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[Strategy / Risk] The Lord of the Rings Conquest

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Sep 14, 2012
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Save or destroy the Middle Earth.

You chose one of compleatly different races and start to fight for domination of Middle Earth. Very important is the team work, alone is very difficult to win, you need to attack with another players, to destroy your enemy, and ask for help your teem, when you are attacked.

PLEASE HELP ME WITH DESCRIPTION ... my english is bad...( I need help ...

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DOWNLOAD : http://www.epicwar.com/maps/228660/
 

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1. much more information/details about gameplay
2. terrain is decent, but u shud really use artificial cliffs (through the raise/lower tool) rather than standard blizzard cliffs, as they are less messy and more aesthetically pleasing
3. more doodads, and make tilesets always 'blend' into each other. wat i mean is, they shud fade into the adjacent tilesets.
4. dont use default fire and rock doodad models; there are way better ones that look more realistic and fit in better with ur hd building models
 
Level 7
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Although not a very original idea your castle terrains look great! But you deinitly need to take GhostThruster's advice.

I would make this a CP income like in Azeroth Wars as there's already so many spawn based lotr maps out there.

I don;t know which is the before and after, the one lower down looks better because the one with the glow effect looks like it's been squished, looks much smaller and has no ramp. Add the green glow to the below one and it would look better.
 

bethmachine

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Nov 4, 2012
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Okay dude let me point out all your cons and thengive map a rating.

*Since you are using h buildings use imported doodads and other stuff to inhance terrain.
*You could give some story for the map.
*Tell us about some of the units.

All together this map is a 2/5 for me.
 
Level 7
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Jul 1, 2008
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The citys and bases are so pretty! You are very good at designing bases.

You still havnt explained anything about game play though, what kind of income system will it use? What factions will you include?

While the bases look great I hope its not one of those map where all the bases start super close to eachother, put some "no mans land" inbetween to make it more realistic!

How will this be different to other LOTR strategy maps? There are already so many so you should try and think how you can make it unique.
 
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