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[Solved] The leak clearance wont work

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Level 11
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Dec 5, 2009
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846
Wc3 wont start because of this leak clearance, what am I doing wrong in this trigger?

  • Ice Bolt
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Ice Bolt
    • Actions
      • Set IceBoltIndex = (IceBoltIndex + 1)
      • Set IceBoltCaster[IceBoltIndex] = (Casting unit)
      • Set IceBoltPoints[IceBoltIndex] = (Position of IceBoltCaster[IceBoltIndex])
      • Unit - Create 1 ICe bolt dummy for (Owner of IceBoltCaster[IceBoltIndex]) at IceBoltPoints[IceBoltIndex] facing (Facing of IceBoltCaster[IceBoltIndex]) degrees
      • Unit - Add a 2.40 second Generic expiration timer to (Last created unit)
      • Set IceBoltUnit2[IceBoltIndex] = (Last created unit)
      • Set IceBoltReal[IceBoltIndex] = (Facing of IceBoltUnit2[IceBoltIndex])
      • Custom script: call RemoveLocation(udg_IceBoltPoints[IceBoltIndex])
      • Trigger - Turn on Ice Bolt Loop <gen>
      • Wait 2.00 seconds
      • Trigger - Turn off Ice Bolt Loop <gen>
 
GUI-vriables have "udg_" in front of them (user defined globals).

Here is what you have written:
  • Custom script: call RemoveLocation(udg_IceBoltPoints[IceBoltIndex])
Here is what it should be:
  • Custom script: call RemoveLocation(udg_IceBoltPoints[udg_IceBoltIndex])
See the difference?
Always remember to add that "udg_" for every GUI-variable, in every custom script.
 
Level 11
Joined
Dec 5, 2009
Messages
846
Ty apocalypse it really helped.. didn't thought of that the index were a variable ^^
And frotty there were no error message.. the map didn't start up as i mentioned in my posts.

ye stupid GUI ^^
 
Glad that solved the problem. See, there is nothing "magical" about programming, it only "seems" magical.
But programming is a magical thing!
Pages filled with text that convert to a series of 0's and 1's, which are able to recreate physics with an amazing accuracy! (Well, science can explain it, but science can do magical things as well...)
 
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