1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Harvest v1.1

Submitted by mckill2009
This bundle is marked as approved. It works and satisfies the submission rules.
The Harvest v1.1

This is a fanmade parody/reboot of Chapter Six: The Culling from Reign of Chaos. We know already
that Uther was removed by Arthas from duty, then Arthas purges the city by killing the villagers. This story is different,
because what if Uther decided to stay and helped the villagers to escape?

The story lets you play Uther. Malganis continues to convert the villagers into zombies while Arthas
will be played by an AI and kill villagers. Your goal is to let the villagers teleport to the portal created by Jaina.

On the other hand, Jaina will play as AI, assisting you in teleporting the villagers.

Features:
- Cinematics and voice overs from the original campaign.
- Custom spells for Arthas/Uther/Jaina/MalGanis.
- Kills/escape requirements increased to 200.
- Improved AI offensive and defensive strategy.
- Secret locations find it for your own advantage

Screenshots: version 1.0 screenshots available

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Staff/Ideas/Credits:

Mckill2009 - Project Leader/Coder/Cinematics
Wandering Soul - Dialog suggestions

Terrain:
- Blizzard Entertainment

Systems:
- Vexorian - TimerUtils, BoundSentinel, SimError, PowerupSentinel
- Bribe - Table, SpellEffectEvent
- Magtheridon96 - RegisterPlayerUnitEvent
- Spinnaker - GetClosestWidget
- Jesus4lyf - Timer32
- The_Reborn_Devil - TimedNoise

Spells:
- Sun Ray by Flame_Phoenix
- Chicken Burst by Garfield1337
- Dancing Flame by Jory-PL
- Massive Blast On by RMX
- Cosmic Twist by RMX
- Cursed Soul by Moyack
- DiabolicCountdown by watermelon_1234

Models:
- Nebula by WILL THE ALMIGHTY

Icons:
- BTNPHolyBolt by Paladon


Changelogs:

v1.1
- Fixed Undead AI that does not attack in waves
- Fixed Jaina attack Artha's force
- Gold Mine sets to 30000
- Fixed tech that's not available for this chapter is removed
- Secret locations added, find it for your own advantage

v1.0
- Initial release


Keywords:
culling, arthas, uther, jaina, ai, melee, undead, human, malganis, reign of chaos, mckill2009, dota
Contents

The Harvest v1.1 (Map)

Reviews
Moderator
Vengeancekael [img] Date: 2012/Nov/15 17:10:19 [Please do not send me a message, use Staff Contact] [img] Comment:View Orcnet's review [tr]Recommended [img] Rules
  1. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    Take note that this is a BETA suggestions are welcome...
     
  2. Horselord12

    Horselord12

    Joined:
    Nov 4, 2011
    Messages:
    156
    Resources:
    0
    Resources:
    0
    Well I like that map.
    I explain the my opinion:
    -Would be cool If you add to Arthas and Mal'Ganis(and Jaina & Uther maybe too example for Uther from the extra dialoge folder: "I am the Hammer of Justice." ), units sounds like Blizzard did in Dreadlord's Fall Mission(undead 05) in expansion.
    -I tried only the normal mode and the Light Blue Undead why passive? It only send a group of crypt fiends to Arthas at early time but later it does nothing.
    -Look like you deleted every unit from the techtree in workshop but If you do not allow any siege unit remove Workshop also from building list or allow mortar team and delete siege engine and gyrocopter upgrades.
    -Does not exist any blood elf race this time so please change sorceress and priest model to Roc version, and I think remove Arcane Tower also from techtree.There is in arcane sanctum a spell breaker techtree ability remove it.
    -Set the amount of the gold mine at the base to 25 000-30 000 and tree hp to 150-200.
    -Make little better Arthas AI, I mean add 2-3 more units to attack waves and the AI trained sorceresses but it never used them. And use Recycle unit position command on Arthas' units, the 2 footmen and 2 knights what with he strats the battle because the they just standing and Ai do with them nothing.
    -Mal'Ganis should conserv the villagers during little more time(mainly he summon zombies who will attack player and not teleport them like in campaign +2 sec to duration)
    -some spelling errors
    -may change knights attack speed and building armor lumber cost
    -could be more interesting the map with 1-2 secret
    -Jaina is attacking Arthas...

    This map is good fun, it shows the Culling from other perspective. Jaina Ai is cool, custom spells too. The map with updates could more better and yeah it is only beta but has potential. These were my suggestions, good luck. I give 4/5 for now because errors, but after fix 5/5.
     
    Last edited: Oct 31, 2012
  3. Codric

    Codric

    Joined:
    Apr 7, 2012
    Messages:
    644
    Resources:
    0
    Resources:
    0
    Nice end cinimatic when uther wins sad though you cant make arthas stay mabey let uther interupt the teleportation or something I dont know but it plauys out the exact same why though nice :)

    Another epic saga in Blizzard, this could have been a blizard made map if it had voices and more details in the qeuts menu :)

    But still beta or am I wrong?
     
  4. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    @Horselord12
    I'll examine your suggestions one by one and update it when I have time, the AI is not from AI Editor but triggered ones that I made, so the behavior is like that, it will engage with more units once Arthas revives, MalGani's forces is too powerful though so that's why Arthas doesnt score enough...

    @Codric
    I'll look into that cinematic you mentioned, but yeah this is still a BETA, I need more suggestions...
     
