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The Crimson Vault [Development]

Is This a Good Way to Present A Sub-Boss Fight?

  • Yes!

    Votes: 1 100.0%
  • Maybe.

    Votes: 0 0.0%
  • No.

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .
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Level 1
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Messages
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Introduction
Hopefully, with my first, true addition to the Hive, I can make something a lot better than my maps that I made a few years back. Hopefully, everyone has forgotten and moved on, hehe. The long story is in the section that is posted as, "Lore," and Screenshots in the section called, "Screenshots," obviously. This is in very early development and I have got lots of things to plan ahead to, I am hoping to introduce at least Five or Six different, unique bosses that will, hopefully, be great fun to battle. I also plan to add around Seven or Eight Sub-Bosses, (Download an early version of what they may be like below), to which they are just to add that small to medium amount of spice to the dungeon, rather than drudging through tons and tons of useless enemies. I am quite a bit better with the Editor than I used to be, and hope to please you with my new Project that goes by the name:

THE CRIMSON VAULT
Update Log
Updates are posted here!
-Project has begun as of 04 July 2012
-Working on a new update to the Demo!
-Heroes have been created and abilities are in the works!
Lore of TCV
The story of my Project has had to be carefully thought out. I had to think about what would fit in and how you would progress the story as you went through the dungeon. It was incredibly difficult to come up with the lore, but I managed to get there in the end, so; here it is.

The enraging shadows from the Fire realm of Kazard'Um has risen. They now plot the most destructive assault since the Second War was decided between Water and Fire. They hope to recreate that, urging the Elementals of Water to call up their armies to defend their own realm, Riese. However, the Dark Lords of Fire have constructed a titanic army of death and destruction, fiendish monsters from the very depths of Hell rage through the scarred lands of Kazard'Um, causing chaos and fire in their wake. The minions of Fire will take over the world, our, beloved homeland of Warel, should our Heroes fail to rid the plane of Fire of these creatures, and obliterate the commanders that control them.

The Water Elemental King, Viceensa, had declared War against his own brother, the Fire Lord Xazanus. He defeated Viceensa in a violent assassination, making him more powerful than the Elements, more powerful than his brothers combined. Although the two other brothers, Earth Inquisitor Zaldreth and Air-Priest Daelath, are committed to not get involved, the sudden surge of power pulsing through their demonic brother's veins force them to make him a sworn enemy, especially when he murdered their most trusted brother, Viceensa.

Ever since the Second War, The remaining Three Brothers of the Elements have been locked in an ever-lasting wheel of death. Now, as the heroes of Warel come together in a battle to decide the fate of every living thing, will they vanquish the Lords of Fire into the Abyss, or will they be the final defence for the Universe?
--------------------------------------------------------------------------

That's the Lore, I know, it's quite short, but it tells you a reasonable amount of information. Screenshots below!



DOWNLOAD THE TEST DEMO OF THE SUB-BOSSES HERE!
 

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  • Version 1.0.w3x
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Last edited:
Level 7
Joined
Jul 1, 2012
Messages
188
Just a tip, hope I'm not the only one reacting this way but.
It's very annoying to read text when sudden words have all the rainbows color and sizes. Atlast size down them down abit, I will give a beta a try soon.


Edit:
I tested and I give it a 2/10 for now.

Main thing that needs a fix is that if the boss is not going to like a normal one atlast a hint how to win should present, I tryed to run over the botton and thought I would win that way, then I killed the generators and soul shard then the battle was over in my loss.
 
Level 12
Joined
Jul 7, 2009
Messages
1,030
Don't increase the size of words you want to highlight. Bold it or color it, but down enlarge it.

And to add screenies, use an image tag:

[hidden][img]http://imageshack.us/photo/my-images/684/wc3scrnshot070512213815.jpg/
[/img][/hidden]
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
I have to agree with Linkblade I can't read the actual text because of the words.

The map however is in my opinion:

+The story line cathches your intrest at the loading screen.

-Spells are completly wortheless and do absolutlly nothing.
-The hero is extremlly overpowered making the foes easy to kill.
-The story line is really dull and losses you after the loading screen.
-The boss fights are not intresting and you can handle almost everything with autoattack.
-You don't use very interesting cinematics which would catch your attention and nothing is happening in them.


My rating: 1/10

Please try to take this as creative feedback and not hating or spamm and if you find this feedback to be usefull please try to improve agter what I've said.
 
Level 1
Joined
Jul 3, 2012
Messages
4
Just a tip, hope I'm not the only one reacting this way but.
It's very annoying to read text when sudden words have all the rainbows color and sizes. Atlast size down them down abit, I will give a beta a try soon.


Edit:
I tested and I give it a 2/10 for now.

Main thing that needs a fix is that if the boss is not going to like a normal one atlast a hint how to win should present, I tryed to run over the botton and thought I would win that way, then I killed the generators and soul shard then the battle was over in my loss.

I totally agree. I'll begin working on the next update that will add more of how to complete the battle, and a way of using the button to your advantage. It really was just the most test, just to see if there would be any point in doing the Sub-Bosses that way. Thanks for the advice, you've helped a lot! :) I've also updated the description, to see if that seems to be better.

Also, lowe1994ba, your criticism has been very helpful. The spells are only temporary because of the Test Unit. On the next update to the demo, I'll try and introduce the actual heroes you will be playing, to make it more easier for you to relate to the abilities and such. The reason for the hero being overpowered is to quickly show you how the fight would work. It would be difficult to create a story-line on a test demo, as for the Test-Unit (which is temporary as I said). There will also be a few more added things to the SUB-BOSS fight, such as when you stand on the button, it stops them casting the ability or if they go down to half health they become berserked etc.

I'll also be adding some speech to the cinematic at the start to give more of a feel to it.
 
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