by the Alemaster, the Dragonfruit Ale will bestow him to breathe fire over units in front of him. When spilled on an enemy, it will catch into flames, damaging nearby enemies.
  • Giant's Vine - When drunk by the Alemaster, his next punch will deal bonus damage and stun an enemy unit. Otherwise it will make the drinker dizzy and unable to use ranged attacks.
  • Nimbleroot - The beer made from this root has speed enchanting properties. However, if anyone but a dwarf drinks it it will have opposite effect.
  • Rune Vortex - Using the little Rune Magic he knows, the Dwarf Alemaster can create a vortex of energies that damage and slow nearby units and heal him afterwards for some of the damage dealt.


Wielding a feather from each of the 13 Bird Kings, Avian acquired dominion over every feathered creature. His abilities command his flying companions against his enemies.
  • Lightning Familiar - Summons a Lightning Hawk. The Lightning Hawk cannot be directly controlled. When it attacks, it has a chance to strike multiple targets.
  • Command - Recalls friendly Thunder Hawks. Aditionally, when attacking a unit, Avian commands one his familiars to attack it as well.
  • Carrion Flock - Creates a Flock of Carrion Birds at the target point. The Flock can be directly controlled but it disappears if Avian stops channeling.
  • Sacrifice - Commands a Lightning Hawk to sacrifice itself at the target location. It will suicide, dealing damage to nearby units and lifting them in the air.
  • Harmony - For a short duration, Avian is immune to any damage.


After years of practicing the Arts of Manipulating his own Shadow, the Shadow Thief was the one who rediscover the ancient technique of stealing shadows. He relies on disabling single enemy targets using his abilities, who's effect is further increased by his shadow.
  • Shade Dagger - Hurls a dagger at the target enemy, dealing damage and reducing armor. The Shadow may also cast a spell that deals damage and stuns.
  • Steal Shadow - Steals an unit's shadow for 4 seconds. During this duration, the unit is banished.
  • Incapacitate - Whenever the Shadow Thief steps on an enemy's shadow it incapacitate it. The Shadow Thief makes use of this ability in battle. Aditionally, the Shadow can strike the foe with it's blace, doubling the effect.
  • Shadow Form - The Shadow Thief assumes a Shadow Form. During this form, his attacks recover a part of his total mana and his spells heal him for half of the mana cost.


  1. Normal Mode - The heroes will encounter 4 random monsters each room and encounter random bosses.
  2. Random Mode - Instead of spawning same monsters in each room, every wave spawns different monsters
  3. Endless Mode - The end boss doesn't spawn and the game goes for ever and ever and ever...
  4. Boss Battles - No monsters spawn. Players fight bosses one by one in a specific order and level up automatically
  5. Reverse Mode - The heroes and mercenaries are controlled by Artificial Intelligence and the players are given monster portals. To aquire victory, all Ai units must be slain.


-Fixed some issues with the Dwarf Alemaster and added him a new ultimate

-Added 3 new heroes
-Fixed Combat not working
-Reduced starting hero stats by 5

-The Shop has a new section, Upgrades
-Players will now randomly encounter devices that activate upon being attacked
-Fixed Gremlin Mines, now they should work properly
-Banshee has been altered
-Broodmother has been altered
-Undead army replaced with Marabunta Colony, and fixed it from not spawning properly.
-More Tooltip Fixes

-Added 2 new bosses
-Fixed tooltips of all creeps and their abilities
-Altered the names of few monsters
-New game mode, Random Mode
-New Game Mode, Endless Mode
-Camera now covers the next room when all monsters are defeated

-Lvl 1 monsters now have an ability
-Added help system
-Camera is now locked for each region.
-New test mode: Reverse Mode*
*Tooltips might be missing or misleading.
-Rebalanced Bosses
-New bosses have been added (to replace older ones)
-You can now access the Boss Fight Mode by typing "-Boss" before hero selection. In boss mode you will fight the bosses one by one.

-Every 2 rooms will drop rune of Mana instead of Rune of Restoration.
-Fixed some bugs with certain abilities
-Robo-Gremlin ability now drains all mana, but gets it back when he transforms
-The Sandman now grants armor to the units it protects and it's master
-Doubled the HP and damage of bosses.

-Abilities have been redone: Primary and secondary available at Lvl 1, third requires Lvl 6, fourth Level 21.
-Most of the Conduit's abilities have been redone
-Rune should now spawn every 2 rooms
-Some monsters have stronger abilities now
-Mercenaries have been reballanced

-Increased the damage of all monsters
-Changed Weaver' Sandman and Summoner's Banish abilities
-Attribute Bonus now grants double
-Made some ballance changes
-Re-updated the tooltips

-Added a difficulty setting
-Added New Hero: The Dream Weaver
-Added New Hero: The Soul Gambler
-Hero Abilities now require 5 levels, down from 3
-Most hero abilities have their costs greatly increased
-Bosses have double health and armor

Fixed Bosses not properly spawning
Items have been redesigned

Map Should now support 1 up to 4 players.
Shops now provide line of sight to the players
Balance Changes
-Rune of Restoration now restores all units at full health
-Reduced the cost of Tier 2 and 3 Mercenaries
-Tweaked the stats recieved from Agility, Intelligence and Strength
-Tinker's Main Attribute now Strength

Fixed Texts filling up the screen
Added Reset Function
Select Hero range increased
Tweaked the stats of heroes and all units, including bosses
Fixed Summoned Units giving gold drops
Increased overall difficulty


Tweaked Wyrm Boss (Should spawn with two carcasses, instead of passively creating them)
Tweaked Vulkan Boss (His Tentacle Shield should properly work now)
Tweaked Gold Drops (Every 4th monster now drops a chest worth of 60 gold)
Fixed Gremlin's Mines not engaging
Boss should now properly spawn


*Beta Testers*
-TwoVenomous-
-Legendary-

Keywords:
dungeon, random, generated, heroes, awesome
Contents

The Wailing Dungeon Beta 1.95 (Map)

Reviews
21:47, 2nd Jan 2013 Orcnet: map is in a BetA stage, I advise you to not upload maps like these please read the rules next time and get more feed back by redirecting it in the Map Development good luck

Moderator

M

Moderator

21:47, 2nd Jan 2013
Orcnet: map is in a BetA stage, I advise you to not upload maps like these please read the rules next time and get more feed back by redirecting it in the Map Development good luck
 
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