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The reconquest quest

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Level 5
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Sep 30, 2010
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161
What do you mean? all you do in this quest is defending against upcoming waves arm by arm with defenders.
Gaspode can't die.

Have fun.
 
Level 2
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Sep 15, 2011
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What do you mean? all you do in this quest is defending against upcoming waves arm by arm with defenders.
Gaspode can't die.

Have fun.

There are a lot of monsters. How can I skill them? My team has only three people. Can you suggest me a good tactic?

Thanks
 
Level 5
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Sep 30, 2010
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161
We just tried with crusader, necromancer, bishop, berserker and a druid.

Fail. 1.1f made it really hard since bol doesn't do any damage to undead now and gaspode dies really fast since archers focus on him.

I don't know if Zwiebelchen will read this but was there a capacity restriction for D3 earlier? I never noticed that, we couldn't get another guy to help us in the ports so our assassin didn't parcipate.
 
Level 10
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Nov 20, 2005
Messages
800
Dungeons are limited to a party of 5 with the exception of D1. This has been the case for a while now. It is because dungeons are designed to be ran by a party of 5 no more no less, and that is how they are intended to be balanced. 1.1f just made the balancing better. A party of three shouldn't be able to do a dungeon designed for 5.
 
Level 3
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Sep 20, 2011
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Has anyone here reported doing it after the update? I was on that team Past is talking about and trust me we could take it to the 6th raid at the most, maybe with 2 bishops and 2 mages it'd be possible...
 
Level 3
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Sep 20, 2011
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But then again this is not fair, i mean, sins and hunters are most likely to be left behind the D3 questing, they're arent very "supportive" teamwise, all you need is a single tanker too, the game leaves it too much for the mages and a tanker to get the job done.. Maybe the new D4 can compensate some of that
 
But then again this is not fair, i mean, sins and hunters are most likely to be left behind the D3 questing, they're arent very "supportive" teamwise, all you need is a single tanker too, the game leaves it too much for the mages and a tanker to get the job done.. Maybe the new D4 can compensate some of that
There is a bug with D3 anyway that prevents players in 1.1f from finishing the event. The boss spawns but doesnt move across the bridge.
I will upload a fixed version now.

EDIT: In case Hive would let me upload ...
 
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