🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
A tool for measuring distances in-game. Could be helpful for balancing out melee maps, I guess.
How to import:
1 Import/Copy the object data (5 abilities, 2 units) from the demo map.
2 Modify the distance tool trigger to reflect the rawcodes/object-ids for the objects from step 1.
How to use:
Select the unit that spawns at the center of the map and use it's abilities.
This resource proves itself very useful, as it already provides a lot of functionality, such that the users will only ever have to manipulate the generated unit by the system.
Notes:
Function names leave a lot to be desired. Do improve them...
When this is a really good idea, ill not this cuz i already know how it works but i must credit you for this idea, this is very useful for those who dont know how to do this, also useful for MOBA makers .
This resource proves itself very useful, as it already provides a lot of functionality, such that the users will only ever have to manipulate the generated unit by the system.
Notes:
Function names leave a lot to be desired. Do improve them according to the JPAG
By extension, documentation of the features would prove very much useful, which is lacking.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.