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The Battle of Death V1.00

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Phoenix1 presents

The Battle of Death V1.10
Created by Phoenix1

Map Info:

Based on my 'Battle of the Barrens' map but has a darker tone through different terrain, tinted water, more creeps, and more items.
This is an altered melee map with its main focus being to improve the amount of content such as units, buildings, spells and create a fresh new set of races with a higher amount of depth each. This map is also very balanced and is suitable for player vs player combat.
Players : 1-4
Hero level cap : 20
Food cap increased to 150

Features:

New races:
Demon, which replaces Undead.
Naga, replaces Orc
High Elf, replaces Human
Night Elf playable but it is recommended to choose a new race as they are more powerful.
Changes to night elf are that Chimera's can attack air units. AI can only play Night Elf, however.

The 3 races which I created are much more in depth than normal warcraft races, with more units and buildings. Lots of models were used and lots of new hero's, units, spells, etc, were created.
Don't judge the map by its preview.


Image Description:
Screenshots of races and terrain:

pastebin.php


pastebin.php


V1.00:
-Uploaded map.

Credits:

Special Thanks:

TurieL
Tranquil
dickxunder
HappyTauren
Frankster
olofmoleman
WILL THE ALMIGHTY
Dark Hunter1357
LiOneSS
Misha
Tarrasque
armel
JetFangInferno
AndrewOverload519
MasterHaosis
Kehel
Ujimasa Hojo
Kuhneghetz
Ramza
Elenai
Thrikodius,
for models and icons.
Thanks to Kobas for map description template.
Thanks to Vexorian for his optimizer and to PitzerMike's for his Widgetizer.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
The Battle of Death, battle, death, altered melee, races change, race, demon, naga, blood elf, high elf, magic, heroes, new, cool, epic, different
Contents

The Battle of Death V1.00 (Map)

Reviews
19:12, 20th May 2014 Orcnet:

Moderator

M

Moderator

19:12, 20th May 2014
Orcnet:
Orcnet;2529188 said:
Terrain, creep camps, and neutral buildings are somehow the very problem of this map. Although the custom races are fine the terrain is too wide you could have added some doodads or give some better/easy creep camps to add on the game.

Neutral Buildings are problematic the idea of Goblin Shipyard is useless since ships only has a single movement to pass, if your planning to add them on the map you might as well re-work the terrain and add shallow waters that are present on middle land.

For now the map needs work, but the object editor of custom races are on fit place.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Terrain, creep camps, and neutral buildings are somehow the very problem of this map. Although the custom races are fine the terrain is too wide you could have added some doodads or give some better/easy creep camps to add on the game.

Neutral Buildings are problematic the idea of Goblin Shipyard is useless since ships only has a single movement to pass, if your planning to add them on the map you might as well re-work the terrain and add shallow waters that are present on middle land.

For now the map needs work, but the object editor of custom races are on fit place.
 
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