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Just when you thought it was finally dead, the horror rises again!
The Necromancer: Reanimated Edition has arrived! The classic map has been upgraded with new features, assets, items, and enemies! Battle against two new sub-bosses and receive fantastic rewards! But the Scarlet Crusade aren't the only ones getting reinforcements - defeat their foolish heroes and raise your own powerful demi-heroes to aid you! Do you have what it takes to raise an undead army and conquer the challenges that await you?
With this new version, new dialogue has been added! Now, every major boss will have something to say when Cambria strolls by.
The Story
A twisted tale from the dark world of Angora. You are Amandus Cambria, ArchNecromancer of a twisted and blasted cult. Your village, Dunwatch, has been occupied by a legion of human zealots known as "The Scarlet Crusade." Your followers have all been lost, killed or imprisoned. You are one man against an army, but it won't stay that way for long. You are not strong enough to fight your enemies alone. You have no buildings, no resources and no workers. But you have an advantage: the minions you summon are, for the most part, permanent. You can raise an army on your own. The goal of this map is to kill your enemies and raise them as your minions. At first, things will be pretty easy - but as you find yourself deeper in Scarlet territory, enemies will put up more of a challenge. Do you have what it takes to raise an army of the living dead and uncover the horrifying secret behind the Scarlet Crusade?
The Essential Tidbits
The Necromancer takes place not in the world of Warcraft, but in the land of Angora. Angora is a blackened, wasted and miserable world of pain and suffering, but there still exists hope and sheds of hope. Seven generations ago, the war between The Alliance of Man and the Orchish Horde nearly destroyed the world. The greatest mages of the Alliance called forth a great evil from a horrible world known as the Netherverse, a creature known as "Desopath" to save their kingdom. A desperate and heinous act, it was not without consequences. Desopath wrecked havok across the world, destroying everything in his path until he was sealed away. After that horrid event, Orckind and Man entered into a flimsy peace agreement in the interest only of self-preservation.
Two generations later, Desopath returned, learning of a great warrior by the name of Granis Darkhammer, a mighty paladin who had the ability to destroy the very evil he was birthed from, Desopath ordered Darkhammer's village to be destroyed. Only Granis' son, his namesake, survived. Years later, Desopath would lure Granis to the wasteland of the Barrens, where he had hoped Granis would meet his end. Unfortunately for Desopath, Darkhammer Jr. destroyed him utterly, sending shockwaves throughout the entire Netherverse. After his victory, Darkhammer formed a new organization, known as the Peacekeepers, to maintain order and civility in the world.
Years later, there still exists great termoil in Angora. This is the story of one such conflict.
Amandus Cambria
Amandus was raised by his father, Abidan Cambria, in a lonesome little shack in the farmlands near Dunwatch. His mother taken from him at an early age, Amandus was never much of a happy child. Abidan was an occult researcher. Although he abhorred the dark arts, he was intereted in better understand them and their source, with the hope of learning how to better protect against and battle them. When the Scarlet Crusade took back the capital city of Stratholme, there were few who stood against them. Many cheered, many felt safer. But Abidan was silent. He began to study a certain type of monster, a race of creatures known as "The Nathrezim." Before Abidan could finish his research, however, the Scarlet Crusade occupied Dunwatch and led a purge against all those they felt were "unclean." Abidan was murdered right in front of his son's own eyes. Amandus waged a private war against the Crusade for fifteen years. He made a terrible bargain, selling his soul to gain great Necromantic powers. By age thirty-five, his immense power had aged his body greatly, but he controlled an entire cult of followers. Now, fifteen years to the day his father died, Amandus Cambria is ready to take his revenge.
