- Joined
- Jan 15, 2005
- Messages
- 188
Me and a friend of mine have been working on a Marine RPG map, which will include the ideas of systems and triggers from other marine games we've played.
-An example is the missile firing system of Counterstrike on WC3, by DisposableHero, made a long time ago, but which never really took off.
-We're trying to implement a system of transportations for choosing quests, bringing you to new areas, after you enter and save the town. Currently, this idea is still being pondered as something that will reduce the replayability of the game, since people hate playing the same quests 10 times over. Considering changing this.
-Lastly, we're trying to add a fully customized interface, which is similar to that of "The Kingdoms of Kaliron", or TKoK, by CrimsonCreations.
We're looking to make the game into something very unique experience revolving around as many original ideas as we possibly can.
Here's a list of some help I'm looking to get on this map:
(X = Do not have, O = Have)
[X]-Someone who knows how to edit the interface textures successfully without it bugging out and putting nothing there instead (as you can see in the current map).
[X]-Someone who can help terrain the area, as terrain is, in my opinion, a large part of every map. I have very bad terraining skills and I wish someone else to help me with it.
[X]-Anyone who can help with adding models or skins to the map for marines or bosses, as the current amount of marine/boss-usable models and skins are very limited (at least unique ones).
I'll release the current version of what I've done so far to the map in this thread, and keep it as updated as possible. It's open to the public since it's not been worked on as much as I had hoped. It has some playability thus far, but not exactly a long one.
If anyone wants to help with the map, has any ideas, or other unique systems and think it would work well in the map, post in THIS THREAD and explain what you plan to do. Since the map will be attached, you're welcome to make the system and such, then repost the map as you wish. I will not be protecting the map until the Save/Load system is built in (which will come very last), as I believe people should be able to learn from what others do without having to rummage through demo maps from people besides the creator who have decoded it.
Current State:
Alpha version .03 (No changelog since it's still in development.)
-SinisteRing
-An example is the missile firing system of Counterstrike on WC3, by DisposableHero, made a long time ago, but which never really took off.
-We're trying to implement a system of transportations for choosing quests, bringing you to new areas, after you enter and save the town. Currently, this idea is still being pondered as something that will reduce the replayability of the game, since people hate playing the same quests 10 times over. Considering changing this.
-Lastly, we're trying to add a fully customized interface, which is similar to that of "The Kingdoms of Kaliron", or TKoK, by CrimsonCreations.
We're looking to make the game into something very unique experience revolving around as many original ideas as we possibly can.
Here's a list of some help I'm looking to get on this map:
(X = Do not have, O = Have)
[X]-Someone who knows how to edit the interface textures successfully without it bugging out and putting nothing there instead (as you can see in the current map).
[X]-Someone who can help terrain the area, as terrain is, in my opinion, a large part of every map. I have very bad terraining skills and I wish someone else to help me with it.
[X]-Anyone who can help with adding models or skins to the map for marines or bosses, as the current amount of marine/boss-usable models and skins are very limited (at least unique ones).
I'll release the current version of what I've done so far to the map in this thread, and keep it as updated as possible. It's open to the public since it's not been worked on as much as I had hoped. It has some playability thus far, but not exactly a long one.
If anyone wants to help with the map, has any ideas, or other unique systems and think it would work well in the map, post in THIS THREAD and explain what you plan to do. Since the map will be attached, you're welcome to make the system and such, then repost the map as you wish. I will not be protecting the map until the Save/Load system is built in (which will come very last), as I believe people should be able to learn from what others do without having to rummage through demo maps from people besides the creator who have decoded it.
Current State:
Alpha version .03 (No changelog since it's still in development.)
-SinisteRing
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