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The Longest Night 1.75

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
-Survival type.

-1 - 10 player coop game.

-no mini map.

-11 available heroes.
-each have 5 skills: 1 active, 1 special passive, and 3 stat bonus skills.
-skills level up automatically with character level up.

removed sound effects "borrowed" from other titles.

creds to: Paladon for the GUI's - WILL THE ALMIGHTY and General Frank for the models.

------------v1.74 updates---

-changed max players from 11 to 10
-added 1 sidequest
-added 1 hidden skill
-added new monsters
-added spawn events
-decreased unit lag (a little)
-added monster bestiary in the Quest tab

Keywords:
dizzt
Contents

The Longest Night 1.75 (Map)

Reviews
20:43, 29th Oct 2009 ap0calypse: Rejected Quality is too low

Moderator

M

Moderator

20:43, 29th Oct 2009
ap0calypse: Rejected

Quality is too low
 
Level 9
Joined
Jan 24, 2008
Messages
113
look at you r trrigers and... are those mobs are neutral hostile player's units?

nope they were player 12 units. in the first version they were neutral hostile's units. but they still freeze up after a couple of minutes. then afterwards the mobs stopped moving.. even if we attacked them, they'd just twitch and wont move from their spot.

could the problem be, because there are already too many units on the map?
or maybe a bad trigger?
 
Level 9
Joined
Jan 24, 2008
Messages
113
i think you were right, Amigurumi.

but i only tried it in single player. the mobs didn't freeze up, but they wont attack if you're out of sight range, unlike the last time where they seek out their targets. but with the constant spawning of monsters that wont be a problem, since their call for help range is 5000. :D
 
Level 1
Joined
Dec 7, 2008
Messages
823
>>>A map without in-game info is not good. I was left wondering what I should do.
>>>You should use a different icon for the marine. The peasant icon does not suit a marine.
>>>Coordinate chip transfers me to the starting position. Why am I even sent to that position after I choose my hero? I don't have any chip that can take me back so if I can only go forward then why not directly to the starting position?
>>>You should place a bit story behind the map. It helps.

Please place some information in the map by which it becomes possible for me to know what is the quest of the map.

1/5 for this version.
I hope you place some info so I can play.

EDIT:
I noticed that the icons of some of the heroes turn green when I opened the menu too.
 
Level 9
Joined
Jan 24, 2008
Messages
113
about the green thingy... i think i didn't put the DisButton right, i probably imported it wrong...

im gonna put a "HELP" and "INSTRUCTIONS" tab on the Quest button so it wont be confusing...

and as for the warp area.. i was supposed to make it like a briefing room. where there was an NPC that explains the different mobs and the mission....

come to think of it, i could just trigger the quest tab to blink when they jump into the warp room... hmm..

thanks Zelda.Alex
 
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