• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Dolpins Green TD 1.75

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Just Green TD

new

- gamble feature
- new towers
- more fun =)

challenge
4/5 -> middle/hard TD

update 1.8 : minor bugfixes
Contents

Dolpins Green TD 1.75 (Map)

Reviews
Captain Griffen: - Map seems to be stolen with no credit.
Captain Griffen:
- Map seems to be stolen with no credit.
 
Just played the map a few days ago.

And we did not understand shit when the game started... Road is weird with movement blockers for the player...

The map feels unfinished, the triggers aren't well stringed, map the continue to play itself when the player lose for exemple.

The fact that the monsters come in pack rather than a line feels weird and no intuitive for a TD, tower doesn't have time to hit them properly.

There is many things but the map feels too weird to me.
 
Back
Top