The Scarlet Crusade
After the first coming of the great evil, Desopath, destroyed most of the world, the Empire of Man was hounded by the threat of Civil War. While the Southern Kingdom was able to recover in a relatively moderate period of time, the Northern Kingdom was left broken and infested with the remnants of Desopath's army. With the majority of their cities taken by the Undead (only Andorhal remaining) and their leadership lost, the remaining population declared independence from the Arthurian Empire of Man. Declaring themselves "The Scarlet Crusade" in memory of their lost brothers, they spent much of their existence fighting to get rid of Desopath's remaining army. After years of fighting, bloodshed, and the deaths of three different Grand Crusaders, the Scarlet Crusade was finally able to retake their capital city of Stratholme. The Scarlet Crusade abhors the dark arts of Witchcraft, necromancery and fel magic. They hold a very special hatred for the Undead and the Old Ones in general. Though strangely, none of their efforts since retaking their city have revolved around battling demons or eldritch, merely zombies and other undead creatures.
Dunwatch
A small, riverside, postal and farming town, Dunwatch is a remote community that remained relatively untouched by the wrath of Desopath and his army. When his village was raided by the remnant legions of the living dead, Abidan Cambria believed Dunwatch to be his greatest hope as he escaped. A small, remote village on the outskirts of civilization, it would be a safe place to raise his only son. The people of Dunwatch let him in with an open heart and an open mind. Even as rumors began to circulate that Abidan was an occult researcher, the people of Dunwatch didn't reject him. Some came to warn him the dangers of even studying the dark arts. When the Scarlet Crusade took over nearly twenty years later, things changed. The town truly had no choice, with the Scarlet Crusade controlling the capital again, there was nothing they could do to keep the Crusade from taking over. They constructed a massive base near the town which became a private, secret meeting place for the Grand Crusader to conduct "offical Crusade matters." When Abidan was arrested for "practicing the occult" none spoke up to defend him. The people who had once defended Abidan were now too afraid to speak up. As a result, Amandus came to abhor Dunwatch, and everyone in it. He swore one day he would take his revenge.
Tid-Bits and Fun Facts about Angora
- In this universe, Orckind and Mankind are shaky allies, only out of fear of mutually assured destruction. Behind doors, the Orcish and Human empires despise each other. However, Orc and Human immigrants still exist in both lands, and are treated relatively well by the local governments for political reasons alone.
- A grand alliance of creatures from every race known as "The Peacekeepers" was established after the first coming of Desopath. Currently led by a powerful wizard known as "Kelen the Seeker" The Peacekeepers act as a mediator organization between all the other races and kingdoms. Despite their efforts to maintain world peace, not everyone has a high opinion of them. The Scarlet Crusade, for example, openly despises them. Seeing them as a symbol of Arthurian political corruption.
- In Angora, the Empire of Man is called "The Arthurian Empire." The Empire of Orcs is called "The Crimson Horde." Both names for both organizations can used interchangeably.
- Allies of The Arthurian Empire: The Bronze Alliance (Dwarves), The Silver Covenant (High Elves), The Argus Empire (Draenei), The Empire of Elune (Night Elves), The Gulrgal Clan (Murlocs).
- Allies of The Crimson Horde: The Sons of Ahmaji (Jungle Trolls), The Sons of Zul'Jin (Forest Trolls), The Brujahk Clan (Ogres), The Black Hand (Redeemed Undead), The Hooftar Tribe (Tauren).
- Neutral/Unalligned Empires: The Vargulf Liberation Front (Worgen), The Remnants (Redeemed Undead), The Nasajhar Empire (Naga), The Blood Wake (Blood Elves), The Nomads (Gnomes), The Steamwheedle Cartel (Goblins), The Riverpaw Tribe (Gnolls), The Blaugal Clan (Murlocs), The Underwarth Tribes (Kobolds), The Stonefist Tribe (Ogres).
- Evil Organizations: The Slavers, The Scarlet Crusade, The Undead Plague, The Burning Legion, The Eldritch.
