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Terror of the Tides

Submitted by GrandApothecary
This bundle is marked as approved. It works and satisfies the submission rules.
I have been looking over the Hive now for the perfect altered melee map for the naga race, but no matter where I look you will usually find one that is either, unfinished, has horrible tooltips that just ruin the game for you, or its to unbalanced. I reveal to you now a new Altered Melee map, it features the full naga race and a expanded tech tree.

There are some bugs in my map I am aware of such as if you are on a team and win the victory script doesent run. In all due time I will update my map and everything will work properly. I suppose you can consider this a beta!

And would like to thank all who's custom models and icons I used. If I missed anyones name ingame(credit is in quest icon) please contact about it with me:):

Keywords:
Naga, Melee, Race, Custom, Sea, Tide, Ocean, Mur'gul
Contents

Terror of the Tides (Map)

Reviews
Moderator
21:53, 1st Aug 2010 ap0calypse: Approved
  1. 21:53, 1st Aug 2010
    ap0calypse: Approved
     
  2. VeljkoM

    VeljkoM

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    Well this is my opinion:
    -to expensive. First unit is over 240 even with low 400 health. Myrmudion is less expensive and much stronger. Also Royal guard 500 for each upgrade?
    -You have to many units with same duty. Like snap dragon and murloc range or that murloc hunter and myrmidion.
    -Why do two units have net?
    -murloc magic should have healing ability. All races have at least one healer.
    -Murloc upgrades should be replaced because they aren't very useful.

    Also to many murlocs for naga race.
     
  3. GrandApothecary

    GrandApothecary

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    1. Taken into account, I meant to fix that earlier ingame but I forgot, also for the upgrades, just look at how powerful they are they needed a huge gold ammount
    2. Well, I can fix that but Snap Dragons are a more higher tier version of the mur'gul Sea-lancer(Think archer and Dryad), and the Mur'gul Witch-hunter is a isnt a melee unit, its a anti-magic unit.(Probably needs nerfing.. maybe
    3. Two units have nets for convinence
    4. Will do
    5. Actually, Mur'guls are part of the Naga race, they are slaves. I wanted to keep a balance, look at the upgrades in the Naga Keep.
     
  4. VeljkoM

    VeljkoM

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    Well maybe use summoner for spell caster instead of murloc? Or use Hydras and sea giants?

    For Witch-hunter you need to give him piercing attack because it is more effective against spellcaster since they have unarmored armor and give him medium armor to be more resistant to magic attack.

    Snap dragon is weaker then first tier range unit and you don't actually need two range units for one race.

    Give mulocs normal upgrades for speed or attack or something more useful.

    Naga royal guard are to expensive so you can't have to many so to spent 500 on two units is strange.

    Maybe also add frost orb instead of slow orb?
     
  5. GrandApothecary

    GrandApothecary

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    1. Thats true I could use the summoner, why not i'll do that I may need to rename the hero however.
    2. Done
    3. I will take it into consideration, I would need a replacment for him however.
    4. Naga royal guards cost 300, if anything they need to be changed to about 425, the upgrades however ill probably set the range to around 325
    5. True, i'll do that its more Naga-ish
     
  6. VeljkoM

    VeljkoM

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    Replace snap dragon with some special unit. With unique purpose not just another range. Like some aura unit?

    And do you really need 2 ultimate units?
     
  7. GrandApothecary

    GrandApothecary

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    I wouldent replace the snap dragons, they were part of the Naga even before custom races, it would just feel wrong getting rid of them, maybe make me Mur'gul an Aura unit. Or just get rid of the Mur'gul as a whole. i'll ignore the Mur'gul for now. I've got the map almost ready for update ^_^

    And yes all races do, one for air and one for ground
    Nightelves=Chimera and Mountain Giant
    Undead=Abom and Frost Wyrm
     
  8. Super-Sheep

    Super-Sheep

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    -______________-

    You cant even do the basic bo, that is altar -> farm -> rax, because of the lack of the starting lumber OR the buildings cost too muc lumber.

    And murgul hut.. This is the t1 rax, basic building, it should be bigger and I almost demand you to use the spawning grounds as t1 rax. And the most unit cost fail compared to hp damage and speed (both as and ms). And t1 ranged units are murgul sea-spear what. We want snap dragons..
     
  9. GrandApothecary

    GrandApothecary

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    Uhm im fine with the size of the building im trying to make this race unique not perfect like every other race. And snap dragons are for teir two if you cant wait a whole ten minutes to get there then thats tough.

    Also lumber cost to much?! They cost jsut about on average as every other building in the game and the Mur'gul slaves can harvest 20 lumber!
     
  10. Super-Sheep

    Super-Sheep

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    Yeah but on all four other races you can build Altar -> Farm -> Barracks without harvesting any lumber, as Naga I couldn't.
     
  11. GrandApothecary

    GrandApothecary

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    Alright, i'll try to fix that then probably make it more similar to undead.

    Updated: Alright I fixed the Tier 1 problem your described enjoy!
     
