• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import The Green Knight

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Green Knight of the bundle The Green Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Green Knight.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_Helm_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing TheGreenKnight.mdx

Now Click the "Import File" Button:

Next select 'TheGreenKnight.mdx' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx

Done, you have imported the file TheGreenKnight.mdx.

Importing TheGreenKnight_axe_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_axe_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_Diffuse.dds

Double-click the file TheGreenKnight_axe_Diffuse.dds:

TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds

Done, you have imported the file TheGreenKnight_axe_Diffuse.dds.

Importing TheGreenKnight_axe_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_axe_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
war3mapimported/TheGreenKnight_axe_Emissive.dds

Double-click the file TheGreenKnight_axe_Emissive.dds:

TheGreenKnight_axe_Emissive.dds
Image / Texture
171
war3mapimported/TheGreenKnight_axe_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds

Done, you have imported the file TheGreenKnight_axe_Emissive.dds.

Importing TheGreenKnight_axe_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_axe_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_Normal.dds

Double-click the file TheGreenKnight_axe_Normal.dds:

TheGreenKnight_axe_Normal.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds

Done, you have imported the file TheGreenKnight_axe_Normal.dds.

Importing TheGreenKnight_axe_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_axe_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_ORM.dds

Double-click the file TheGreenKnight_axe_ORM.dds:

TheGreenKnight_axe_ORM.dds
Image / Texture
341
war3mapimported/TheGreenKnight_axe_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds

Done, you have imported the file TheGreenKnight_axe_ORM.dds.

Importing TheGreenKnight_undead_arms_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_arms_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_Diffuse.dds

Double-click the file TheGreenKnight_undead_arms_Diffuse.dds:

TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_arms_Diffuse.dds.

Importing TheGreenKnight_undead_arms_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_arms_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_arms_Emissive.dds

Double-click the file TheGreenKnight_undead_arms_Emissive.dds:

TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_arms_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds

Done, you have imported the file TheGreenKnight_undead_arms_Emissive.dds.

Importing TheGreenKnight_undead_arms_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_arms_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_Normal.dds

Double-click the file TheGreenKnight_undead_arms_Normal.dds:

TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds

Done, you have imported the file TheGreenKnight_undead_arms_Normal.dds.

Importing TheGreenKnight_undead_arms_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_arms_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_ORM.dds

Double-click the file TheGreenKnight_undead_arms_ORM.dds:

TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_arms_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds

Done, you have imported the file TheGreenKnight_undead_arms_ORM.dds.

Importing TheGreenKnight_undead_hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_hair_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_hair_Diffuse.dds

Double-click the file TheGreenKnight_undead_hair_Diffuse.dds:

TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_hair_Diffuse.dds.

Importing TheGreenKnight_undead_hair_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_hair_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_hair_ORM.dds

Double-click the file TheGreenKnight_undead_hair_ORM.dds:

TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_hair_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds

Done, you have imported the file TheGreenKnight_undead_hair_ORM.dds.

Importing TheGreenKnight_undead_Helm_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_Helm_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_Diffuse.dds

Double-click the file TheGreenKnight_undead_Helm_Diffuse.dds:

TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_Helm_Diffuse.dds.

Importing TheGreenKnight_undead_Helm_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_Helm_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_Helm_Emissive.dds

Double-click the file TheGreenKnight_undead_Helm_Emissive.dds:

TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_Helm_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds

Done, you have imported the file TheGreenKnight_undead_Helm_Emissive.dds.

Importing TheGreenKnight_undead_Helm_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_Helm_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_Normal.dds

Double-click the file TheGreenKnight_undead_Helm_Normal.dds:

TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds

Done, you have imported the file TheGreenKnight_undead_Helm_Normal.dds.

Importing TheGreenKnight_undead_Helm_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_Helm_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_ORM.dds

Double-click the file TheGreenKnight_undead_Helm_ORM.dds:

TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_Helm_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds

Done, you have imported the file TheGreenKnight_undead_Helm_ORM.dds.

Importing TheGreenKnight_undead_legs_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_legs_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_Diffuse.dds

Double-click the file TheGreenKnight_undead_legs_Diffuse.dds:

TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_legs_Diffuse.dds.

Importing TheGreenKnight_undead_legs_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_legs_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_legs_Emissive.dds

Double-click the file TheGreenKnight_undead_legs_Emissive.dds:

TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_legs_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds

Done, you have imported the file TheGreenKnight_undead_legs_Emissive.dds.

Importing TheGreenKnight_undead_legs_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_legs_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_Normal.dds

Double-click the file TheGreenKnight_undead_legs_Normal.dds:

TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds

Done, you have imported the file TheGreenKnight_undead_legs_Normal.dds.

Importing TheGreenKnight_undead_legs_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_legs_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_ORM.dds

Double-click the file TheGreenKnight_undead_legs_ORM.dds:

TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_legs_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds

Done, you have imported the file TheGreenKnight_undead_legs_ORM.dds.

Importing TheGreenKnight_undead_main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_main_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_Diffuse.dds

Double-click the file TheGreenKnight_undead_main_Diffuse.dds:

TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_main_Diffuse.dds.

