- The following heroes have had a large number of changes made that will greatly impact their level of complexity, strategy, style, flavor and enjoyability:
Vampire Lord, Ebon Sphinx, Heretic, Barbarian Chieftain, Pandaren Mercenary, Ogre Magus, Dragonlord, Battle-Mage, Jotunn, Soul Harvester, Storm Witch, Asgardian, Dragon Clan Assassin, Wendigo, Headhunter, Fey Drake, War Construct, Rogue, Geomancer, God of Fire, Antimancer, Tuskarr Spear Hunter, Arachnid Broodmother, Battle Tank, Druidess, Ravager, Fighter Pilot.
- Many changes have been made to hero selection tooltips, to better reflect their strengths and weaknesses after the changes, as well as to correct any misinformation in any of the old tooltips.
- Plenty of abilities have received improved details in terms of spell graphics/effects.
- Soul Harvester's 'The Reaper's Toll' ability changed to active and now causes his minions to deal increased damage to the target in addition to silencing them.
-Soul Harvester's Impale changed from a passive chance-on-hit damage and stun to a toggled ability which causes extra damage at the cost of his own health.
- The Ebon Sphinx's Weight of Impurity now grants a chance on attack to purify targets, dealing damage based on his strength and intelligence to the target and repeatedly damaging nearby units.
- The Ebon Sphinx's Effigy static has been reduced in defense strength, but a magical damage return and mana regain component has been added to the ability.
- The Barbarian Chieftain's Rampage ability will no longer trigger from neutral-passive units (i.e. critters).
- The Barbarian Chieftain's Rampage ability will now scale with his strength, causing it to be less effective at earlier levels but ensuring that it remains useful even in the late-game.
- The Barbarian Chieftain's Savagery ability has been changed to grant him a chance to throw an axe at a random enemy in front of him, dealing damage and causing them to bleed.
- The Barbarian Chieftain's Mighty Blow has been replaced with Bestial Strength, a damaging attack which causes increased damage to wounded targets and worsens the bleed effect of his Savagery ability.
- The Barbarian Chieftain's Leader of the Pack ability has had its cooldown increased at all ranks, and the wolves it summons will now deal less base damage, but cause increased damage to targets who are under your bleed effects.
- The Barbarian Chieftain's Thunderous Roar ability now also silences enemies within its radius, but its damage bonus has been slightly reduced at all ranks.
- The Barbarian Chieftain's Bloodrage ultimate will no longer increase movement speed, but instead causes his attacks to strike additional nearby enemies.
- The Warlord's Bloodthirst ability has had its health restoration increased at all ranks.
- The Warlord's Dance of Death ability will now deal less damage at higher ranks, and has had its tooltip corrected.
- The Battle-Mage's Firestorm ability has had its number of shards, damage, damage-over-time and mana costs reduced at all ranks, and it will no longer require the Battle-Mage to sustain a channel.
- The Battle-Mage's Enfeeble ability has had its mana costs reduced at all ranks (especially the first), has had its cooldown slightly increased and will no longer effect non-hero units for a doubled duration, but will now also cause its victims to have a chance on attack to restore health to their target.
- The Battle-Mage's War Frenzy ability will now contribute a flat damage bonus to ranged and melee attackers, instead of a percentage-based one.
- The Battle-Mage's Meteor Strike static now causes damage based on his Strength+Int, and the damage-over-time component has been removed.
- The Battle-Mage's Skybreaker ability has had its damage and mana costs reduced at all ranks, but will now electrify enemy casters who are above 50% of their maximum mana, causing them to lose mana whenever they attack or receive damage.
- The Battle-Mage's Molten Fury ultimate will no longer deal flat damage, but will instead instantly kill enemies within range who are under a percentage of their maximum health, and its area has been slightly increased at all ranks.
- The Jotunn's Monolith static has been replaced with Blood of Ymir, a passive ability which grants the Jotunn's abilities special Frostbite and Crush properties which increase in power with each ability level.
- The Jotunn's Rage of the Winter has been changed completely, and is now a channeled root and damage-over-time to a single-target, dealing bonus damage to Crushed targets and applying Frostbite to them.
- The Jotunn's Avalanche ability has been changed to an active area of effect damage ability, causing increased damage to Crushed units and applies the Crushed effect to enemy units.
- The Jotunn's Rage of the Winter ability has been changed to a single target, channeled incapacitate and damage-over-time ability which causes increased damage to Crushed units and applies Frostbite to the target.
