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- Apr 10, 2010
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The dirt path seems to blocky and less natural. Also, the sky and fog can be better.
The sky? What happened to the sky sir? I suggest a Generic Sky ^_^
Hmmm , about the dirt rough? uhm .... will tell it to you next time ^_^
Now , add some grasses
http://www.hiveworkshop.com/forums/models-530/grassanimated-224313/?prev=search=grass&d=list&r=20
The dirt path seems to blocky and less natural. Also, the sky and fog can be better.
That sky is not for playable terrain , i used Uberclouds (Extracted from the UTM)
About the grass , i already gave you the link
The dirt could still be the same although I preferred if you made it thinner, like 1 - 2 tiles thin.
Lol, I know...@Hell_Master That's what I mean with all my previous posts. Darken the mood of the terrain.
Oh and if you would use a black fog, to really darken things. Just a suggestion.
Oh and wasn't there a darker version of the dirt you might want to use alongside the grass? I think it was Dalaran's dirt though.
When I say "Dirt" I mean the tiles that have the word 'dirt' in them lol. But yeah sure if it fits.
Jngp.
Thanks! =)Your request
Credits : Tobyfat
Have you tried restarting your PC while the Antivirus program is off?
You should really lessen the path, i'm keep on repeating myself.
Also, the backdrop doesn't fit at all with the bandit camp since its so gloomy.
Tiles don't go together very well and you have the end of the map on display which makes the whole thing look weird. Check out some more good terrainers around this board and take some inspiration. Some threads in here are gold
http://www.hiveworkshop.com/forums/terrain-board-267/complete-list-terrain-galleries-134047/
http://www.hiveworkshop.com/forums/...ials-278/terrain-overgoes-small-guide-145182/
But I meant like, those tiles don't look nice together. You should try different tiles and use tiles that go better together.
Also you can adjust map size and camera bounds under Scenario > Map Options
Seems better now.
Good job!
I really like your Bandit Camp outlay, the tents and crates are positioned in a very logical but not too symetric way, which greatly adds to the naturality and thus makes is very realistic. I haven't read the thread entirely, but that stone-path is a bit wide, you might consider narrowing it a bit down.
I endorse the screens taken in game view settings, however, I think you could add a bit (more) fog to the whole picture and eventually set the time to night, because, ya know, bandit camps look more dangerous and intimidating at night, apart from the last 2 pictures, where the very last one without stone path kinda confused me, haha
Overall, this is worth a "good job" in my humble opinion.