mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
New day, new map:
If I would have to guess, I would say that this is one of your earlier maps, since the other recent ones I've seen are better imo.
Visually there isnt much to complain about, the map looks nice. But for my taste, there are too many different shades of green and brown and for me they dont harmonize well. Of course, this is quite subjective.
Gameplay:
1. The map is basically one giant circles with several dead ends attached to the circle. The bid temple in the middle blocks a lot of area, so it makes it hard to get from one side of the map to the other. Generally, this is something I dislike (a lot...) since it creates very weird dynamics where player can often neither engage nor disengage from a fight.
2. Itemdrops and creeps look ok.
3. Again, no really convenient AoW-creeping spots due to unbuildable terrain and/or access to trees obstructed by doodads.
4. Also again, edges of forests blocked by doodads in many locations.
5. Not really gameplay, but the map borders could be brought inwards a little bit.
Nevertheless, the map is certainly not bad and better than some Blizzard maps. But I also dont see a way how to it improved without chaning it significantly. Map approved.
If I would have to guess, I would say that this is one of your earlier maps, since the other recent ones I've seen are better imo.
Visually there isnt much to complain about, the map looks nice. But for my taste, there are too many different shades of green and brown and for me they dont harmonize well. Of course, this is quite subjective.
Gameplay:
1. The map is basically one giant circles with several dead ends attached to the circle. The bid temple in the middle blocks a lot of area, so it makes it hard to get from one side of the map to the other. Generally, this is something I dislike (a lot...) since it creates very weird dynamics where player can often neither engage nor disengage from a fight.
2. Itemdrops and creeps look ok.
3. Again, no really convenient AoW-creeping spots due to unbuildable terrain and/or access to trees obstructed by doodads.
4. Also again, edges of forests blocked by doodads in many locations.
5. Not really gameplay, but the map borders could be brought inwards a little bit.
Nevertheless, the map is certainly not bad and better than some Blizzard maps. But I also dont see a way how to it improved without chaning it significantly. Map approved.