Hey.
I'm part way though making a farmer's map as I feel most of the ones out there are too awkward.
So I've made already the crop system. You must use a hero skill to plow a part of land to be able to plant some seeds. The seeds grow with or without water but will grow faster with water and increases its chance of replanting and/or producing a seed. So from 1 plant you can get max 1 seed back and a free plant. I did this so in the end when you have upgraded you can leave your fields and all should be well while still retaining some requirements and chance.
Now I am starting to think about breeding animals and subsequently about food control. This is where you guys come in.
Which from these options would you prefer? (please vote in Poll)
A. Food is standard in w3 and requires buildings. More buildings = more population
B. Food is equal to current amount of crops + animals you own. If you slaughter an animal for gold of sell a crop you will lose food population
C. Food is manually increased by using the crops/animals someway
D. There are certain times of day when you will get taxed on how many units you own. Your max food will go down by # of units u have.
E. Much like option D except you have a warehouse with some stored crops/animals and it will take these instead of our food. If there are no items you will lose max food
I believe to make a farmer map it's essential not to lose the automation of resource gaining while keeping it a challenge to maintain resource efficiency but this is why I ask here to get some opinions. I'm in favor of E but what do you think?
I hope you guys like and all please vote in poll!!!!!
I'm part way though making a farmer's map as I feel most of the ones out there are too awkward.
So I've made already the crop system. You must use a hero skill to plow a part of land to be able to plant some seeds. The seeds grow with or without water but will grow faster with water and increases its chance of replanting and/or producing a seed. So from 1 plant you can get max 1 seed back and a free plant. I did this so in the end when you have upgraded you can leave your fields and all should be well while still retaining some requirements and chance.
Now I am starting to think about breeding animals and subsequently about food control. This is where you guys come in.
Which from these options would you prefer? (please vote in Poll)
A. Food is standard in w3 and requires buildings. More buildings = more population
B. Food is equal to current amount of crops + animals you own. If you slaughter an animal for gold of sell a crop you will lose food population
C. Food is manually increased by using the crops/animals someway
D. There are certain times of day when you will get taxed on how many units you own. Your max food will go down by # of units u have.
E. Much like option D except you have a warehouse with some stored crops/animals and it will take these instead of our food. If there are no items you will lose max food
I believe to make a farmer map it's essential not to lose the automation of resource gaining while keeping it a challenge to maintain resource efficiency but this is why I ask here to get some opinions. I'm in favor of E but what do you think?
I hope you guys like and all please vote in poll!!!!!