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- Jan 13, 2017
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The Very End of You.
Commanding probably the last living creatures on the continent. How long can you last?
Overview
The Very End of You. Is a map about holding out. The world has ended and you have to survive.You are in charge of a small runaway colony with nowhere else to go. Therefore, you have to make your final stand.
This map has been in development on and off since mid 2019 and is written entirely in typescript. It features a custom resources system to deal with new resources:Stone and Iron.
This thread is primarily for gathering feedback and additional playtesting. We have done a few test runs of it in the Hive Discord server in the past as well.
Story
The story of this map is mainly optional. Back in the older builds most of the lore was distributed in unit/building tooltips. But I felt that this caused too much bloat and proceeded to move these descriptions elsewhere.You can proceed and uncover it, if that is what you desire. Or you can play the map with no regard for the story at all. For all one knows it might better to not think too much about these things.
Gameplay
The game starts with the map generating and first player (usually red) picking the difficulty settings. Once the map has finished generating and the host finishes selecting options the game will start.You start with 4 workers and 4 archers and you will need have to find somewhere to construct your base. To construct your town hall structure, you need 500 gold. How do you get gold? Passive income every 10 seconds.
Pick your poison, preferable close to Stone as that is a highly needed resource, Iron is useful but not as important for your early game survival.
Start training workers and then you can decide what you desire to go for. One thing for certain is that you need barricades and/or army units to stay safe.
Play the way you want to. Either alone or with friends. The amount of enemies scale with the number of players.
Special Features
- Procedurally generated terrain every time you launch the map.
- Custom Resources.
- Macro module that allows you to send mass orders.
- Worker AI that allows you to waypoint/right click stone and iron to gather from them, and if the unit fails it will try to gather nearby nodes of the same resource.
- A lot of secrets.
Known bugs/Missing Features
- Upon losing a structure that is training/researching/upgrading to something costing custom resources, does not automatically refund the player.
Ideas/Planned Features
- Better ending for New Game.
- Custom UI.
- More units for more build choice.
- Expanding Player choice.
- Biomes for map generator.
- Versus modes for FFA and team (Passive & Active).
- Archon mode.
- Unit Veterancy (the more a unit deals damage/kills, the more tiny buffs they slowly accumulate).
Media
Credits
The hive discord server.- Feedback, Playtesting.Hive Game Night Crew. - Feedback, Playtesting.
@MindWorX - Playtesting, Feedback, Ideas, Code help.
@Ralle - Playtesting, Feedback, Ideas
Attachments
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