- Joined
- Aug 14, 2020
- Messages
- 263
(14 ratings)
Too gruesome?That portrait though...
Nay, it's actually too soft I think the helmet version would be proper and menacing.Too gruesome?
That’s fair! I was worried that the facefx would go to waste if I didn’t expose the face but I think you’re right. I kept trying to get the blood to darken on the face but it would just go black with every filter. I’ll try to refine it a bit.Nay, it's actually too soft I think the helmet version would be proper and menacing.
I think the version with the helmet was very well proposed, I would keep it.Nay, it's actually too soft I think the helmet version would be proper and menacing.
No friend, lately I haven't had much time to do model projects and even chat in the Discord sections, when I have more time I will attend more.I modeled everything myself. Are you on the Retera Model Studio discord? I have WIP photos going back a month. Also some of them are posted on the contest page. I’m glad you like the model, hope you get some use from it!
I modeled everything myself. Are you on the Retera Model Studio discord? I have WIP photos going back a month. Also some of them are posted on the contest page. I’m glad you like the model, hope you get some use from it!But what a beautiful model, this medieval style armor was perfect in Arthas... I just didn't test the textures, if they were properly correct with the HD engine standards. That's what we need, external standards and not just "playing" with the same standard parts of Wc3R.
External models with this level of finishes that make the reforged collection even richer, thank you.
Could you give info or credit to the extracted location/game, these geosets appear to be a Mount & Blade Bannerlord. Keep up the work!
PS. In the animations, the Bone of the weapon in "Stand Ready" was a little shaky, perhaps removing 80% of the movement frames for this Bone, help you to better align the weapon's position and smooth that movement more. Other animations can also have some point of the weapon out of axis correct, example of Stand 4, but this is just a look of preciousness... it doesn't interfere so much in the excellent final service.
Fair enough. Thanks for the approval! None of the animations were altered in any way from the base model so the fault lies in Arthas' model, sadly. I probably should go in and figure out what's up but it seems to be serviceable.Guess the attack animation can suffice for spell slam; In accordance with the rest of the reviews, I'm having this APPROVED.
Do you use a map folder when you save your map? It’s really easy to use lots of textures when you don’t have to use the import managerreal cool model. i like it pretty much.... the amount of textures though, keep's me from actuely use it.... anything from above 10 (15 at upmost) is just not worth the effort, when there is so many other as cool model's that use less amount of textures.
can you elaburate please?Do you use a map folder when you save your map? It’s really easy to use lots of textures when you don’t have to use the import manager
One of the new ways to save a map in the editor is as a ‘folder’. It populates the various folders the world editor needs to operate your map in a folder that can be opened as a map in the editor. Basically you can just drop the textures into the main map folder and the mdx into the import folder. Should be a done deal! You’ll probably want to put one model in the traditional way just to make sure all the necessary folders are created.can you elaburate please?