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The Necromancer - Reanimated Edition
Submitted by Homor
THE NECROMANCER: REANIMATED EDITION!
Just when you thought it was finally dead, the horror rises again!
The Necromancer: Reanimated Edition has arrived! The classic map has been upgraded with new features, assets, items, and enemies! Battle against two new sub-bosses and receive fantastic rewards! But the Scarlet Crusade aren't the only ones getting reinforcements - defeat their foolish heroes and raise your own powerful demi-heroes to aid you! Do you have what it takes to raise an undead army and conquer the challenges that await you?
With this new version, new dialogue has been added! Now, every major boss will have something to say when Cambria strolls by.
A twisted tale from the dark world of Angora. You are Amandus Cambria, ArchNecromancer of a twisted and blasted cult. Your village, Dunwatch, has been occupied by a legion of human zealots known as "The Scarlet Crusade." Your followers have all been lost, killed or imprisoned. You are one man against an army, but it won't stay that way for long. You are not strong enough to fight your enemies alone. You have no buildings, no resources and no workers. But you have an advantage: the minions you summon are, for the most part, permanent. You can raise an army on your own. The goal of this map is to kill your enemies and raise them as your minions. At first, things will be pretty easy - but as you find yourself deeper in Scarlet territory, enemies will put up more of a challenge. Do you have what it takes to raise an army of the living dead and uncover the horrifying secret behind the Scarlet Crusade?
The Lore Almanac
The goal of the map is simple: kill every single enemy in your way. More specifically, your main goal is to the kill the Grand Crusader, leader of the Scarlet Crusade. You will start off in the small village of Dunwatch and work your way to the Scarlet Crusade's fortified keep. Along the way you will fight your way through a legion of Crusaders and civilians. When you start out, your only ally will be a lone shade used for scouting out the enemy. Eventually, you'll gain a full arsenal of summoned units and even be able to buy stronger units than what you could raise on your own.
- A powerful new hero, the Arch Necromancer!
- Max Level Raised to 15!
- New skills and spells!
- Permanent minions!
- Food Limit raised to 200!
- Mercenaries bought from neutral undead buildings!
- Raise Dead: Your bread and butter. This special version of Raise Dead allows you to summon one permanent ghoul from a corpse. At later levels, summoned Ghouls will have Frenzy.
- Bone Spear: Your basic attack skill. Great for dealing damage and crowd control.
- Summon Abomination: Only available starting at level 4. Allows the Necromancer to call forth a might Abomination to protect himself temporarily. Putting points in this skill will increase the duration of this summoned unit.
- Animate Dead: A special version of animate dead that raise six enemies back from the dead permanently. However, unlike regular Animate Dead, your summoned units are vulnerable. This skill has two levels, and the summoned unit count can be raised from six to twelve.
- Black Arrow: One of two "non-hero" abilities your character possess. When an enemy is slain by this power, they are raised as an undead archer. Note: costs no mana.
- Raise Guardian: Summons a single permanent undead Orc to protect the Necromancer. Great for tanking at the earlier stages.
Arcanists are the elite class of the Scarlet Crusade's magic practicing wing. The Crusade holds a strong distrust for all non-light based magic, but some forms more strongly than others. Arcanists are carefully chosen wizards and mages who are permitted to study, explore and control magic. Only Arcanists and their understudies are allowed to practice arcane magics by the Crusade, any other member found practicing magic risks being discharged or even executed. Even still, black magics such as Shadow Casting and Necromancery are still explicitly forbidden for any member, even an Arcanist to practice or even study.
Berserkers are young initiates who have been specially trained to cause as much destruction and suffering to the unrighteous as possible. Hand-picked by the elite of the Crusade, the most angry, vicious and violent members of their armed forces undergo a radical training regimen that involves brutal torture, mind-breaking punishment, and rigorous combat training until they are given a high tolerance to pain and an unquenchable for blood. Berserkers are spoken of in hushed, terrified whispers by the enemies of the Crusade for their brutality and effectiveness. Few who stand against a Berserker live to tell the tale, those who do wish they had the good fortune to die.
Templars are the most admired and revered warriors of the Crusade. A step above even the mighty Paladin, Templars are elite warriors of the light clad in shining silver armor. Templars share much in common with Paladins, but the core difference is Templars possess a greater variety of offensive spells and attacks. There are but a few Templars in the Scarlet Crusade, and the Templar Order is very selective of who may join their ranks. Out of every hundred men that try to join, only four complete their training.
Witchhunters are, as their name implies, special warriors trained in hunting down practitioners of the dark arts and the living dead. Second only to the Templars in the minds and hearts of Scarlet Crusader citizens, Witchhunters are feared and renowned for their cunning and skill. They are specially trained in rooting out hidden cultists, warlocks, necromancers and undead in disguise. With the Crusade's extreme aversion to these dark arts, Witchhunters hold a very respected position in the Scarlet Crusade. Even the greatest of black mages beware the Witchhunter, and for good reason.
The Grand Crusader
Reclusive, withdrawn and mysterious, the Grand Crusader is the revered leader of the Scarlet Crusade. Although not the first Grand Crusader, the current regime leader is respected and feared by all members of the Scarlet Crusade the world over. Legend says that he once slew an entire village of undead single-handedly. For the past five years, only the Grand Crusader's top advisors have spoken to or even seen him. He currently resides in the Throne Room of the Scarlet Hold. Heavily guarded and well protected. Anyone who dares to face him should prepare for quite the fight.
A cruel and violent man, Morton Landam is the executioner appointed by the Crusade to slaughter all those found to be impure. Since the Crusade took over Dunwatch, executions have become an almost daily occurrence. Years ago, Landam hung Cambria's father from the gallows. Now, the specter of death looms over Morton himself.
Cowardly, selfish and greedy, Reynolds was the perfect patsy for the Crusade to instill in Dunwatch as a sycophantic yes-man. The Crusade has free reign over the town so long as the mayor gets his precious bribe money. His only true loyalty is gold.
A good man fighting for a bad man's army. Captain Wilkos is bold with a great sense of justice, but hot-headed and quick to throw a fit. He disposes all do-ers of inequity and charges for to slay them at a moment's notice. His very body seems to glow with a righteous power that might make his flesh useful for experiments.
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