Gameplay
The goal of the map is simple: kill every single enemy in your way. More specifically, your main goal is to the kill the Grand Crusader, leader of the Scarlet Crusade. You will start off in the small village of Dunwatch and work your way to the Scarlet Crusade's fortified keep. Along the way you will fight your way through a legion of Crusaders and civilians. When you start out, your only ally will be a lone shade used for scouting out the enemy. Eventually, you'll gain a full arsenal of summoned units and even be able to buy stronger units than what you could raise on your own.
Features
- A powerful new hero, the Arch Necromancer!
- Max Level Raised to 15!
- New skills and spells!
- Permanent minions!
- Food Limit raised to 200!
- Mercenaries bought from neutral undead buildings!
Skills
- Raise Dead: Your bread and butter. This special version of Raise Dead allows you to summon one permanent ghoul from a corpse. At later levels, summoned Ghouls will have Frenzy.
- Bone Spear: Your basic attack skill. Great for dealing damage and crowd control.
- Summon Abomination: Only available starting at level 4. Allows the Necromancer to call forth a might Abomination to protect himself temporarily. Putting points in this skill will increase the duration of this summoned unit.
- Animate Dead: A special version of animate dead that raise six enemies back from the dead permanently. However, unlike regular Animate Dead, your summoned units are vulnerable. This skill has two levels, and the summoned unit count can be raised from six to twelve.
- Black Arrow: One of two "non-hero" abilities your character possess. When an enemy is slain by this power, they are raised as an undead archer. Note: costs no mana.
- Raise Guardian: Summons a single permanent undead Orc to protect the Necromancer. Great for tanking at the earlier stages.
Bosses The Arcanist
Arcanists are the elite class of the Scarlet Crusade's magic practicing wing. The Crusade holds a strong distrust for all non-light based magic, but some forms more strongly than others. Arcanists are carefully chosen wizards and mages who are permitted to study, explore and control magic. Only Arcanists and their understudies are allowed to practice arcane magics by the Crusade, any other member found practicing magic risks being discharged or even executed. Even still, black magics such as Shadow Casting and Necromancery are still explicitly forbidden for any member, even an Arcanist to practice or even study.
The Berserker
Berserkers are young initiates who have been specially trained to cause as much destruction and suffering to the unrighteous as possible. Hand-picked by the elite of the Crusade, the most angry, vicious and violent members of their armed forces undergo a radical training regimen that involves brutal torture, mind-breaking punishment, and rigorous combat training until they are given a high tolerance to pain and an unquenchable for blood. Berserkers are spoken of in hushed, terrified whispers by the enemies of the Crusade for their brutality and effectiveness. Few who stand against a Berserker live to tell the tale, those who do wish they had the good fortune to die.
The Templar
Templars are the most admired and revered warriors of the Crusade. A step above even the mighty Paladin, Templars are elite warriors of the light clad in shining silver armor. Templars share much in common with Paladins, but the core difference is Templars possess a greater variety of offensive spells and attacks. There are but a few Templars in the Scarlet Crusade, and the Templar Order is very selective of who may join their ranks. Out of every hundred men that try to join, only four complete their training.
The Witchhunter
Witchhunters are, as their name implies, special warriors trained in hunting down practitioners of the dark arts and the living dead. Second only to the Templars in the minds and hearts of Scarlet Crusader citizens, Witchhunters are feared and renowned for their cunning and skill. They are specially trained in rooting out hidden cultists, warlocks, necromancers and undead in disguise. With the Crusade's extreme aversion to these dark arts, Witchhunters hold a very respected position in the Scarlet Crusade. Even the greatest of black mages beware the Witchhunter, and for good reason.
The Grand Crusader
Reclusive, withdrawn and mysterious, the Grand Crusader is the revered leader of the Scarlet Crusade. Although not the first Grand Crusader, the current regime leader is respected and feared by all members of the Scarlet Crusade the world over. Legend says that he once slew an entire village of undead single-handedly. For the past five years, only the Grand Crusader's top advisors have spoken to or even seen him. He currently resides in the Throne Room of the Scarlet Hold. Heavily guarded and well protected. Anyone who dares to face him should prepare for quite the fight.