- The Jotunn's Frozen Wrath ability has been changed to an area of effect damage and stun, causing additional damage to Frostbitten targets and applying Frostbite to enemies.
- The Jotunn's Titan's Maul ultimate will now have a time limit instead of being limited by a number of attacks, and its Cooldown has been adjusted to be shorter at earlier levels and longer at later ones. It now also grants the added effect of increasing damage dealt to Crushed or Frostbitten units while active.
- Fixed the tooltip on the Scarab Lord's "Bore" ability, it should now indicate that the ability has auto-casting.
- Fixed the learning tooltip for the Warrior-Monk's "Breaking the Mountain" ability, it should no longer incorrectly display the description of the Raven Cult Assassin's "Ravenblood Elixir" ability.
- The Warrior-Monk's Resolve ability will now restore additional mana to the target instantly.
- The Warrior-Monk's Pacifism ultimate has had its cooldown increased at all ranks.
- The Cleric's Divinity has received slight reductions to the amount of damage absorbed and its duration, but enemies will now also suffer spell damage when attacking a target who is protected by the spell, causing doubled damage to Undead units. Also corrected the cooldown and duration tooltips for this ability to accurately reflect the proper times.
- The Warp Spawn's Ancient Evil ultimate has had its tooltip fixed to better reflect the full effect of the ability.
- The Storm Witch's Tempest Touch has been changed to a temporary disable which damages the target, and a dizziness component that causes them to miss for a short time.
- The Storm Witch's Typhoon ability has been replaced with Trade Wind, allowing the Storm Witch to trade places with the target enemy or allied unit, creating a trade wind at both locations which slows enemy move speed and increases allied move speed.
- The Storm Witch's Whirlwind has been changed to a non-ultimate ability, has replaced Stormshroud and will no longer be controllable. The damage, slowing component and incapacitation effects have been greatly reduced, but the ability will now unleash multiple smaller whirlwinds which move much more quickly.
- The Storm Witch's Skyfury ability is now a static ability, and will cause spellcasts to unleash a gust of wind on the next cast, dealing damage and knocking enemies away from her.
- The Storm Witch's Eye of the Storm ability has been changed to a normal activated ability, and will now provide an aura which will periodically damage and silence nearby enemies.
- The Storm Witch's ultimate has been replaced with Storm Blast, which will cause single-target damage and additional lightning area damage if she is charged with the Skyfury effect.
- The Asgardian's Tyr's Strength ability has had its movement speed bonus removed, and will now instead grant bonus attack speed to units who are low on health.
- The Asgardian's Gugnir's Oath ability will no longer deal bonus damage to heroes nor count as an orb ability, but will instead cause the Asgardian to deal bonus damage based on his Strength to enemies with a higher percentage of health.
- The Asgardian's Hammer of Thor ability has had its base damage and stun duration reduced at all ranks, but will now deal an additional lightning strike to nearby enemies if the target of the spell has a lower percentage of health.
- The Asgardian's Might of the Aesir ability has been changed to a single target attack which deals greater damage the higher your percentage of health.
- The Asgardian's Berserker Rage ability has been changed to grant a percentage damage modifier and attacks restore mana to him while active, but its duration has been significantly reduced, its magic immunity component has been removed, and it will now reduce his armor for the duration.
- The Dragon Clan Assassin's base attack speed has been slightly reduced.
- The Dragon Clan Assassin's Gift of the Fireborn static has been changed to an active ability which when used, allows him to change between the Fire and Scale forms of the Red Dragon, changing the properties of his attacks and abilities.
- The Dragon Clan Assassin's Blood of Draconic Fire ability has had its mana costs and damage greatly reduced at all ranks, but it will now provide additional benefits depending upon the Dragon Clan Assassin's current form.
- The Dragon Clan Assassin's Scales of the Dragon ability has been replaced with Burning Blade, a melee attack that causes damage based on his Agility and a second bonus attack based on the Dragon Clan Assassin's current form.
- The Dragon Clan Assassin's Claw of the Dragon ability has been changed to Fury of the Dragon, and it now grants a chance when using Burning Blade or Dragonflame to increase the power of his next attack, depending on the Dragon Clan Assassin's current form.
- The Dragon Clan Assassin's Dragonflame ability has had a large reduction to its base damage and a slight reduction to its cooldown time at all ranks, but it will now cause additional damage or blind enemies, depending on the Dragon Clan Assassin's current form.
