fladdermasken
Off-Topic Moderator
- Joined
- Dec 27, 2006
- Messages
- 3,690
IMO you need to broaden your style a lot. all of those pictures have the same underlying background idea; sweeping view with the sky sublimely 'special' (starry skies usually). It looks cool and all but I just can't appreciate most of the terrains because they're all so similar in that basic idea. You can see it in the wip2.png, the same exact underlying principle is already there - the far sky and the broad view.
Also I'd like to see you use less high res things. Sure, they're great stuff but in there I can't see a single default ground texture, hell, I can't even see a single default model (apart from the sky..maybe?). I mean, at the basic level I can appreciate the overall looks of any terrain but I do like to see good use of the things provided; comes from being an old timer I suppose. I personally do prefer the WC3 style to the current style overhaul of complete high res textures. For example, this is one of my favourites of olden days just because it uses the WC3 style and shows it to such a wonderful extent.
I didn't do anything in particular. Must be the placement andtobyfat50 said:The last one from "The Unrefined", what did you do to the foreground? The objects look a lot more... clear-cut than usual
the contrast between the objects and sea
I'll just love and hug this dilemma crap straight out of your systemGilles said:Now, see I can't admit I was wrong on principle, I'm sure you understand, but you've given me a dilemma. I suppose I'm going to have to hate you. Sorry.
All over the map really. Just scavenge every stinking square inch of all Warcraft III-oriented forums. Feel free to start with this post.DeathChef said:Where do you get your models and textures from?
Oh I see, it was obvious actually, but I did not exclude the fact that you could of used some new "Hocus Pocus" on it!I didn't do anything in particular. Must be the placement and