Sub-Bosses Executioner Morton
A cruel and violent man, Morton Landam is the executioner appointed by the Crusade to slaughter all those found to be impure. Since the Crusade took over Dunwatch, executions have become an almost daily occurrence. Years ago, Landam hung Cambria's father from the gallows. Now, the specter of death looms over Morton himself.
Magistrate Reynolds
Cowardly, selfish and greedy, Reynolds was the perfect patsy for the Crusade to instill in Dunwatch as a sycophantic yes-man. The Crusade has free reign over the town so long as the mayor gets his precious bribe money. His only true loyalty is gold.
Captain Wilkos
A good man fighting for a bad man's army. Captain Wilkos is bold with a great sense of justice, but hot-headed and quick to throw a fit. He disposes all do-ers of inequity and charges for to slay them at a moment's notice. His very body seems to glow with a righteous power that might make his flesh useful for experiments.
Tips:
- Your army will start out small, but it'll get pretty big soon enough. Managing them will get a little tricky, but you'll get the hang of it if you don't let it overwhelm you.
- Your minions are expendable, you are not. Death is permanent for you.
- Destroying critical enemy structures can yield some satisfying rewards.
- Exploration is rewarding. It's a good idea to hunt for treasure and creeps before you proceed deeper into the Scarlet stronghold.
- Your "Black Arrow" spell costs no mana. However, you won't be able to raise ghouls from your fallen enemies that have fallen victim to it.
- Beware of Chaplains! They aren't just healers, they also possess the "Dispel Magic" ability, which damages summoned units. As most of your army will be classified as summoned units they can cause a lot of pain if you aren't cool.
- Beware the Arcanist! The Scarlet Crusade strongly opposes the arcane arts, so there's a reason they keep him around.
- If you're feeling a little cramped, it never hurts to clear a destructible or two.
- Graveyards are a Necromancer's best friend.
- Every Crusader you kill gives gold. Gold can be used to buy better units than what can be summoned by yourself.
- Corpses are your primary resource. You need corpses to create units. The more you kill, the more units you have.
- You don't always need to kill a human to get a corpse. Even something as lowly as a chicken or a sheep can produce a usable corpse when killed.
- If you aren't paying attention, your minions will end up littering the map like candy wrappers. Do your best to keep track of them.
- At some points, the anyway will try to bottleneck you in tight corners so you can't maneuver your troops. When this happens, ranged units and Cambria's spells come in handy.
- Once you clear out the southern graveyard, it will serve as a de facto headquarters for your cultists and minions. If you have surplus units you don't need, you should let them rest there until you have a use for them.
- If a building sells units, you only need to have one minion near it to buy them.
- The Shade you get at the start of the game can be used to explore the map. Keep him away from enemy towers or units that can see invisible creatures.
- If you ever travel back in time, don't step on anything. Because even the slightest change can alter the future in ways you can't imagine.
- Wipe that crap off your monitor.
Screenshots
Notes
Patch Notes:
- (!!!) Major terrain changes in the opening town and slight changes in other areas. Several dozen doodads have been removed to allow units to move more freely.
- Fixed a glitch where Coheed would not appear due to his model being incorrect.
- Dialogue for both special units fixed.
- Skeletal Mages are now permanent.
- Cultists can now summon Skeletal Archers. Necromancers cannot.
- Fixed a slight error where the item "Unfinished letter" would display the wrong description.
- Magistrate Reynolds buffed to 600 HP and moved to "Dunwatch Civilians" rather than "Neutral Passive."
- Scarlet Treasurers no longer have resistant skin and devotion aura.
- All bosses now have dialogue sequences when the player attacks them.
- Two new subbosses have been added. The first is Captain Wilkos, a noble but hot-headed lieutenant in the Crusade who seeks justice wherever it can be found. The second is Executioner Morton, the man responsible for eliminating heretics in Dunwatch. You have a personal score to settle with him.
