- Joined
- Feb 2, 2006
- Messages
- 1,527
Hello there,
out of boredem and due to the Coronavirus I have continued on a project I had started back in 2018. This thread should help to get more players to play the map and to get more feedback to improve the map. Unfortunately, it is really hard sometimes to fill the slots in Battle.net and since it is still a development version some players are not satisfied yet with the quality of the map. Maybe this thread helps me to improve the map. Besides, I want to get the map approved on Hive.
Motivation
"Why another Minas Tirith map?" you may ask. First of all, Gondor is my favorite faction in The Lord of the Rings. We were watching the movies as teenagers and playing The Lord of the Rings tabletop. I always chose Gondor and wanted to build the city as a real model for tabletop. However, this would be too much work for me so I chose Warcraft to create a map. I haven't played all existing Minas Tirith maps yet but I am sure if you are passionate about something and improve it long enough, your version will be enjoyed as much or even more than the other maps.
Description
The Siege of Minas Tirith is a defense map where two forces Gondor and Mordor fight each other. Gondor has to protect the White Tree in the city until the Army of Dead arrives and kills all soldiers of Mordor. Mordor has to destroy the White Tree before the Army of Dead arrives and kills them all. Every player can choose a hero. There are heroes available which do not participate in the siege in the movie but I thought players would like to play them anyway like Saruman or Treebeard. The heroes are automatically revived. You spawn units by enabling/disabling them. You have a hero unit which is the rally point for your barracks and can be moved around. This helps you to control the big army without using your hero at the front. All heroes have range damage to avoid getting killed too fast. The units are automatically spawned and only cost food. Gold is only used for items and upgrades. You gain gold only from killing units. The city has 7 gates which can be closed by Gondor players. The heroes can be repicked with a time limit. There is a preparation phase in the beginning to read tooltips, choose a heroe etc. Rohan and the Mumakil arrive halfway through the game and give you new unit types. Actually, this should stop the attack from Mordor for a while. The city has Trebuchets which can be controlled by all Gondor players and help to destroy Siege Towers, Grond and kill units. They can be upgraded as well.
The map is based on the movie Lord of the Rings: The Return of the King (not the book!).
Videos
Download
GitHub
There are many issues I have created myself to improve the map's quality: tdauth/the-siege-of-minas-tirith
Discord
Comparison to other similar maps
Minnas Tirith Anniversary
As you can see I wrote a review of the map playing it alone two times for either side. The map might also be better balanced already but there is no auto spawn, no hero revival, no custom models and the city doesn't really look like Minas Tirith from the movie (not saying mine looks perfect).
Helm's Deep
The map seems more balanced, faster gameplay and has more upgrades for units. It was recommended to me by many players and seems to have a big fanbase already. However, the main difference is that it is Helm's Deep and I prefer Minas Tiirth. This difference should be enough reason to create my own map. I use this map as inspiration and try to add features from it into my own map.
TODOs/help
There are many TODOs but here are some of the most important ones. Maybe you can help me with these by either testing the map or knowing some resources I don't know yet:
out of boredem and due to the Coronavirus I have continued on a project I had started back in 2018. This thread should help to get more players to play the map and to get more feedback to improve the map. Unfortunately, it is really hard sometimes to fill the slots in Battle.net and since it is still a development version some players are not satisfied yet with the quality of the map. Maybe this thread helps me to improve the map. Besides, I want to get the map approved on Hive.
Motivation
"Why another Minas Tirith map?" you may ask. First of all, Gondor is my favorite faction in The Lord of the Rings. We were watching the movies as teenagers and playing The Lord of the Rings tabletop. I always chose Gondor and wanted to build the city as a real model for tabletop. However, this would be too much work for me so I chose Warcraft to create a map. I haven't played all existing Minas Tirith maps yet but I am sure if you are passionate about something and improve it long enough, your version will be enjoyed as much or even more than the other maps.
