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[Role Playing Game] The Realm of Arcadia Spells

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Alright, I need spells/abilities for some of the Heroes in TRoA.

Berserker: A strong, melee unit. The "Tank" of your group.

Blood Mage: Caster with direct attacks. EDIT: Due to confusion, my bad. Spells that deal damage right away, not OT or AoE

Priest: Healer with great magickal prowess.

Ranger: Archer with an incredible talent with the bow.

Necromancer: Magickal Hero with knowledge of Dark Magick.

Assassin: Stealthy unit meant for dealing damage.



I need 4 abilities for each Hero type: 3 regular abilities and an ability learned later.

Thanks for the help!
 
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Level 3
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Replace X's with digits and damage amounts, etc.

Beserker
Honing Smash: Deals X immediate damage to a target and applies the de-buff "Honed" on the target and up to 3 other enemy targets around the primary target. "Honed" deals X damage every X seconds for X amount of time. If a target dies by "Honed", that target explodes and applies "Honed" to another nearby unit (friendly or enemy), but this does not happen twice per Honing Smash.

Terrifying Roar: Taunts nearby enemies, forcing them to attack you for X seconds. When Terrifying Roar is used, all allies also gain X amount of health regeneration for X seconds. This effect is disabled if the target is attacked.

Steeled Resolve: Instantly heals the Beserker for X health, increases defense and attack by X and increases armor by X. This effect only lasts X seconds. If the Beserker is attacked while Steeled Resolve is active, the attacker is stunned for X seconds. This can not occur twice every X seconds, unless the attacker is a different unit.

Death Lock: Activates Death Lock for X seconds. While Death Lock is active, several effects can occur. If a friendly unit heals the Beserker, the healer is also healed for X% of the amount healed. If a nearby friendly unit attacks the target the Beserker is attacking, that unit gets X attack and X defense for X seconds. If an enemy attacks the Beserker, their armor is reduced by X. However, if the Beserker is killed while Death Lock is activated, all nearby units take 95% damage (close to death) and have armor reduced by X.

I'll probably post more (for the other classes) or expand on the Beserker's abilities later.

:)
 
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Oh, god. I'm not the best at spells but I'll try. I know I can do the Steeled Resolve and Terrifying Roar abilities, but never tried stuff like Death Lock or Honing Smash. I assume Death Lock is the ability earned later?
 
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Berserker:
* Battle Boast: Makes a disheartening boast at enemies to lower their attack and armor but increase their movespeed. Increases with number of enemies killed, manacost lowers with level.
* The Bigger They Are: Selects a single enemy. While active, every attack made on the selected unit does additional damage based on its armor (i.e. 2 armor does 2/10/20 damage, 5 armor does 5/25/50, etc.).
* Fury: Increases attack and move speed, but reduces spell resistance and armor (increase/decrease with level).
* Rampage: Loses all control and attacks everything in sight, with increased damage, spell resistance, armor, splash damage aginst both allies and enemies.


Blood Mage: Caster with direct attacks. Not sure what you mean. A melee spellcaster?

Priest:
* Blessing: Heals target for a large amount, surrounding allies are healed for a smaller amount.
* Holy Zeal: Target gains increased attack speed, and deals extra damage to demonic enemies.
* Way of Peace: All targets in area lose the ability to attack for a short time (must contain both allied and enemy units to work).
* Divine Protection: Heals all allies, removes negative buffs, adds positive buffs.

Ranger:
* Trick Shot: Arrow bounces off 1/2/3 additional enemies, doing reduced damage to each.
* Snipe: Gains increased damage and range at the cost of lowered move and attack speed.
* Weak Spot: Can find weak spots in enemy armor, dealing increased damage.
* Phantom Arrows, Fly!: This.


Necromancer:
* Death from Life: Heals the Necromancer and his minions, dealing the same amount of damage to surrounding enemies, increases with level.
* Animate Corpse: Creates a random Skeletal Minion from a corpse (Warrior, Archer, Mage, Grunt), in greater numbers and power with level.
* Entropy: Target enemy is slowed and takes % damage. If it dies while under this spell, all surrounding units have a weaker version of Entropy cast on them.
* Grand Conjuration: Fuses all skeletal minions in an area into a Skeletal Aberration. The Aberration's health depends on the number of skeletons used to summon it (if only one skeleton, has health in the red. If all skeletons, has full health and some buffs).

Assassin:
* Hide: Moves and casts invisibly, but attacking makes the assassin visible.
* Patient Strike: Channels for a few seconds, then deals high damage to the unit in a small area in front of the assassin. If there is no unit to damage, the attack is wasted.
* Marked For Death: Stabs the target with a special poisoned blade that greatly reduces armor and spell resistance.
* Trance: The assassin enters a murderous trance that gives him greatly improved reflexes but decreased survivability. While active, has greatly reduced armor, very high evasion, and very high bonus damage.
 
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