Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
- Terrain was done poorly, the tiles were horrid
- The bullet, when it was travelling, has a strange trajectory, because it's a unit on a terrain, and if a terrain goes up the bullets flyes up, looking strange
- Terrain was done poorly, the tiles were horrid
- The bullet, when it was travelling, has a strange trajectory, because it's a unit on a terrain, and if a terrain goes up the bullets flyes up, looking strange
Change the tree model. Use more tiles, the dirt one is bad. Add a river somewhere, but not with blizzard cliffs, with height. More grass and rocks every now and then.
- The bullet, when it was travelling, has a strange trajectory, because it's a unit on a terrain, and if a terrain goes up the bullets flyes up, looking strange
change the ending setup to give victory to player 1 skip score skip dialog.
Not a bad cinematic, the slow motion isn't quite a shabby work. But, it would be great if you make a view where the sniper was aiming his enemy by using scope.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.