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The Plan

Level 25
Joined
Mar 25, 2004
Messages
4,880

Team Color
Will not be used in Wc3:WoW beyond decorative purposes.
Hero GlowWill not be used in Wc3:WoW. Will be used as an enchantment/attachment effect.
WoW ModelsModels/textures will not be used. Sounds/icons Will be used.
Save/Load Code Will not be implemented. We'll be using game caches for Save/Load.
UpkeepUndecided.
Talent SystemUndecided.
Honor Points Will be implemented in Wc3:WoW. It will be spent on PvP related items.
Swimming Undecided.
Auction House Undecided.
Enterable buildings without moving units across maps? Interior designs? Partially yes. Most buildings will not have accurately fleshed out interiors, but some buildings and areas will be "instanced."
Bank Will be implemented in Wc3:WoW.
Flight Paths, Zeppelins, & Boats Will be implemented in Wc3:WoW.
Jumping Will be implemented in Wc3:WoW.
Death/Spirit System Will be implemented in Wc3:WoW.
Gold, Lumber, & Food Will be used as Copper, Silver, & Gold in Wc3:WoW.
Character Creation Will be implemented in Wc3:WoW. (Allows player to customize physical appearance of character)
Mounts Will be implemented in Wc3:WoW once we add level 35+ zones.
Third Person Camera Will be implemented in Wc3:WoW. For now it is optional, for testing purposes.
Original WoW Professions Will be implemented in Wc3:WoW. However, expansion professions will not be implemented. Expansion formulas might be implemented in Wc3:WoW.
Casting timer(s) Will be implemented in Wc3:WoW.
Targeting System Will be implemented in Wc3:WoW.
Player Models for all races Will be implemented in Wc3:WoW.
Reputation Will not be included until a later date.
Social Tab Will not be included fully. May include a Friends List simulation to save friendly player-bots to cache.
Chat Commands Some will be included, but not all. (Examples: /sit, /quit, etc.)
Emotes A couple may be included, such as /wave (Stand Victory animation) but not a priority.
Weapon Skills Will not be included.
STATS:
Agility Undecided.
Intellect Undecided.
Spirit Will be replaced with mana & health regeneration over-time.
Stamina Will be replaced with additional health points.
Strength Undecided.
Weapon Skills Will not be included. Weapon restrictions will still apply to certain classes.
Diminishing Returns Will be implemented in Wc3:WoW.
We need to discuss the gray topics to determine whether they get implemented, how we'll implement it, and if it's even doable. Final decisions will be made at the end of discussions about each undecided topic.


TERRAINS / MAPS
Character Creation Map44% (Undead and all Alliance races need to be setup)
Ragefire Chasm0%
Wailing Caverns0%
Durotar:Orc/Troll starting zone. (lvl 1-9)
Orgrimmar90% (Need to finish Valley of Honor and Durotar area south of city entrance; Need to place pathing/LoS blockers)
Durotar (North)5% (Will be merged into Durotar (Central)/Orgrimmar)
Durotar (Central)5%
Durotar (South)25% (Merging Sen'Jin / Echo Isles maps into this map)
Mulgore:Tauren starting zone. (lvl 1-9)
Thunder Bluff0% (Needs to be completely redone at larger scale)
Mulgore (North)5%
Mulgore (Central)5%
Mulgore (South)22%
The Barrens:Contested leveling zone. (lvl 9-16)
Barrens (North)0%
Barrens (Central)0%
Barrens (South)0%
__________________________________________________________________
SYSTEMS:
Character CreationPlayer chooses faction, race, and can alter skin tone, hair, facial hair, and hair colors through a similar to WoW interface with clickable buttons
Inventory/Bags(Check hyperlinked system to the left for example)
BankPlayer can store items in their bank to conserve inventory/bag space
MailingPlayer can send mail (Non-quest items and gold) to his other saved characters
Equipment(Check hyperlinked system to the left for example)
Equipment AttachmentsEquipped items will be visible on 3D playable character
Soulbinding ItemsBind on Pickup, Bind on Equip, and items that do not bind at all
Floating NamesNames of all NPCs (except critters) should float above the unit's head when within X distance of player
Casting Bar(Use the model to the left as our casting bar. Sample map included.)
HearthstonePlayer can teleport to an inn they've physically walked up to and set as their home as, from any map
QuestsQuests can be obtained by talking to a quest NPC and can be abandoned by typing /delete quest
VendorsBuying/selling items from vendor NPCs
Flight PathsPlayer can talk to a Flight Master NPC to get a flight to another town, even ones in other maps (Orgrimmar, The Barrens, Thunder Bluff)
__________________________________________________________________
CONTENT:
WoW MusicCompleted
WoW Sounds5% (Some imported, but not implemented)
WoW Icons5% (Some imported, but not implemented)
Abilities/Spells5% (Complete rework needed)
__________________________________________________________________
CURRENT TASKS IN PROGRESS:
Craka_JTerraining Orgrimmar: Finishing area south of entrance, placing pathing/LoS blockers, creating/placing correct NPCs
__________________________________________________________________
Major Issues:Minor Issues:
Orgrimmar map doesn't load cached player character (missing triggers to load game cache from other zone)WC3 music plays in some maps, instead of WoW music
Some imported models cause a CTD when viewed in the editor (need to find and delete them!)Camera controls sometimes become inverted?
Almost all maps are missing LoS blockers!Orgrimmar's proportions/layout aren't correct, especially in The Drag and the path between the Valley of Wisdom/Valley of Spirits

This post will be continuously updated...
~Craka_J
 
Last edited:
its the thing in up-right corner, the food currently used over food limit.

Anyway you cant use food for GOLD because GOLD is the only thing that can go after 100. So food should be used for copper, lumber for silver and gold for gold. Anyway making a system that would use that would take time. I think we should add swimming, but not underwater, because it would make numerious flaws in triggerwork. As for interior designs, I must say no, because that would take loads of time to make, would take much space on map, would lag, and, I would have to model for it :p.
 
Level 25
Joined
Mar 25, 2004
Messages
4,880
No one is going to get over 10 gold in our mod at the state it is in now. There isn't really anything valuable for low level players in noob zones to make even that much money, so revamping the system now would just waste time. Though it is nice to get things done early, we have more important issues to attend to first. I want to get the combat systems done and all other combat related systems imported and finished as well.

Iron_Warrior made a nice targetting system which switches through targets with the Escape key. Making the escape key set to the quit command is silly anyway, since a player can just exit using the F10 menu. I will have the system uploaded later.

~Craka_J
 
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