- The town of Dunwatch has been remodeled. It has now been slightly expanded and some doodads have been removed or replaced for easier movement.
- Dunwatch now has it's own mayor. He's a complete pushover, however. The only thing he's good for is murdering and stealing his bribe money.
- New creatures can be summoned, a Ghostly Witch and Coheed, Cambria's fierce abomination.
- Your "Carrion Swarm" ability has been changed to "Bone Spear." It has new art and does slightly more damage. Also, the hotkey has been remapped to "Q"! Now it's easier and more convenient to use.
- New, powerful items can drop from special enemies that give you a special advantage.
- "Merchant" has been renamed "Chorus the Blind." He now sells more useful items, and his inventory has been expanded. You'll actually wanna shop there now.
- New models and skins have been added. Cambria has a unique model and the Scarlet Chaplins and Knights now have fitting skins.
- More civilians added to Dunwatch so the player can raise more undead
- New enemy type: Fanatic. Based on the Bandit Enforcer but balanced for early game.
- The lesser Necromancers who follow you now have more useful abilities. They can summon ranged undead enemies that last permanently. However, their units are much weaker than your own.
- Difficulty increased slightly. Less free stuff at the start, more enemies. Nothing you can't handle, though!
- New special unit you can buy: cultists. Fairly weak ranged units who can heal and buff your summons and fire death coil at enemies.
- Hogger, the secret-ish boss, now has more allies defending him and a better reward drops when he dies.
- Remaining memory leaks plugged.
- Buffs for custom skills fixed. UPDATE: *NOW* they're properly fixed. Whoops!
- All cinematics now skippable.
- Quest Log fixed. Requirements are now cleared as tasks are completed.
- Another minor update.
- Memory leaks (hopefully) all plugged.
- Quest log added.
- A minor update, just small improvements and fixes.
- Skeleton Archers no longer cost any lumber.
- The Troll Cave has been cleared of debris.
- New icons for three of the major Scarlet Crusade hero units: The Berkserker, the Templar and the Witchhunter.
- The Templar's powers have been totally revamped. His new powers are: Judgement of Light, a powerful attack spell that can injure and stun enemy units, Smite: A might war stomp-esque ability that harms nearby units, Righteous Zeal: a powerful ability not unlike Avatar that makes the hero bigger and gives him divine strength and magic immunity, and a special version of Holy Light he can use on himself.
- A little revision has been done on the layout. Some extra doodads have been removed and the hallways in the final lair have been widened. The bridge in Dunwatch has been removed in favor of a wider walkway.
- Bugs fixed. You can no longer summon infinite bone golem units from the southern graveyard and the trolls outside the southern cave are no longer neutral passive.
- The Scarlet Crusade's forces have been bolstered by two new heroes: The Arcanist! A powerful mage with fantastic arcane abilities forbidden from use by anyone else in the Crusade, and the Berserker! A ferocious, zealous warrior trained from adolescence to slay the corrupt and guilty.
- Your "Black Arrow" ability will now summon skeletal archers, giving you a ranged ability! You can also buy skeletal marksmen from a Slaughterhouse.
- Banshees bought by the player will now start out with 200 Mana
- Obsidian Statues can now be bought from the Slaughterhouse. Note that for the purposes of this map, "Destroyer Form" is not available.
- Gold bounties have been increased on all Scarlet Crusade units. Normal unit bounties have been doubled, and bounties on heroes have been increased to 250.
- Summoned ghouls will no longer harvest lumber.
- Can you find Shaq's hidden cameo?? No you can't because it's never been there!!
