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The Cemetary

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Level 5
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Sep 2, 2010
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Some Screenshots of my Recently done Terrain for a small rpg map im doing by myself.






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Terrain Angle and Gameplay View are two completely different Things!
:goblin_boom:Criticism is Welcome! :goblin_boom:
 
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Level 6
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Apr 18, 2009
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the trees should be a bit darker, tint them a bit black, you should also try to use more green trees, not just one... put some space between them and add some shrubs and mushrooms between them. try to put a mountain in the background. put a sky and a fog, and add more graves(found in northrend and lordaeron fall tilesets). Also that small water plan in the second screenshot looks bad. the crypt roofs are also bad looking.
also add some short grass and a bit of dirt along with the grass to provide more tile diversification.

But they mainly lack a main object, which could be a unit or a doodad, illuminated by some light source... basically it's the first thing you look at when seeing a screenshot.
 
Level 4
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I agree fully whit ashbringer, i also dont see why you put a dozens of trees so incredibly close to eachother, and why do they have to be SO close to the cemetary? Tips for you (I know im only going to repeat what ashbringer said) : Make afew light sources, possibly put a fog (I strongly recommend to put on fog) And tell me why there are crypt roofs sticking out of the terrain? Anyways, i hope you'll keep terrain and after all, Practicing makes you better :)?
 
Level 5
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Screenshots are old, ill update them in a bit,

Crypt roofs are there becuase its generally a ruined place/floody. however this half of the cemetary isnt as floody.


Edit: I was working on events there and have hidden doodads so i wont be able to show much without them in the way as they are scripted, unless i want to rework it :/
 
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