- Joined
- Oct 11, 2021
- Messages
- 71
Project Overview
This project is a complete reimagining of the classic Warcraft 1: Orcs and Humans campaign, focusing on the orc perspective. As you command a formidable division of the Blackrock clan, your mission is to advance and break through human defenses until their kingdom burns and you dominate Azeroth..
Recommended version to play: The latest one available. CURRENT: 1.36.2.21230
SCREENSHOTS:
- The Black Morass Portal
- First Orcish Meeting
- Grand Hamlet Mission Screenshot
UNITS:
Humans:
- Footman
- Archer
- Priest
- Knight
- Rifleman
- Pikeman
- Siege Machine
- Anduin Lothar
- Gavingrad the Dire
- Thoras Trollbane
- Alleria Windrunner
- Medivh
- Saidan Dathrohan
- Tirion Fordring
- Turalyon
- Grunt
- Spearman
- Raider
- Catapult
- Shaman
- Warlock
- Ogre
- Orgrim Doomhammer (Main Hero)
- Kilrogg Deadeye (Secondary Hero)
- Zuluhed the Whacked
- Gul'dan
- Cho'gall
- Blackhand
- Durotan
- Varok Saurfang
- Eitrigg
- Marauder (Bleeding Hollow Grunt)
- Cultist (Stormreaver Grunt)
- Invoker (Burning Blade Warlocks)
- Siege Star (Black Tooth Grin Catapults)
- Ogre Master (Special Twilight Hammer Unit)
- Dragon Rider (Flying Unit from Dragonmaw Clan)
- Hunter (Special Raider variation from Frostwolf Clan)
- Mission One: "Swamp of Sorrows" 90%...
- Mission Two: "The Borderlands" 90%...
- Mission Three: "Grand Hamlet" 85%...
- Mission Four: "Deadmines" 20%... (Mapping almost completed)
- Mission Five: "The Red rigde Mountains" 0%... (Script and idea done)
- The rest of the missions: 0%... (Scripts and some ideas done)
- Mission ??: "The Blackrock Mountains": 0%... (Idea done)
- Mission ??: "The Battle for Karazhan": 0%... (Idea done)
UPDATES
06/25/2024. Version 0.0.2
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- Fixed issues with some BTNs
- Fixed incorrectly loaded models
- Fully in English
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- Fixed issue with final cinematic in "Grand Hamlet" mission
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- You can now skip the intro cinematic
- Fixed issues with skipping cinematics (there may still be issues)
- Fixed issue in mission three that prevented AI from working properly.
I would appreciate any help to improve the development of this campaign, whether it be in the creation of triggers, dialogues, mapping or models. Any contribution will be welcome and will contribute to making this remaster a more enriching experience and faithful to the Warcraft universe.
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