So I've been messing with terrain fog off and on for a while now and I'm honestly fed up and confused with it now. I did a search for similar problems, but all other topics returned were unsolved and weren't exactly what I was looking for, I think.
I'm trying to make a fog using the terrain fog feature (the weather effects fogs are no good for what I want) that's very dense at ground level and progressively loses opacity up until it fades away a few cliff levels higher up. The closest I've gotten to what I want was setting Z Start to 0 and Z End to about 2000 on the linear setting. This gets the dense levels of fog I want on the "ground zero" terrain. However, the higher up terrain only appears to only have a lighter fog when it's closer to the game camera. (So basically only when it's on the edges of the screen, since the camera will raise to compensate for the terrain the more you move over it, which causes the distance between the camera and terrain to increase, and the fog to darken until it's as dark as it is on the ground.) On a side note, explanations as to how the Exponential 1 and 2 features work would be appreciated, although not necessary. It seems like no matter what I do the fog is either pitch black everywhere or not dark at all.
So yeah, does anyone have a fix for this? I tried showing the desired effect using MS Paint (see attached jpg), but... As you can imagine it didn't end well. I could try to provide a somewhat better photoshop of what I'm trying to accomplish if necessary, but I'd have to go find whatever hard drive I have that program on and swap it with my current, so that may not be possible for a few days.
Also another question that goes hand in hand with that is I was wondering how to create an anti-fog. One that cancels the effect of the terrain fog and provides normal (or at least less obscured) vision of the area. I know this is possible, as it was one of the features of the Flashlight item in Undead Assault 2 back before the recent patch stopped it from being hostable. During the first or second mission on Umbrella mode, a dark fog was placed over the entire map (At least I think it was a fog effect. It suffered from the same problems with terrain height and density that I'm having) and a flashlight would provide a small beacon of light around anyone carrying it that countered the effects of the fog. I'm looking to implement this either as a short term buff spell or as an on-attack effect, but any help on implementation in any form - be it the above or via just a passive item ability - would be met with sincere gratitude.
A preemtive thanks to anyone who can lend insight on either of these problems I'm having. So long as one of them gets fixed I can probably change things around enough to compensate for the unsolved issue, but a solution to both would be ecstatic! Thanks.
I'm trying to make a fog using the terrain fog feature (the weather effects fogs are no good for what I want) that's very dense at ground level and progressively loses opacity up until it fades away a few cliff levels higher up. The closest I've gotten to what I want was setting Z Start to 0 and Z End to about 2000 on the linear setting. This gets the dense levels of fog I want on the "ground zero" terrain. However, the higher up terrain only appears to only have a lighter fog when it's closer to the game camera. (So basically only when it's on the edges of the screen, since the camera will raise to compensate for the terrain the more you move over it, which causes the distance between the camera and terrain to increase, and the fog to darken until it's as dark as it is on the ground.) On a side note, explanations as to how the Exponential 1 and 2 features work would be appreciated, although not necessary. It seems like no matter what I do the fog is either pitch black everywhere or not dark at all.
So yeah, does anyone have a fix for this? I tried showing the desired effect using MS Paint (see attached jpg), but... As you can imagine it didn't end well. I could try to provide a somewhat better photoshop of what I'm trying to accomplish if necessary, but I'd have to go find whatever hard drive I have that program on and swap it with my current, so that may not be possible for a few days.
Also another question that goes hand in hand with that is I was wondering how to create an anti-fog. One that cancels the effect of the terrain fog and provides normal (or at least less obscured) vision of the area. I know this is possible, as it was one of the features of the Flashlight item in Undead Assault 2 back before the recent patch stopped it from being hostable. During the first or second mission on Umbrella mode, a dark fog was placed over the entire map (At least I think it was a fog effect. It suffered from the same problems with terrain height and density that I'm having) and a flashlight would provide a small beacon of light around anyone carrying it that countered the effects of the fog. I'm looking to implement this either as a short term buff spell or as an on-attack effect, but any help on implementation in any form - be it the above or via just a passive item ability - would be met with sincere gratitude.
A preemtive thanks to anyone who can lend insight on either of these problems I'm having. So long as one of them gets fixed I can probably change things around enough to compensate for the unsolved issue, but a solution to both would be ecstatic! Thanks.