Credits:
Map created, raised and sent to an expensive college by:
Homor
Terrain:
Created by Leorik
Edited by Homor
Models:
Communist_orcfor - Training Dummy
Darkdeathknight - Weapon Box Model & Arms Dealer Model
Yayoi - Three Sign Post model
Minimage - Cauldron fire pit
Kitabatake - Encampment model
-Grendel - Skeleton models
Frankster - Witchhunter model
Callahan - Templar model
Scarlet Crusade skins - CloudWolf & 67Chrome
Sellenisko - Secret model
Chiz - Gallows
Tillinghast - Executioner
Tranquil - Royal Captain
Rubellu Sidus - Archbishop Lazarus
16:38, 10th Mar 2014
Hell_Master: See Krolan's jaw dropping and amazing review and it might help you make the map better:
Updated (9:34; 3/16/14):
See eubz's review regarding your map:
Updated (8:19; 3/21/14)
This map has its own story line according to your description. Here, you are to rescue other necros you said as the follower of the main hero. I like the idea and the story that you have presented.
Score: 60/100
Presentation
You have all the necessary things put up in your description. You have your story line presented, you even give tips to players, you have your screenshots, patches and most of all the credits.
Score: 61/100
Terrain
The terrain is a plus to me. Give thanks and credits to the one who opolished it. It had tile variatios, units (of course, which are also used in game), Blights give the feeling of horror as if really the place for necomancers to stay.You made good use of doodads like props, environmental doodads and the like. Nothing more I can say but a near perfect terrain you have here.
Score: 75/100
Triggers
Triggers are organized except for some location leaks in some triggers. Better if you can fix them.
Score: 10/100
Object Data
I don't have many complaints about your object data because I can't see many flaws here. You actually have imported stuff that gives this map a plus factor.
Score: 75/100
Gameplay
During gameplay, I don't really know what to do. Should I kill all enemies and if all of them are dead, I will win the game, should I just rescue all my companions who have been imprissoned, or should I just turn the whole town into zombies/undead? This is because you did not create quests that are placed in the QUEST BUTTON during the game so that when a player nearly forgot what to do, he just have to click F9 and he will be reminded the things he will do. You know, I killed everyone whom I felt enemies but still I did not win the game. It is really important to use the quest button.
This map has its own story line according to your description. Here, you are to rescue other necros you said as the follower of the main hero. I like the idea and the story that you have presented.
Score: 65/100
Presentation
You have all the necessary things put up in your description. You have your story line presented, you even give tips to players, you have your screenshots, patches and most of all the credits.
Score: 75/100
Terrain
The terrain is a plus to me. Give thanks and credits to the one who opolished it. It had tile variatios, units (of course, which are also used in game), Blights give the feeling of horror as if really the place for necomancers to stay.You made good use of doodads like props, environmental doodads and the like. Nothing more I can say but a near perfect terrain you have here.
Score: 80/100
Triggers
Leaks has been dealt with this time. Triggers are organized.
Score: 75/100
Object Data
You have done well in your panipulation of the object data, but you fail to change the buff of the spell "Summon Abomination" to Abomination. It still uses water elemental.
Score: 25/100
Gameplay
You can actually do something with giving hints to the player about the main task he has to do, but considering the twist in the story you've got a pretty gameplay here.
Score: 60/100
You should have edited the water elemental buff to Abomination. This is very easy to do. Just find the Abomination buff which is actually a Custom Buff/Effect. Change its Text - Tooltip Water Elemental to Text - Tooltip Abomination.
Please don't be too disappointed with my review, I really appreciate the work you put in and hope you continue to work on it.
Suggestions:
1. Please remove the lumbercost of the skeleton-archer unit.
2. in the trollcamp far south the hero cannot go through to the end. It isn't important that he does but it doesn't feel right when an Ice Revenant can pass through.
3. The map is hard. When you lose once you have to spend time to rebuild your army. Keep it that way. I like the challenge.
Working on fixing most of your complaints right now. Cleared out the useless crap from the treasure room and right now I'm making a little bit of elbow room for the player. Keep in mind this was originally a single player map, so the terrain (including my edits) was made for that in mind. I'll also be adding some new content, just because.
I can't promise I can fix absolutely *every* issue you have with this map, but I have a good feeling you'll notice quite an improvement.
Well, I'll certainly play again when you give me the start-sign.