Importing TheGreenKnight_undead_main_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_main_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_main_Emissive.dds

Double-click the file TheGreenKnight_undead_main_Emissive.dds:

TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds

Done, you have imported the file TheGreenKnight_undead_main_Emissive.dds.

Importing TheGreenKnight_undead_main_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_main_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_Normal.dds

Double-click the file TheGreenKnight_undead_main_Normal.dds:

TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds

Done, you have imported the file TheGreenKnight_undead_main_Normal.dds.

Importing TheGreenKnight_undead_main_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_main_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_ORM.dds

Double-click the file TheGreenKnight_undead_main_ORM.dds:

TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
war3mapimported/TheGreenKnight_undead_main_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds

Done, you have imported the file TheGreenKnight_undead_main_ORM.dds.

Importing TheGreenKnight_undead_torsoarmor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_torsoarmor_Diffuse.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_Diffuse.dds

Double-click the file TheGreenKnight_undead_torsoarmor_Diffuse.dds:

TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds

Done, you have imported the file TheGreenKnight_undead_torsoarmor_Diffuse.dds.

Importing TheGreenKnight_undead_torsoarmor_Emissive.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_torsoarmor_Emissive.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_torsoarmor_Emissive.dds

Double-click the file TheGreenKnight_undead_torsoarmor_Emissive.dds:

TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
war3mapimported/TheGreenKnight_undead_torsoarmor_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds

Done, you have imported the file TheGreenKnight_undead_torsoarmor_Emissive.dds.

Importing TheGreenKnight_undead_torsoarmor_Normal.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_torsoarmor_Normal.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_Normal.dds

Double-click the file TheGreenKnight_undead_torsoarmor_Normal.dds:

TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Normal.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Normal.dds

Done, you have imported the file TheGreenKnight_undead_torsoarmor_Normal.dds.

Importing TheGreenKnight_undead_torsoarmor_ORM.dds

Now Click the "Import File" Button:

Next select 'TheGreenKnight_undead_torsoarmor_ORM.dds' in the folder which you extracted from the zip archive:

The Green Knight
TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_ORM.dds

Double-click the file TheGreenKnight_undead_torsoarmor_ORM.dds:

TheGreenKnight_undead_torsoarmor_ORM.dds
Image / Texture
1,365
war3mapimported/TheGreenKnight_undead_torsoarmor_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

TheGreenKnight_undead_torsoarmor_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_ORM.dds

The file has been properly added to the map archive:

TheGreenKnight.mdx
Model
7,526
war3mapimported/TheGreenKnight.mdx
TheGreenKnight_axe_Diffuse.dds
Image / Texture
341
TheGreenKnight_axe_Diffuse.dds
TheGreenKnight_axe_Emissive.dds
Image / Texture
171
TheGreenKnight_axe_Emissive.dds
TheGreenKnight_axe_Normal.dds
Image / Texture
341
TheGreenKnight_axe_Normal.dds
TheGreenKnight_axe_ORM.dds
Image / Texture
341
TheGreenKnight_axe_ORM.dds
TheGreenKnight_undead_arms_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Diffuse.dds
TheGreenKnight_undead_arms_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_arms_Emissive.dds
TheGreenKnight_undead_arms_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_Normal.dds
TheGreenKnight_undead_arms_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_arms_ORM.dds
TheGreenKnight_undead_hair_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_Diffuse.dds
TheGreenKnight_undead_hair_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_hair_ORM.dds
TheGreenKnight_undead_Helm_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Diffuse.dds
TheGreenKnight_undead_Helm_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_Helm_Emissive.dds
TheGreenKnight_undead_Helm_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_Normal.dds
TheGreenKnight_undead_Helm_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_Helm_ORM.dds
TheGreenKnight_undead_legs_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Diffuse.dds
TheGreenKnight_undead_legs_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_legs_Emissive.dds
TheGreenKnight_undead_legs_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_Normal.dds
TheGreenKnight_undead_legs_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_legs_ORM.dds
TheGreenKnight_undead_main_Diffuse.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Diffuse.dds
TheGreenKnight_undead_main_Emissive.dds
Image / Texture
1,365
TheGreenKnight_undead_main_Emissive.dds
TheGreenKnight_undead_main_Normal.dds
Image / Texture
2,731
TheGreenKnight_undead_main_Normal.dds
TheGreenKnight_undead_main_ORM.dds
Image / Texture
2,731
TheGreenKnight_undead_main_ORM.dds
TheGreenKnight_undead_torsoarmor_Diffuse.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Diffuse.dds
TheGreenKnight_undead_torsoarmor_Emissive.dds
Image / Texture
683
TheGreenKnight_undead_torsoarmor_Emissive.dds
TheGreenKnight_undead_torsoarmor_Normal.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_Normal.dds
TheGreenKnight_undead_torsoarmor_ORM.dds
Image / Texture
1,365
TheGreenKnight_undead_torsoarmor_ORM.dds

Done, you have imported the file TheGreenKnight_undead_torsoarmor_ORM.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top