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The big Mine Thread!

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Animal Bomb
Spawns an animal with a small bomb inside it. The animal/critter will walk to the opponent slowly. When it gets close, it will explode dealing 200 damage to the target. The bunny is killable. Good for ambushing behind trees.

Mine of Many Mines
Plants a mine to the target area. When enemy units enter 400 AoE near the bomb, it will explode dealing 100 damage and stunning nearby units. After the explosion, 4 smaller mines will fly out of the bigger mine. When the smaller mines touch the ground, they will explode dealing 50 damage each, and stunning nearby units.

Cluster Mines
Throws 10 mines to the target area. Each mine has 30% chance of getting broken, and will not explode. If it doesn't explode, enemies can pick it up and throw it back to the caster, dealing 50 damage per broken mine. Unbroken mines will deal 70 damage each mine.
 
Fragmentation Mine:

When activate, it pulls up, and launches small stell balls in all directions. Very effective against infantry, useless against mechanical units.

How to do:
When somebody steps into the mine, it will die of course, then make a trigger to make to detect when the mine dies.

So, when it dies, creates dummy units with spells based on Carrion Swarm or Breath of Fire. Let's call this dummy unit "Frag Mine Projectiles"
And also create another dummy unit with the same model as the mine, give him Locust, and give it a flying movement. Let's call this dummy unit "Flying Mine"

So the trigger will be something like:
  • Events:
  • Unit - a unit dies
  • Conditions:
  • Unit type of dying unit equal to Frag Mine
  • Actions:
  • Set Tempoint - Position of Dying Unit
  • Unit - Create 1 Flying Mine at Tempoint facing 270 degrees.
  • Animation - Set (Last Created Unit) flying height to 150 at (speed)
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
Etecetera...
Repeat the unit creation trigger until covers a 360 circle.
 
Cluster Mine

When activate, it explodes dealing large damage to who steped on it, throwing small explosive charges on the area dealing minor area damage.

How to do:
When somebody steps into the mine, the mine will die of course, then make a trigger to make to detect when the mine dies.

It also requires a dummy region. Make this region of the size you want the area of effect. Let's call this region the "Cluster Mine AOE Region"

So, when it dies, creates dummy units with attacks based on Mortar Team's attack. Dont forget to remove the Minimum Range, etc. Give the desired damage, projectile and area of effect. Set its projectile speed to 400, and projectile arc to 0.50. Let's call this dummy unit the "Cluster Bombs"

So the trigger will be something like:
  • Events:
  • Unit - a unit dies
  • Conditions:
  • Unit type of dying unit equal to Cluster Mine
  • Actions:
  • Set Tempoint - Position of Dying Unit
  • Region - Move AOE Cluster Mine Region to TempPoint
  • Set Tempoint2 - Random point in "AOE Cluster Mine Region"
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Attack ground TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint2 - Random point in "AOE Cluster Mine Region"
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Attack ground TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint2 - Random point in "AOE Cluster Mine Region"
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Attack ground TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint2 - Random point in "AOE Cluster Mine Region"
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Attack ground TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
  • Set Tempoint2 - Random point in "AOE Cluster Mine Region"
  • Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
  • Unit - Order last created unit to Attack ground TempPoint2.
  • Unit - Add a Generic expiration time to last created unit of 2 seconds.
Etecetera...
Repeat the unit creation trigger until it creates the desired effect.
 
Liquid Nitrogen Mine

When activate, it explodes freezing and damaging all nearby units.

How to do:
When somebody steps into the mine, the mine will die of course, then make a trigger to make to detect when the mine dies.

It also requires a dummy region. Make this region of the size you want the area of effect. Let's call this region the "Freezing Mine AOE Region"

So, when it dies, creates dummy units with attacks based on Frost Wyrm's attack. It must have a modified version of the Freezing Breath Ability, but make it able to hit both units and structures, and dont require the Freezing Breath Research. Lets call it Freeze Unit.

So the trigger will be something like:
  • Events:
  • Unit - a unit dies
  • Conditions:
  • Unit type of dying unit equal to Liquid Nitrogen Mine
  • Actions:
  • Set Tempoint - Position of Dying Unit
  • Region - Move Freezing Mine AOE Region to TempPoint
  • Unit - Pick every unit in Freezing Mine AOE Region and do actions.
    • Unit - Create 1 Freeze Unit at position of picked unit facing default degress
    • Unit - Order Last Created unit to attack picked unit
    • Unit - Give a 2 second expiration timer for last created unit
Dont forget to give a cool frost explosion effect for the explosion.
 
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