- The Dragon Clan Assassin's Mark of the Dragon Clan ultimate has had its damage, movement speed and attack speed reduction effects completely removed, but the ability will now cause enemies to be damaged when near their allies or when far from the Assassin, depending on the Dragon Clan Assassin's current form.
- The Scarab Lord's Chitinous Flesh ability will now have a higher chance to wound melee attackers, increasing with each rank.
- The Scarab Lord's Bore ability will now deal Hero damage instead of Spell damage, and its damage has been slightly increased.
- The Wendigo's Aftershock static has been replaced with Gargantuan Strength, which provides a slightly lower chance to deal significantly less bonus damage at early levels, but the damage will now scale with hero level to ensure that it remains useful.
- The fledgling Wendigos summoned by the Wendigo's Warcry ability have had the damage resistance of their Ironpelt ability substantially weakened at all ranks, but have also gained the Wild Swings ability, allowing them to strike additional enemies for partial damage.
- The Wendigo's Intimidation ability has been changed from a passive aura effect to an activated ability, and it will now remove a target unit's ability to attack or cast spells, and causing any of its allies who come near it to become panicked as well, spreading the effects to them.
- The Wendigo's Ironpelt ability has been replaced with Survival of the Fittest, providing vastly lowered damage reduction but also causing his health regeneration to increase for a short time after taking damage, providing more regeneration the lower his current percentage of health.
- The Wendigo's Overpower abililty is no longer ranged, and has had its base damage value reduced by a moderate amount at all ranks, but it will now deal bonus damage based on his Strength to targets who have a greater number of positive buffs than him.
- The Wendigo's Abominable abiilty has had its duration significantly reduced, its bonus damage component removed and its mana cost increased slightly across all ranks, but will now grant immunity to all damage (not just magical) for the duration, and will be able to scale obstacles, slowing and causing damage over time to nearby enemies as he goes.
- The Headhunter's Amok static has had its cooldown significantly increased.
- The Headhunter's Savage Wound ability has had its damage over time moderately reduced at all ranks, but will now cause his attacks to deal carry-through damage to units in a line beyond the first.
- The Headhunter's Ensnare ability will now cause damage, and its damage and effect will be increased when used against a wounded target.
- The Headhunter's Troll Regeneration ability has been changed to Troll's Blood, and its percentage-based health regeneration increase has been replaced with a burst of regeneration every 10 seconds, which has a chance to heal for double the normal amount.
- The Headhunter's Flurry ultimate will no longer provide attack speed and will now only effect the Headhunter himself, granting his attacks a chance to throw a second spear at the target for damage based on his agility, and a third spear for increased damage if he is under the effects of Wild Rage.
- The Death Magus' Cold Embrace ability has been replaced with Death's Embrace, allowing him to fill corpses with death energy and destroy them to deal damage to enemies in the area.
- The Death Magus' Perdition summon will now have reduced health and damage at lower levels.
- The Death Magus' Eternal Servitude spell has had the number of returned units reduced slightly at all ranks.
- The Fey Drake has undergone gender reassignment surgery, and is now a "she", I decided.
- The Fey Drake's Faerie Dust ability will now also teleport her to a random nearby location after its initial effect.
- The Fey Drake's Scintillation has been changed to a passive ability andwill no longer grant a flat magical/spell damage resistance, but will now absorb a portion of incoming damage for mana cost, and will also cause conical damage to enemies whenever the Fey Drake attacks, while active.
- The Fey Drake's Augury ability has had its radius vastly reduced and its duration reduced moderately across all ranks, but it will now also cause damage based on her Intelligence to enemy summoned and illusionary units.
- The Fey Drake's Panoply Static has been changed and will no longer deal damage to nearby enemies, but will instead retaliate against enemies who cast hostile spells at her, dealing spell damage which scales with her level.
- The Fey Drake's Spellbind ultimate has been changed and will no longer grant a chance to take control of enemy units, but will allow the Fey Drake to take control of an enemy hero for a short time, when used.
- The Scourge's Necrosis ability will no longer affect mechanical units or reduce enemy attack speed, but will now double the chance to unleash his Wave of Horror ability against a target if it is afflicted by Necrosis.
- The Scourge's Altars of Bane will no longer be selectable.
- The Lernaean Hydra's Strike of the Hydra ability has had its radius and damage slightly reduced at all ranks.
- The Lernaean Hydra's Chthonic Scales ability will now cause enemies to suffer minor poison damage when struck in melee combat.
