Moderator
M
Moderator
23:54, 2nd Jan 2013
Orcnet: nice idea of melee map but to point out some problems:
-creep camps are too strong, reduce there difficulty by means of choosing a different level XX creep unit/s
-creep camps must share same facing value (ex. green camp has 270 facing degress) they all look bad with scrambled facing values
-there are passive units in-game
-don't use neutral hostile hero units, they give huge amount of exp that can be imba in some cases
-terrain looks very monotone, reduce the cliff abuse and give it some dungeon-like atmosphere, keep practising
all in all needs more polish good luck with the updates
Orcnet: nice idea of melee map but to point out some problems:
-creep camps are too strong, reduce there difficulty by means of choosing a different level XX creep unit/s
-creep camps must share same facing value (ex. green camp has 270 facing degress) they all look bad with scrambled facing values
-there are passive units in-game
-don't use neutral hostile hero units, they give huge amount of exp that can be imba in some cases
-terrain looks very monotone, reduce the cliff abuse and give it some dungeon-like atmosphere, keep practising
all in all needs more polish good luck with the updates