• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

The Ninja Pirates of the Carried Bean

Status
Not open for further replies.
Level 2
Joined
Jul 29, 2009
Messages
6
The Ninja Pirates of the Carried Bean
Stats
Type:
Parody Mix of Domination, Deathmatch and Relicrun

Language:
English

Mapsize:
256x256

Player:
4 - 12 (with 4 Teams against each other)

Made by:
Only me so far!
Story
Long long ago in a little village ... nah we had that already. I guess a lot of people know the story of Jack and the beanstalk. But all this is ages ago and knowbody knows for sure if there is something into this tale.
It is assumed that in the small country Izan, ruled by a military cult after a revolution, lies the last seed of the beanstalk and the hope of endless treasures in the skies.
Gameplay
There are 4 groups competing for points. The maximum score can be set beforehand. You optain points by killing your opponents, capturing of sentry and carrying booty to your starting point. Everyone has the Izan Marine as an enemy guarding the bean.
Details
Protagonist:
Our protagonists are all Ninjapirats that outsmarted Davy Jones.

Skills:
Stop / Hold Position - After 3 seconds of doint nothing you start to regenerate and hide yourself
Discover - Discovers hidden units (small radius)
Booby Trap - Setup a Booby Trap (Landmine)
Enlighten - Shows traps and hidden units for a short period of time
Shuriken - Deals damage and interrupts aktions
Arkebuse - Deals fatal damage and kills infantry (after a countdown of 3 seconds)
Sprint - Run like hell
Deal with the (dependent on your team) - Summons a helping unit

Booby Traps:
Explosive - Blasts away everyone in range
Flashlight - Blinds everyone in range
Glue - Slows everyone in range
Net - Stops everyone in range
Poison Cloud - Poisons everyone in range
Rust - Everyone in range loses attack power
Sleeping Gas - Puts everyone in range asleep
Smokescreen - A thick smoke slows everyone in the area for a while
Tear Gas - Drains stamina from everyone in range
Vermin Bomb - Spreads vermin all over
???? - Setup a random Trap

All traps can be triggered remotely by activating them or hitting them with a shuriken or arkebuse.


Special:
Banzai - a kamikaze attack (however a suicide adds the other teams some points)

"Items":
Booty - Booty increases your score
Brides - Brides for even more "score"
The Bean - Supermany points for your score (by litle max score it is an instant win)
Piratgold - Real cursed gold of the sea (Stay out of moonlight!?)
Izan Coin - Opens the gate of the fortress

Equipment:
Saber - Class A - H (damage bonus and compensate)
Saber - Class M (special)
Saber - Class V (special)
Dagger

Creep Foes:
Izan Marines - military infantry
Harald Xenophobic - Close combat fighter of the outer patrol
Ignaz Zealot - Distance fighter of the inner Ring
Mechtild Fanatic - Distance fighter of the inner Ring

Evil Flowers bloom at some places having an effect on the area around them
Annotation
There is no levelgrind every one has the same limits and skills, levels are just decorative.
You can regenerate only at sentry or while staying still (after 3 seconds). The only difference of the Heros is their transformation through the pirategold and their teamsummon.
Pictures
FTP_WC3_-_TNPotCB_01.jpg

Bring here all your loot.

FTP_WC3_-_TNPotCB_02.jpg

A sentry to capture.

FTP_WC3_-_TNPotCB_03.jpg

A more fortified version.

FTP_WC3_-_TNPotCB_04.jpg

Without that cult a nice place to live.

FTP_WC3_-_TNPotCB_05.jpg

The fortress with the bean.
Download: TNPotCB v0.34.w3x
Status - Alpha
The map is in alpha state and i am looking for people that can give me a hand to make the triggers leakfree and with good performance.
To Do

balancing
more skills, items und gimmicks
Update Notes
(0.33 -> 0.34)
balancing:
Izan become weaker after some deaths of their heros and their soldiers don't spawn once the inner towers are destroyed
changed score settings
Izan score less than players for holding a sentry
only host can now set the max score or skip the sequence
removed some misplaced items and fixed some player settings

(0.32 -> 0.33)
kick function
drop function
traps
equipment
evil flowers
 
Last edited:
Level 2
Joined
Jul 29, 2009
Messages
6
:jd: Sorry for the inconvenience. I know, nothing i do can make it unseen.


Update!
 
Last edited:
Status
Not open for further replies.
Top