If you need a bugreport after you rearranged this map I'll provide that.
I wish you good luck with that The narrow hallways are as I can imagine hard to get rid off. Maybe some skeleton Archers can fix the unmanagable nature of the priest-threat, therefore giving purpose to the narrow hallways again and giving you a way to still swarm the enemy with attacks, which this map is all about if I'm not mistaken.
Well whichever solutions you find I'm sure will suffice.
BB codes are not needed for these kind of descriptions. It's already fine. Unles you want something fabulous and extraordinary.
Anyway, the map looks cool. I'd love to play this.
This map has its own story line according to your description. Here, you are to rescue other necros you said as the follower of the main hero. I like the idea and the story that you have presented.
Score: 60/100
Presentation
You have all the necessary things put up in your description. You have your story line presented, you even give tips to players, you have your screenshots, patches and most of all the credits.
Score: 61/100
Terrain
The terrain is a plus to me. Give thanks and credits to the one who opolished it. It had tile variatios, units (of course, which are also used in game), Blights give the feeling of horror as if really the place for necomancers to stay.You made good use of doodads like props, environmental doodads and the like. Nothing more I can say but a near perfect terrain you have here.
Score: 75/100
Triggers
Triggers are organized except for some location leaks in some triggers. Better if you can fix them.
Score: 10/100
Object Data
I don't have many complaints about your object data because I can't see many flaws here. You actually have imported stuff that gives this map a plus factor.
Score: 75/100
Gameplay
During gameplay, I don't really know what to do. Should I kill all enemies and if all of them are dead, I will win the game, should I just rescue all my companions who have been imprissoned, or should I just turn the whole town into zombies/undead? This is because you did not create quests that are placed in the QUEST BUTTON during the game so that when a player nearly forgot what to do, he just have to click F9 and he will be reminded the things he will do. You know, I killed everyone whom I felt enemies but still I did not win the game. It is really important to use the quest button.
Some Pointers you should do:
1. Abomination's buff is still water elemental. Change this to Abomination.
2. Make all cinematic skip-able.
3. Scarlet Letter should tell that there is something powerful a player should kill and that this will be his main task is to kill Balnazar (whatever you call him). Now, with this you are just giving a hint to a player.
4. All quest requirement should be marked completed when the task is done. Set your quest requirement in a variable so that when it is done you can use that variable to mark it complete.
NOTE:
.
Number 3 is just a suggestions, but you have to deal with other issues regarding this map as I cited.
If all this are done, just PM me. I would recommend 4/5 or even 5/5 if these pointers are implemented. For now, let this be pending until all these pointers are done.
This map has its own story line according to your description. Here, you are to rescue other necros you said as the follower of the main hero. I like the idea and the story that you have presented.
Score: 65/100
Presentation
You have all the necessary things put up in your description. You have your story line presented, you even give tips to players, you have your screenshots, patches and most of all the credits.
Score: 75/100
Terrain
The terrain is a plus to me. Give thanks and credits to the one who opolished it. It had tile variatios, units (of course, which are also used in game), Blights give the feeling of horror as if really the place for necomancers to stay.You made good use of doodads like props, environmental doodads and the like. Nothing more I can say but a near perfect terrain you have here.
Score: 80/100
Triggers
Leaks has been dealt with this time. Triggers are organized.
Score: 75/100
Object Data
You have done well in your panipulation of the object data, but you fail to change the buff of the spell "Summon Abomination" to Abomination. It still uses water elemental.
Score: 25/100
Gameplay
You can actually do something with giving hints to the player about the main task he has to do, but considering the twist in the story you've got a pretty gameplay here.
Score: 60/100
You should have edited the water elemental buff to Abomination. This is very easy to do. Just find the Abomination buff which is actually a Custom Buff/Effect. Change its Text - Tooltip Water Elemental to Text - Tooltip Abomination.
Wow, this is the very first time one of my maps has been approved on the Hiveworkshop. It's a real honor. Also Eubz, the embarrassing mistake has finally been actually fixed. Sorry about that.
