- Joined
- Jan 28, 2009
- Messages
- 442
Hi. I find it very hard to finish my own projects. So I figured, it might be more fun to help on other people's projects.
I am completely open for recruitment. I have lots of experience with GUI, can make good cinematics, spells, arrow-key systems, camera systems, stuff with missile units, etc. (basically everything), though I haven't got a clue about JASS. So if you're cool with GUI-only, I could be your triggerer for a coming project.
I can make some nice terrains aswell. I've never tried making enterable buildings and such (though I'm always ready for new challenges), but I can make terrains that look convincing, and interesting... I have an eye for detail.
If you're just interested in a terrainer, you might want to see some screenshots first. So if anybody's interested, I can attach some screenshots within 24 hours.
I may also be able to do a few other side-things like loading screens or simple skins.
Edit: I can open maps that have been saved in version 1.24, but I prefer to work with my 100xFaster Mac OS, which can only open maps saved in older editors.
I am completely open for recruitment. I have lots of experience with GUI, can make good cinematics, spells, arrow-key systems, camera systems, stuff with missile units, etc. (basically everything), though I haven't got a clue about JASS. So if you're cool with GUI-only, I could be your triggerer for a coming project.
I can make some nice terrains aswell. I've never tried making enterable buildings and such (though I'm always ready for new challenges), but I can make terrains that look convincing, and interesting... I have an eye for detail.
If you're just interested in a terrainer, you might want to see some screenshots first. So if anybody's interested, I can attach some screenshots within 24 hours.
I may also be able to do a few other side-things like loading screens or simple skins.
Edit: I can open maps that have been saved in version 1.24, but I prefer to work with my 100xFaster Mac OS, which can only open maps saved in older editors.






Last edited: