• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

the ultimate fix!

Status
Not open for further replies.
Level 19
Joined
Jul 2, 2011
Messages
2,161
could anyone write a trigger which gets rid of all

leaks
unknown abilities and units (which crashes the game)
prevents all unknown reference execution
lags
out of sync
and other holes that might cause crashes.

and if you can't do that, could you tell me why when speeding up animations of units it creates an out of sync errors in lan games
 
Level 19
Joined
Jul 2, 2011
Messages
2,161
This trigger is in your head. It's called "learning stuff".

no don't start that. if you looked at my map you would see is the most leak free map ever, but it still crashes when there are too many creatures on the map.

I see That there is a leak which is created when too Manu creatures are ordered to attack, but I've fixed that by stopping the game from ever having more then 100 food limit at any time. killing any units that fit over that standard

yet it still crashes from too many units
 
Moved to WEHZ. You need a code to post in triggers & scripts.

The question is like "How to make my map bugfree?", and Zwiebelchen's
answer is good, that learning about all stuff, reading tutorial etc will help.

I think I'm sorry, but people can't give concrete answers to non-concrete questions.

I see That there is a leak which is created when too Manu creatures are ordered to attack
Could you eleborate your leak?

And you say your map crahes because too many units.
How many units do you have?
Are you sure that the crash is not triggered by something else?
 
Level 19
Joined
Jul 2, 2011
Messages
2,161
I'm not too sure if its triggered by something else, but regardless if I summon units with a trig or a spell, the game will crash at the event of too many creatures on screen

if I decide not to move my scroll over that portion of the map, the game will run fine, but if I do it crashes.

explain that!!?

I can't elaborate on the leak because I don't understand what could be causing it.

leaks only occurs when you assign
locations

and I think when
new units are created
items created
sounds
animation speeds are changed.

I've checked for all these but I honestly do not believe it is any of these.

leaks are easy to find if you use the object manager, so why is my map crashing?
 
The game won't crash because of too many units. That's just wrong. There are countless tower defense games with literally thousands of units.

Go through your triggers and deactivate them one by one, until you find the one that causes the crash. Then post it here for us to debug.

Don't expect us to fix your map. We will gladly go through triggers posted in the WEHZ or trigger section and analyze problems with them, but we will not (okay, let's just say I won't) search for the bugged triggers ourselves. This is the dirty work that is up to the mapper. Always.
 
Status
Not open for further replies.
Top