Team Color | Will not be used in Wc3:WoW beyond decorative purposes. |
Hero Glow | Will not be used in Wc3:WoW. Will be used as an enchantment/attachment effect. |
WoW Models | Models/textures will not be used. Sounds/icons Will be used. |
Save/Load Code | Will not be implemented. We'll be using game caches for Save/Load. |
Upkeep | Undecided. |
Talent System | Undecided. |
Honor Points | Will be implemented in Wc3:WoW. It will be spent on PvP related items. |
Swimming | Undecided. |
Auction House | Undecided. |
Enterable buildings without moving units across maps? Interior designs? | Partially yes. Most buildings will not have accurately fleshed out interiors, but some buildings and areas will be "instanced." |
Bank | Will be implemented in Wc3:WoW. |
Flight Paths, Zeppelins, & Boats | Will be implemented in Wc3:WoW. |
Jumping | Will be implemented in Wc3:WoW. |
Death/Spirit System | Will be implemented in Wc3:WoW. |
Gold, Lumber, & Food | Will be used as Copper, Silver, & Gold in Wc3:WoW. |
Character Creation | Will be implemented in Wc3:WoW. (Allows player to customize physical appearance of character) |
Mounts | Will be implemented in Wc3:WoW once we add level 35+ zones. |
Third Person Camera | Will be implemented in Wc3:WoW. For now it is optional, for testing purposes. |
Original WoW Professions | Will be implemented in Wc3:WoW. However, expansion professions will not be implemented. Expansion formulas might be implemented in Wc3:WoW. |
Casting timer(s) | Will be implemented in Wc3:WoW. |
Targeting System | Will be implemented in Wc3:WoW. |
Player Models for all races | Will be implemented in Wc3:WoW. |
Reputation | Will not be included until a later date. |
Social Tab | Will not be included fully. May include a Friends List simulation to save friendly player-bots to cache. |
Chat Commands | Some will be included, but not all. (Examples: /sit, /quit, etc.) |
Emotes | A couple may be included, such as /wave (Stand Victory animation) but not a priority. |
Weapon Skills | Will not be included. |
STATS: | |
Agility | Undecided. |
Intellect | Undecided. |
Spirit | Will be replaced with mana & health regeneration over-time. |
Stamina | Will be replaced with additional health points. |
Strength | Undecided. |
Weapon Skills | Will not be included. Weapon restrictions will still apply to certain classes. |
Diminishing Returns | Will be implemented in Wc3:WoW. |
TERRAINS / MAPS | |
Character Creation Map | 44% (Undead and all Alliance races need to be setup) |
Ragefire Chasm | 0% |
Wailing Caverns | 0% |
Durotar: | Orc/Troll starting zone. (lvl 1-9) |
Orgrimmar | 90% (Need to finish Valley of Honor and Durotar area south of city entrance; Need to place pathing/LoS blockers) |
Durotar (North) | 5% (Will be merged into Durotar (Central)/Orgrimmar) |
Durotar (Central) | 5% |
Durotar (South) | 25% (Merging Sen'Jin / Echo Isles maps into this map) |
Mulgore: | Tauren starting zone. (lvl 1-9) |
Thunder Bluff | 0% (Needs to be completely redone at larger scale) |
Mulgore (North) | 5% |
Mulgore (Central) | 5% |
Mulgore (South) | 22% |
The Barrens: | Contested leveling zone. (lvl 9-16) |
Barrens (North) | 0% |
Barrens (Central) | 0% |
Barrens (South) | 0% |
_________________________________ | _________________________________ |
SYSTEMS: | |
Character Creation | Player chooses faction, race, and can alter skin tone, hair, facial hair, and hair colors through a similar to WoW interface with clickable buttons |
Inventory/Bags | (Check hyperlinked system to the left for example) |
Bank | Player can store items in their bank to conserve inventory/bag space |
Mailing | Player can send mail (Non-quest items and gold) to his other saved characters |
Equipment | (Check hyperlinked system to the left for example) |
Equipment Attachments | Equipped items will be visible on 3D playable character |
Soulbinding Items | Bind on Pickup, Bind on Equip, and items that do not bind at all |
Floating Names | Names of all NPCs (except critters) should float above the unit's head when within X distance of player |
Casting Bar | (Use the model to the left as our casting bar. Sample map included.) |
Hearthstone | Player can teleport to an inn they've physically walked up to and set as their home as, from any map |
Quests | Quests can be obtained by talking to a quest NPC and can be abandoned by typing /delete quest |
Vendors | Buying/selling items from vendor NPCs |
Flight Paths | Player can talk to a Flight Master NPC to get a flight to another town, even ones in other maps (Orgrimmar, The Barrens, Thunder Bluff) |
_________________________________ | _________________________________ |
CONTENT: | |
WoW Music | Completed |
WoW Sounds | 5% (Some imported, but not implemented) |
WoW Icons | 5% (Some imported, but not implemented) |
Abilities/Spells | 5% (Complete rework needed) |
_________________________________ | _________________________________ |
CURRENT TASKS IN PROGRESS: | |
Craka_J | Terraining Orgrimmar: Finishing area south of entrance, placing pathing/LoS blockers, creating/placing correct NPCs |
_________________________________ | _________________________________ |
Major Issues: | Minor Issues: |
Orgrimmar map doesn't load cached player character (missing triggers to load game cache from other zone) | WC3 music plays in some maps, instead of WoW music |
Some imported models cause a CTD when viewed in the editor (need to find and delete them!) | Camera controls sometimes become inverted? |
Almost all maps are missing LoS blockers! | Orgrimmar's proportions/layout aren't correct, especially in The Drag and the path between the Valley of Wisdom/Valley of Spirits |
This post will be continuously updated...
~Craka_J
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