- The War Construct's Salvage static has been replaced with Crystal Charge, which will allow some of his other abilities to create surges of surplus energy which he can use either to increase his durability or to deal additional damage.
- The War Construct's Arcane Emission ability is no longer passive, and will now expend the Crystal Charge effect, causing damage to a target enemy at range.
- The War Construct's Pummel ability has had its damage and mana costs moderately reduced, its cooldown slightly increased, and its stun component will now scale with rank in a more streamlined manner.
- The War Construct's Overload ability has had its duration reduced, its cooldown increased slightly and its attack speed reduction component removed, but it will now destroy enemy mana and generally deals much heavier damage over a shorter period of time.
- The War Construct's Ironskin ability has had its damage reduction component lowered slightly at all ranks, but it now grants a chance when struck to generate the crystal charge resource.
- The War Construct's ultimate now specifies that its stun component is halved against hero targets.
- The Rogue's Silhouette static has been replaced with Debilitate, which will allow the Rogue to incapacitate a target for a short time, causing damage to wake the target early and deal bonus damage.
- The Rogue's Shadow Warrior ability has been replaced with Dark Edge, which will cause Hero damage to a single target, but ignoring all of their armor if used from behind.
- The Rogue's Envenom ability has been replaced with Fade, allowing the Rogue to gain full evasion against physical attacks for a short time.
- The Rogue's Blind ability has been replaced with Veil of Shadow, causing the Rogue's enemies to miss and dealing poison damage over time to organic units.
- The Rogue's Ferocity ability has been replaced with Stalk, increasing his movement speed and granting him stealth for a short duration, and causing his first attack from stealth to deal additional damage.
- The Rogue's Deathblow ability has been replaced with Shadow Assault, allowing the Rogue to step through the shadows to the target enemy's location and dealing damage increased by his movement speed and Agility.
- The Rogue's base armor has been reduced slightly.
- The Rogue has been shrunk to a more ... covert size.
- The Geomancer's Earthfury ability no longer counts as an orb ability, and now grants a chance when attacking against all targets to launch a fireball, dealing additional siege damage based on his Intelligence.
- The Geomancer's Stoneskin static has been changed from a passive aura (which was imbalanced in the first place - +5 armor aura at level 1 was definitely a mistake! whoops!) to an activated ability that protects allied heroes from damage for a short time.
- The Geomancer's Crush ability has had its base damage and travel distance decreased at all ranks, its mana cost will now correctly scale with rank, and it will now stun and cause additional damage to enemies who are near the Geomancer.
- The Geomancer's Earthbind ability has been changed to an area of effect damage over time and slow.
- The Geomancer's Tremor ability has been changed to send out seismic waves which travel in random directions, damaging and slowing enemy ground units and causing equal damage to structures.
- The Geomancer's Call of the Earth ability has had several adjustments to reduce the effectiveness of the summons' abilities at all ranks, including reduced Slow duration versus heroes, reduced slow effectiveness, lower health for their "living stone" (rebirth) alternate forms, and corrected the tooltip on their Bash ability to note that its stun effects heroes for a reduced duration.
- The Blade Coven Assassin's Bladewind ability will now show the proper damage values in the tooltip for all ranks.
- The Fate's Enigma static has had its duration reduced by half.
- The Fate's Shared Fate ability has been changed to cause the target to suffer damage whenever nearby allies are attacked in combat.
- The Fate's Fate's Warning ability is no longer autocast, and its cooldown and mana costs have been increased, but it will now also curse the enemy, causing them to lose a portion of their remaining health whenever they cast an ability.
- The Fate's Destiny Revealed ability has had its summoned unit damage and mana loss components significantly reduced at all ranks, its tooltip has been corrected to note that it also dispels buffs from enemies, and it now also grants a chance to take control of enemy summoned creatures within the target area.
- The Fate's Vengeful Fate ability is no longer passive, and will now cause small damage to the target, plus additional damage for each point of mana they are missing below their maximum.
- The Fate's Foretelling ultimate has been changed and will now freeze all enemies in time briefly, rendering them immune but unable to act for the duration.
- The Fate has stopped going to the beach this summer season, and as a result she now appears much paler than before.
- The God of Fire's Scorched Earth static has had its stun length reduced and its cooldown drastically increased, but it will now also deal scaling damage to enemies in the target area.