Description
The Siege of Minas Tirith is a defense map where two forces Gondor and Mordor fight each other. Gondor has to protect the White Tree in the city until the Army of Dead arrives and kills all soldiers of Mordor. Mordor has to destroy the White Tree before the Army of Dead arrives and kills them all. Every player can choose a hero. There are heroes available which do not participate in the siege in the movie but I thought players would like to play them anyway like Saruman or Treebeard. The heroes are automatically revived. You spawn units by enabling/disabling them. You have a hero unit which is the rally point for your barracks and can be moved around. This helps you to control the big army without using your hero at the front. All heroes have range damage to avoid getting killed too fast. The units are automatically spawned and only cost food. Gold is only used for items and upgrades. You gain gold only from killing units. The city has 7 gates which can be closed by Gondor players. The heroes can be repicked with a time limit. There is a preparation phase in the beginning to read tooltips, choose a heroe etc. Rohan and the Mumakil arrive halfway through the game and give you new unit types. Actually, this should stop the attack from Mordor for a while. The city has Trebuchets which can be controlled by all Gondor players and help to destroy Siege Towers, Grond and kill units. They can be upgraded as well.
The map is based on the movie Lord of the Rings: The Return of the King (not the book!).
Videos
Download
The Siege of Minas Tirith 0.7
!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Join the Discord Server !!!!!!!!!!!!!!!!!!!!!!!!!!!!! Latest Development version on GitHub: tdauth/minas-tirith Description: This map is based on the siege of Minas Tirith from the movie The Lord of the Rings: The Return of the King. Play either for Minas Tirith...
www.hiveworkshop.com
GitHub
GitHub - tdauth/the-siege-of-minas-tirith: Warcraft III: Reforged defense funmap featuring the siege of Minas Tirith from the movie The Lord of the Rings: The Return of the King.
Warcraft III: Reforged defense funmap featuring the siege of Minas Tirith from the movie The Lord of the Rings: The Return of the King. - tdauth/the-siege-of-minas-tirith
github.com
There are many issues I have created myself to improve the map's quality: tdauth/the-siege-of-minas-tirith
Discord
Tritt dem The Siege of Minas Tirith-Discord-Server bei!
Sieh dir die The Siege of Minas Tirith-Community auf Discord an – häng mit 4 anderen Mitgliedern ab und freu dich über kostenlose Sprach- und Textchats.
discord.com
Comparison to other similar maps
Minnas Tirith Anniversary
Minas Tirith Anniversary 2014 (8.99)
Development History I rehashed the Original Minas Map over the Last Year adding many things / rebalancing etc. . What first started out as a little you know make a tibit here tibit there is now a fully grown Map and the second Project I ever made. It took a long while but it is now fully...
www.hiveworkshop.com
As you can see I wrote a review of the map playing it alone two times for either side. The map might also be better balanced already but there is no auto spawn, no hero revival, no custom models and the city doesn't really look like Minas Tirith from the movie (not saying mine looks perfect).
Helm's Deep
Helm's Deep by KingDoom
The legendary Hornburg Battle from The Two Towers in WarCraft III: Reforged.
playhelmsdeep.com
The map seems more balanced, faster gameplay and has more upgrades for units. It was recommended to me by many players and seems to have a big fanbase already. However, the main difference is that it is Helm's Deep and I prefer Minas Tiirth. This difference should be enough reason to create my own map. I use this map as inspiration and try to add features from it into my own map.
TODOs/help
There are many TODOs but here are some of the most important ones. Maybe you can help me with these by either testing the map or knowing some resources I don't know yet:
- Improved balancing, so players won't rage quit anymore. This might be the most important task!
- Custom Gandalf the White model on a horse.
- Custom Gothmog model on a Warg (maybe at foot, too).
- Custom Merry and Pippin models in Gondor and Rohan armor.
- Custom Army of the Dead model (the current is okay but it could look better).
- Death animations for Grond and Siege Towers.
- Team color parts for the custom Lord of the Rings models. Currently, only the health bars work.
- More custom spells and items instead of the standard Warcraft stuff.
- More upgrades and abilities for units.
- More custom heroes: Merry and Pippin
- Simplified spawn system (mark enabled unit types, auto priorize unit types which are limited OR just set a limit like 3 to 3 different unit types at once?). Currently one unit spawns every 2 seconds until the food limit is reached.
- Simplified explanations of everything.
- A fixed 30 minutes game until the Army of Dead arrives.
- Improved terrain: The beacon and maybe the city/citadel should look better.
- Improved sounds (mocks and music).
- Some great screenshots and videos which I can use in this thread, the download thread and on github.
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