  12. Silverfish423

    Silverfish423

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    i am going to test this...but it wont let me download the damn map. it keeps saying 403 - forbidden

    EDIT: This is what I have to say about it.....it is very cool. I love the idea of Naga being a playeable race. However, there are a few things I would like to discuss:

    ~At the beginning, when you choose to be Naga or not, pressing enter will make you play as Naga. This can be a problem, because if I was about to type to someone and then clicked enter (and i didnt want to be naga), now I am naga.....that could ruin someone's game.
    ~The hydromancer's healing ability, Healing Storm. It isnt a very good ability, because it is meant to heal...but it really only heals 25 health (over 5 sec) with like a 1 min cooldown or something. it should be reduced to about 25 or 20 sec cooldown, or else it is useless.
    ~too many nagas have ensnare. Myrmidon, the hydromancer hero, the murgul range unit....too much ensnare. come up with new/different abilities to replace that on 2 of the units
    ~for the eye of enigma, i hated seeing the magic sentry icon/animation, made me feel not as naga-ish....come up with something else, such as an eye of sargeras!!! (can you do that?!? :eekani:)
    ~The murgul ranged unit (the first one i think) is more expensive than a snap dragon, but the snap dragon is meant to be tier 2. in addition, is the murgul witchdoctor supposed to be tier 3 or something? because i abhore the idea of a murgul going above a true naga unit :razz:
    ~the draken should have one ability, just a pure attacking unit makes it seem...boring. give it something else.
    ~for the Aura of the Tide, make it so allies attack speed is increased and enemy's movement speed is decreased, that would be cool
    ~make sure that when you select the heroes after training them that they still have a tooltip, it only says (Hero name lvl 2, 3, etc)
    ~Na'jentus' aura is called command aura, is it supposed to be called that? something else would be cooler

    That is all I can think of right now. I am not super good at melee maps, so I only got to training mymirdons, snap dragons and 1 draken before I got owned by the undead, but I really like the idea :thumbs_up:
     
    Last edited: Jul 29, 2009
  13. GrandApothecary

    GrandApothecary

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    Alright so I reviewed your opinion on my map so ima reply now :D

    1. Fixed :D
    2. Fixed!!
    3. Got rid of the Mur'gul lancers ability to use it.
    4. Made it have the Eye of Sargeras ;D
    5. Haha, I fixed this. Also the Murgul is a Tier two unit dont worry its not more powerful then a naga ;D
    6. Hmmm, it would be to powerful if I did that Dx
    7. I dont think I can do that
    8. I didnt notice anything wrong i'll double check.
    9. I fixed this ;D


    ---
    Alright guys im updating the map :D
     
  14. YeeShadow

    YeeShadow

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    I want credit for this... I made those triggers ¬¬ xD
    No, I don't want credit, but I did the triggers XD
     
  15. GrandApothecary

    GrandApothecary

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    I think im in a paradox here!
    Do I add credit or no!
    I will add credit if you want :D
     
  16. YeeShadow

    YeeShadow

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    No, no, I don't want credit for that.
    I played your map and is cool, but... I don't know, the heroes are a little simple... I didn't like them, the spells where very simple.
    There are some troubles with some icons, can't remember which icons, but the DISBTN does not work.

    You did a great job with everything else.
     
  17. Aspard

    Aspard

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    Nicely done race, I see this is kinda of combination of different Naga raced, have some questions-suggestions:

    1) Why can't Naga Royal Guard keep items?
    2) What about adding some weapon to the hands of Phatom Lord? Look a bit ugly smashing the air and beating with it :)
    3) Fix the DISBTN's ^^
    4) Don't you think, that two debuff auras (-Damage/-Speed) is too much for one race?
    5) Rethink about the ensnare spell of the Mur'Guls Hydromancer, it should have much more differences, I suggest setting it like 8 / 12 / 16 or 7 / 10 / 14. Also if I learn this spell first, it'll be placed in the second square on the bottom control panel line, not to third.
    6) Why do you think Nagas should see well at night as the Night Elves? I know, they are kinda of relatives, but times gone!
    7) IMO, there are TOO many units with True Sight. You should cut it from Sea Drake definetily.

    That's all for now, I think. Just want to suggest using some custom spells (just for heroes maybe!).
     
  18. GrandApothecary

    GrandApothecary

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    Yeah im having trouble with the DISBTN's I dont know how to fix them could you help me with this? And im really not that good at spells could you help me with this one?

    1) Not sure I just kinda compare them to mountain giants or aboms but I may add it.
    2. I could but the Fathom Lord is actually Najentus he doesent have a weapon in wow so I dont think he does in here Dx
    3. How Dx
    4. Thats true, I may get rid of the attack one as its a pain to maintain ;D
    5. I will do thanks!
    6. The nagas dont get the vision bonus the mur'gul do and im not sure why cat eyes I suppose ;D
    7. I'll cut one of them, probably cut it for the witch-hunter, sea drake didnt have true sight o_O
     
  19. YeeShadow

    YeeShadow

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    You just need to change the path for the DISBTN to something like this:

    ReplaceableTextures\CommandButtonsDisabled\DISBTN"INSERT_HERE_THE_NAME_OF_THE_ICON".blp

    Normally, when you import the icons the path is like this: war3mapImported\DISBTNIcon.blp

    So, you only need to change it to this: ReplaceableTextures\CommandButtonsDisabled\DISBTNIcon.blp

    That means you only need to remove the "war3mapImported" and add this:
    ReplaceableTextures\CommandButtonsDisabled