- The God of Fire's Taste of Flame ability has had its damage and stun components removed, but its cooldown has been drastically reduced and it will now consume the God of Fire's lingering fire effects on the target, causing damage for each effect.
- The God of Fire's Conflagrate ability has had the damage and area of effect of its explosion component reduced in effectiveness at all ranks, and its tooltip has been updated to note that enemies killed by its effect will have their corpses incinerated and removed from the battlefield.
- The God of Fire's Hellpyre ability has had its damage and area of effect reduced at higher ranks, and it will now incinerate the corpses of enemy units within the target area, removing them from the battlefield.
- The God of Fire's Flames of Wrath ability has had its initial damage, periodic damage and area of effect reduced at all ranks.
- The God of Fire's Death By Fire ultimate will now deal damage over time based on his Intelligence, and the explosion component of this ability will now occur at the end of the effect rather than at its beginning.
- The Antimancer's Waygate static has been replaced with Transference, causing the Antimancer to deal bonus damage based on his maximum mana, and to steal a small amount of mana when attacking targets with mana.
- The Antimancer's Dissipation ability has been changed to no longer reduce his movement speed or reflect damage from spells or magical damage, but will now reduce magical and spell damage by a flat amount while active, will periodically dispel negative effects on the Antimancer and will drain his mana while active.
- The Antimancer's Master of the Arcane ability has been replaced with Attunement, granting his attacks a chance to cast a random negative spell upon his victims.
- The Antimancer's Soul Drinker ability has been replaced with Dislocation, allowing him to teleport the target enemy to his location and dealing damage based on the distance traveled.
- The Antimancer's Combustion ability has been replaced with Arcane Instability, afflicting the enemy with a mana bomb that detonates after a period of time, igniting a portion of the target's remaining mana and dealing damage to nearby enemies based on the mana destroyed.
- The Antimancer's Tempest of Destruction ability has been replaced with Spellstorm, causing enemies near the Antimancer to become silenced and healing the Antimancer for a percentage of his maximum health whenever they cast spells within his presence.
- The Tuskarr Spearhunter's Spearhunter's Trappings static has been changed to Pack Hunting, and will now heal his pet for an amount based on his Strength and Agility.
- The Tuskarr Spearhunter's Arctic Blast ability has been replaced with Savage Command, which increases his pet's movement speed and attack damage against the target on its next attack.
- The Tuskarr Spearhunter's Glacial Spear ability will now deal slightly less cold damage at all ranks, and its tooltip has been updated to note that its slow effect will last half as long against heroes.
- The Tuskarr Spearhunter's Boreal Convoy ability has had several adjustments to the properties of the summon and its abilities at all ranks, including a removal of summoned duration, reduced critical damage but increased critical chance, increased base health, upgraded armor type from Large to Hero, a maximum of 1 summon at a time, and the Polar Bear companion will no longer count as a summoned creature, causing it to lose benefits from upgrades which effect summons but also rendering it immune to abilities which affect summoned creatures.
- The Tuskarr Spearhunter's Piercing Cold ability has been replaced with Trapping, allowing him to place magical frost traps which damage and stun enemies when remotely activated by the Tuskarr.
- The Tuskarr Spearhunter's Might of the Tuskarr ultimate has been replaced with Reel, causing him to pull an enemy along with him wherever he goes for the ability's duration.
- The Arachnid Broodmother's Web will no longer be selectable by players.
- The Arachnid Broodmother's Widowfang Toxin has had its damage-over-time reduced at higher ranks, but each time it deals periodic damage there is a chance that the victim will be paralyzed momentarily, and the poison damage from this ability can now kill units.
- The Arachnid Broodmother's Spawn ability has had its mana cost reduced slightly at higher ranks and its tooltip has been corrected to note that its summons count as physical creatures, causing them to lose benefits from upgrades which effect summons but also rendering them immune to abilities which affect summoned creatures.
- The Arachnid Broodmother's Feed ability has had its cooldown increased at all ranks.
- The Arachnid Broodmother's Debilitating Bite ability has been changed to an active ability, and will now remove buffs, reduce enemy movement speed and deal damage based on her Strength and Agility.
- The Arachnid Broodmother's Cocoon ultimate has had its cooldown increased at all ranks.
- The Broodmother's Spiderlings have had their Spider's Bite poison ability tooltip corrected to note what the ability does.
- The Arachnid Broodmother's starting health has been lowered slightly.
- The Arachnid Broodmother's Strength gain has been slightly reduced with level, but her Agility gain has been slightly increased.