  5. Wandering Soul

    Wandering Soul

    Joined:
    Nov 11, 2005
    Messages:
    371
    Resources:
    17
    Models:
    17
    Resources:
    17
  6. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,864
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Map Review
    The Harvest (Version 1.0)

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    Overview:

    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "The Harvest" by mckill2009 is parody from the Human Campaign in RoC by means adding an alternate story and game play.

    "I like the twist you did for the game this makes a more dramatic and more suitable for Uther and Jaina saving the city rather than leaving Arthas with sad faces. The game is great but their are few errors, The Blood Elves haven't existed yet so I suggest changing the model of both the sorceress and priest model in RoC version, their are no dwarves in the Workshop so either remove it or add Mortar Team because that's the only siege unit that came up for Arthas in this part of the campaign, speaking of Arthas I humbly recommend to let him and his forces to attack you because that will add more challenge in the game since that is how you scripted them in the game, some undead AI's don't move directly to either your base or to arthas to attack us they just randomly walk on the city and stuff, and finally Jaina is attacking Arthas' forces? also it would be cool if she can also use her default abilities except for her ultimate."

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Nothing to explain in the terrain since you only gave space to your base which is a cool idea."

    Management

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Overall great concept but since this is beta mode I had a simple yet complicated suggestion to add, how about when saving the villagers, why not trigger them to go to your base and into the portal? that will make a more complex challenge but idk if you will implement this kind of idea, also since the undead and arthas is after them, give them a high base defense to prevent them from getting killed or taken from you that fast, to Malganis if he uses his ability convert, why not make him do a channel ability that will convert all of the villagers in an AoE area in xx seconds? instead of the default ability that makes the villager invulnerable and wait for it to turn into a zombie is kinda sad? well since this is just some of idea, I hope some of my photo shots taken in-game will get you to fix some errors, good luck and great map again."

    WC3ScrnShot_110612_220819_01.png WC3ScrnShot_110612_222321_02.png WC3ScrnShot_110612_222429_03.png WC3ScrnShot_110612_222939_04.png WC3ScrnShot_110612_232212_01.png WC3ScrnShot_110612_232338_02.png

    a little parody in my map replay :)

    Total Score:

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 10/15 83% B


    Status: APPROVED
     

    Attached Files:

    • LOL.w3g
      File size:
      5 KB
      Views:
      134
  7. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    loz, thanks but not yet until version v1.2 hehe, meanwhile have a rep!

    EDIT:
    actually that's my first version but arthas's forces kills them quickly before they go into the portal...

    that's my second thought, I guess that's better but Im thinking that wouldn't it be too many zombies around if I do that, anyway you mentioned channeling, well let's see...

    Arthas doesnt even score half of Malganis so I think it's better that way, since the villagers only dies because of Arthas...

    About the errors, I know there are still many to fix, afterall this is just a beta and Im planning to add 30 secrets in the map, feel free to share :)...
     
    Last edited: Nov 6, 2012
  8. UndeadImmortal

    UndeadImmortal

    Joined:
    Jun 27, 2011
    Messages:
    1,585
    Resources:
    7
    Maps:
    7
    Resources:
    7
    Add Invulnerability when the villagers are rescued.
     
  9. Horselord12

    Horselord12

    Joined:
    Nov 4, 2011
    Messages:
    156
    Resources:
    0
    Resources:
    0
    I found a bug. Purple(Arthas' Forces), blocking Arthas after he revived, and Arthas can not pass through standing purple units at gold mibe. It occurs so often...
    I think change the revive place of Arthas or place for him an Altar.
     
  10. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    Hehe, thanks for the approval and rating, I never thought that this could be approved at v1.0 as there will be a major update on v1.1 and final 1.2, but thanks Venge!

    @Horselord12
    Im just gonna move arthas at XY if he's trapped for X seconds...
     
  11. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Cool its now approved, good job Mc, the idea is really cool.
     
  12. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,611
    Resources:
    18
    Maps:
    1
    Spells:
    11
    Tutorials:
    6
    Resources:
    18
    nice job, I dont like the mission itself but the map is still well done. 4/5
     
  13. Quick

    Quick

    Joined:
    Sep 18, 2012
    Messages:
    12
    Resources:
    0
    Resources:
    0
    Download and testing... will give feedback asap.
     
  14. BRJ

    BRJ

    Joined:
    Dec 31, 2008
    Messages:
    43
    Resources:
    0
    Resources:
    0
    Hey man! I think the idea it's pretty cool!
    Not much to say except for the part of the cinematic end: when Arthas is leaving, you could try to make Jaina's head follow him or make face him saying "Arthas! while he is leaving.

    EDIT: And, In my opinion, change the Arthas's force color to blue, and do the same with Uther's units. And Jaina could be light blue or blue.

    Sorry for my bad spelling!
     
  15. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    Updated v1.1
    - Fixed Undead AI that does not attack in waves
    - Fixed Jaina attack Artha's force
    - Gold Mine sets to 30000
    - Fixed tech that's not available for this chapter is removed
    - Secret locations added, find it for your own advantage
     
  16. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,325
    Resources:
    3
    Maps:
    3
    Resources:
    3
    He can't help villagers to escape if they're already infected lol...
     
  17. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
    34
    Yes he cant, that's the way it is, normal...
     
  18. Nephlim

    Nephlim

    Joined:
    Mar 29, 2013
    Messages:
    14
    Resources:
    0
    Resources:
    0
    a beautiful competition between 3 groups.

    a good idea...