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That damn Raise Dead spell stacks,how do i prevent it?

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hello!
I'm having an issue on my map....
So there's a necromancer,and i made for him 3 different spells (all after the spell Raise Dead):
Raise zombie
Raise warrior
Raise archer
the problem is that when any of these spells is cast,the necromancer will automatically cast the first spell on the list ( i suppose ) which is Raise zombie.If it is on cooldown ,it casts the next spell on the list
Example:i click Raise Archer,it doesnt cast the spell Raise Archer,but Raise Zombie.If i click it again while Raise Zombie is on cooldown,it will cast Raise Warrior.
Same thing happened on thunder clap, chain lightning etc.
Any way to prevent it?
 
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