- The Battle Tank's E.M.P static has been replaced with Payload, allowing him to carry allied units onto and off of the battlefield.
- The Battle Tank's Deploy ability has had its cooldown increased, has had its tooltip updated to note that its summons count as physical creatures, causing them to lose benefits from upgrades which effect summons but also rendering them immune to abilities which affect summoned creatures, and the summons have received an increase to the cooldown of their RPG ability as well as a slight reduction to their health at all ranks.
- The Battle Tank's Mine Field ability has had its damage reduced at all ranks.
- The Battle Tank's Howitzer ability has had its cooldown increased at all ranks.
- The Battle Tank's Autocannon ultimate has had its rate of fire increased, but its damage lowered at all ranks.
- The Battle Tank's starting Strength and Strength per level have been slightly reduced, but his starting Intelligence and Intelligence per level have been increased by the same amount.
- The Battle Tank's starting health has been slightly reduced.
- The Druidess' Natural Balance static has been replaced with Flourish, granting her attacks a chance to restore health to nearby allies, divided evenly between each ally within range.
- The Druidess' The Living Wood ability has had its summons changed to properly count as summoned creatures.
- The Druidess' Wrath of Nature ability has been changed to a passive ability which returns damage to enemies who attack protected allies, surrounding them with briars which deal damage based on the strength of beneficial magic (number of buffs) on the allied unit.
- The Druidess' Regeneration ability has been changed to Restoration, which now restores vastly reduced amounts of health and mana over time, but which heals for a large amount at the end of its duration.
- The Druidess' Kindred Spirit ability will absorb less mana at all ranks, has had its cooldown increased, and can now target allied heroes, but will no longer be able to target mechanical units and will heal the target in exchange for a portion of their mana.
- The Druidess' Flourish ultimate has been replaced with Nature's Balance, allowing the Druidess to switch her life energy with that of the target friendly or enemy unit.
- The Ravager's Fetish of Primal Strength static has had its duration reduced, but it will now also grant allied units a chance to stun their target.
- The Ravager's Enrage ability has been changed to a passive effect, granting the Ravager a chance to deal bonus damage for a short time after being the victim of a hostile spell or ability.
- The Ravager's Dismemberment ability now has the same effect as the old Enrage ability, and its attack speed bonus has been increased at lower ranks.
- The Ravager's Furor ability will now cause slightly greater damage at lower ranks, and slightly less at higher ranks.
- The Ravager's Maul ability will no longer stun the target or drain its mana, but will now cause increased damage when the Ravager is surrounded by multiple enemies.
- The Ravager's Sever ultimate is no longer auto-cast, and its armor debuff has been reduced in effectiveness, but its cooldown has been reduced, it now causes damage based on his Strength plus Agility and its effect is now stacking.
- The Ravager is now the new mascot of Fruitstripe Bubble-gum, and has changed his appearance to match.
- The Ravager's Agility per level has been slightly reduced, and his Intelligence per level has been slightly increased by the same amount.
- The Fighter Pilot's Fox Three static is no longer an orb ability, and will now grants him a chance to deal damage to enemy air units based on his Agility.
- The Fighter Pilot's Kamikaze! ability is no longer an ultimate, is no longer autocast, will also destroy trees in the target area and will now dead damage based on his maximum health rather than a flat amount.
- The Fighter Pilot's Ground Zero ability has had its intial damage, damage over time and mana costs decreased significantly at all ranks.
- The Fighter Pilot's Bombardment ability has had its damage decreased at all ranks.
- The Fighter Pilot's Aerodynamics ability has been replaced with Evasive Maneuvers and is no longer passive, allowing the Fighter Pilot to gain a burst of speed for a short time.
- The Fighter Pilot's new ultimate is Fox Four, unleashing a devastating ground assault by continuously unloading various different munitions at the cost of mana.
- The Tidewarrior's Tidecaller ability will now drain less mana across all ranks.
- The Tidewarrior's Maelstrom ultimate has had its cooldown, duration and mana cost decreased at all ranks.
- The Heretic's Dark Offering ability has had its total healing and cooldown reduced across all ranks.
- The Daemonologist's Daemonic Shackles ability has had its range reduced.
- The Warlord's Onslaught ability has had its damage return component severely reduced at all ranks. It was total B.S!
- The Heretic's Ritual of Blood has had its range reduced at all ranks.
- The Lycanthrope's Renewal ability has had its cast time removed.