Hey I got some reincarnation scrolls that said 6 units are revived for 0 seconds. Might want that fixed... But once again, this is one sweeeeeeet map!
Also, could you make the last few boss fights harder? My army shredded Balthazar and the Grand Crusader (about 218 food). Just a thought...
Hey I got some reincarnation scrolls that said 6 units are revived for 0 seconds. Might want that fixed... But once again, this is one sweeeeeeet map!
Also, could you make the last few boss fights harder? My army shredded Balthazar and the Grand Crusader (about 218 food). Just a thought...
I got a decent challenge out of Balnazzar, but then again I don't think I ever went in with an army 200 food strong. Next time I give this map the ol' once over I could probably make him a little tougher. I certainly have some neat ideas I wanna test out next time I decide to update it.
Hey I also just noticed your avatar. The model that corresponds to that avatar is on the same site that that necromancer I sent you was on. I comes with an icon or you can use the one on the Hive. I don't know if you wanted to use him, but since you wrote "The Scarlet General", I just thought you would be curious. I will admit, the animations are silly, but the detail is nice.
Another thing I might add, could you maybe straighten the units a little on the map? They act like they aren't in a formation. XD I also made some of the scout towers members of the Crusade so not only would soldiers would attack the undead, but towers as well.
Thanks man! Glad you like it!
And if you come out with any updates, just forward me the map, cause I'd love to test it. I actually opened it up and edited it a little myself. Do you want me to send it to you just to look at? I rearranged/added troops.
It took me like 30-45 min, it was pleasing but easy.
The hardest bosses were the arcanist and balnazzar.
SPOILER :
I just moved my army away from the arcanist spell (even if I could focus him and own him). And for Balnazzar, I took a necromancer to wake up all my units when he slept them all the time and spawned those infernals.
Seriously, make the next map much harder, because it's a good map !
Three years later, the first approved map I ever made gets a BIG update! There's all sorts of new stuff here, from cosmetic changes to gameplay improvements! I hope you all sincerely enjoy this new version.
Very quick - bit vital (!!!) - hotfix just now. It would appear a version of the map I uploaded earlier today got corrupted and stopped working. This issue should be fixed now. I apologize profusely for any inconvenience this may have caused. If you notice any game-breaking bugs or glitches PLEASE inform me so I can fix them as quickly as possible.
As a side note, I had to work with a backup version to fix this glitch, so a few bugs I squished ended up coming back up. Nothing game breaking, just little annoyances. I'll be releasing another hotfix soon. That meltdown gave me some serious goosebumps - especially since I'm not sure what even caused it! Anyway, the next hotfix should hopefully be the last for a long while.
Hotfix applied, map updated! Bugs should be gone and a lot of terrain remodelling has been done. It's now much faster and more comfortable to move your units around the map.
So the Spellbreakers near the Arcanist took control of Coheed (the Abomination) and the Witch and they keeps ressurecting like crazy. And the description of the ultimate spell "Animate Dead" is incorrect.
Other than that, all is good
So the Spellbreakers near the Arcanist took control of Coheed (the Abomination) and the Witch and they keeps ressurecting like crazy. And the description of the ultimate spell "Animate Dead" is incorrect.
Other than that, all is good
Once again, I'm not good at praising things, but I just wanted to leave a comment to show my appreciation. It's a wonderful example of a short but high quality map. First, the terrain here is exquisite, I think this map deserves to be played at least to witness this beautiful scenery. The story is interesing. It's always nice to have enemies say something, even if it's just one phrase, it makes it more immersive and entertaining. Cambria has nice ability kit, that makes the map fun to play. And it's always nice to play Undead the proper way - raising hordes of relatively weak undeads, bringing death to the living and growing your own army with each slain mortal. Map is short, about 20 minutes, but is quite enjoyable to play. And I like to replay it from to time, just to have some relaxing carnage.
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