[Note: I didn't found a better forum for this thread, but if it belongs somewhere else, please let me know.]
Terrain Generation:
I began to think about creating good looking terrain by using scripts (GUI/JASS*, whatever). So I asked one of my friends to make a nice Ashenvale terrain, and I figured out a way, that allows us to create and make things look living. I'm bad at talking so I made a description in pictures. See them as attachments. (I wanted to make a GIF first, but this gives more control for the reader.) I make the most thing like the grass, if someone needs further information about the generation, I gladly help.
(*I do not use jass)
The map is also attached to the comment.
(To run the generation in different parts, type "-generate 1/2/3/4/5" To provide normal results, you have to run the generation parts in order!)
[Disclaimer: The scripts inside are not yet optimized, and I take no responsibility from the injuries they may cause.]
If someone else has a different idea from mine, then please share it with me. Actually this thread was made for discussion about this topic.
News: Yay! Version 1.1 is released, and if I don't find bugs, I think this is the final one. Uploaded as attrachment. Enjoy, and give me credits if you use it please!
-Added a global variable what defines the size of the generation
-Optimized the script a bit
-Region now is only needed to define the source point of the generation (easily can be changed to unit position, or other location)
-Maybe fixed some stuff... (?)
Terrain Generation:
I began to think about creating good looking terrain by using scripts (GUI/JASS*, whatever). So I asked one of my friends to make a nice Ashenvale terrain, and I figured out a way, that allows us to create and make things look living. I'm bad at talking so I made a description in pictures. See them as attachments. (I wanted to make a GIF first, but this gives more control for the reader.) I make the most thing like the grass, if someone needs further information about the generation, I gladly help.
(*I do not use jass)
The map is also attached to the comment.
(To run the generation in different parts, type "-generate 1/2/3/4/5" To provide normal results, you have to run the generation parts in order!)
[Disclaimer: The scripts inside are not yet optimized, and I take no responsibility from the injuries they may cause.]
If someone else has a different idea from mine, then please share it with me. Actually this thread was made for discussion about this topic.
News: Yay! Version 1.1 is released, and if I don't find bugs, I think this is the final one. Uploaded as attrachment. Enjoy, and give me credits if you use it please!

-Added a global variable what defines the size of the generation
-Optimized the script a bit
-Region now is only needed to define the source point of the generation (easily can be changed to unit position, or other location)
-Maybe fixed some stuff... (?)
Attachments
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Pic1.jpg182.1 KB · Views: 257
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Pic12.jpg234.3 KB · Views: 267
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Generator.w3x23.9 KB · Views: 86
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GenFinal.w3x28.9 KB · Views: 190
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